Kuyui Ashibumi by Delerox760

Species
Mirialan
Career
Consular
Specializations
Healer/magus
System
Force and Destiny

3
Threshold 14
Current 14
Threshold 15
Current 2
Ranged 1
Melee 2

Placeholder Image

Characteristics

3
3
3
1
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) X 3
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 3
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) X 2
Negotiation (Pr) X 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Will) 1
Melee (Br) 1
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 2
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 2

Attacks

Blaster Carbine
Range
Medium
Skill
Ranged: Heavy
Stun Setting, encum3, 4HP
Damage
9
Critical
3
Purple lightsaber pike
Range
Engaged
Skill
Lightsaber
Breach 1, 3 encum, cumbersome 3, M def 1, sunder, vicious 2, +1 DS when force power
Damage
6
Critical
1

15
500
145
9/13

Weapons & Armor

e2/5-Heavy Jedi robes (*worn* grants 0 soak, 1/1 def)
e3- Lightsaber pike (purple)
(Adv=+1 dam, 2threat= -1dam)

-Stashed on ship?-
e1-Imperial guard uniform(*not worn* (grants 1 soak, 0/0 def))
e1-Sector ranger uniform (*not worn*)

Personal Gear

e0- sun shade goggles
e0-Com-link (handheld)
e2-Physicians kit (heal w/o penalty +blue +adv to med checks)
e0-Antidote set
Jedi utility belt (Emergency Medpac (1 Enc), glow rod (1 Enc), Comlink, Aquabreather, Jedi multi-tool)+1e
Backpack(+4 e)
3 stim pack
e0-Blood scanner
e0-Disguise kit
1 fire paste
4 field rations
1 training remote droid
1 Med aid bandage
Canteen (2e total)

Assets & Resources

Corrupted Kyber crystal-in lightsaber

e1-“Red” Tome from temple of the zullamanders (book of the Sith)

Protection amulet (+2 conflict each use, recover 1 strain each use, cost 150 credits): when active ignores environmental effects such as fire, acid, and corrosive atmospheres. Always act as if in standard gravity field and may breathe normally underwater and in a vacuum. “Burn” quality on weapons don’t work when the talisman is active

e1-Shula Word’s Holocron, found on Jon-Luke’s ship.
+brawl as a class skill. Can learn new power, but need 3 kyber crystals, 1st lead on Aurburine look for Gel-Malkof, student of Sula.

Critical Injuries & Conditions

6 conflict
1 easy crit- imbalanced

Talents

Name Rank Book & Page Description
Healing trance (3) 3 FaD 69 Commit (white). For every full encounter (white) remains committed heal 1 wound per rank of Healing Trance
Physician (3) 3 FaD 69 When making a medicine check to help a character heal wounds, the target heals 1 additional strain per rank of Physicians.
Grit (2) 2 FaD 69 Gain +2 strain threshold
Rapid recovery 1 FoD When healing strain after encounter, heal 1 additional
Knowledgeable Healer 1 FoD When healing an ally, spend 1 destiny point to heal additional wounds equal to ranks in knowledge (xenology)
Toughened 1 Unlimited power 29 +2 wound threshold per rank
Resolve 1 Unlimited power 29 When involuntarily suffering strain, suffer 1 less per rank (min 1)
Confidence (1) 1 Unlimited power pg 29 Reduce difficulty of discipline checks to avoid fear per rank
Channel agony 1 Unlimited power 29 After rolling (force die) may suffer wounds up to 2x ranks to add (dark) for every 2 wounds
Surgeon (1) 1 F&D When making a med check to help a character heal, heal 1 additional per rank
Secret lore 1 Unlimited power pg29 Remove (setback) per rank of secret lore from all know(lore) checks. Reduce difficulty of all Lore checks by 1
Dedication (brawn) 1 +1 brawn

Force Powers

Force Rating
1
Power
Heal/harm
Description
The Force user bolsters his ally with renewed vigor or saps his foe of vital energy.
Heal (light side Force user only): Spend (force point) to heal a number of wounds equal to Intellect from an engaged living creature (including user).

Harm: Spend (force point) to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 Conflict.
Upgrade Effect
Control Heal: if no (dark side) generated (force point), target heals strain equal to wounds healed.
Harm: If any (dark side) generated (force point), user heals strain equal to wounds inflicted.
Range Spend (force point) to increase power’s range by a number of range bands equal Range upgrades purchased.
Power
Farsight
Description
The Force user expands normal visual senses through a connection to the Force.
The user may spend (force) to ignore the effects of darkness or blindness and see normally at up to medium range for the remainder of the round (or one minute).
This allows the user to view everything most sentients could normally be able to see on a well-lit day.
Upgrade Effect
Power
Sense
Description
Sense’s basic power allows the Force user to sense the living Force interacting with the world around him. This allows him to perceive life and read emotions. The basic power has two ways to spend Force points:

The user may spend (force die) to sense all living things within short range of himself (including animals and sentient beings). The user may not activate this multiple times.

The user may spend (force die)
to sense the current emo­ tional state of one living target with whom he is en­gaged. The user may not activate this multiple times.
Upgrade Effect
Power
Endure
Description
When character suffers critical injury with severity (1 purple) or less, the character may activate Endure as an out-of-turn incidental and commit (white) to temporarily ignore the effect of that injury. Does not apply any results from the critical injury or add +10 to further rolls on the crit injury table while the (white) remains committed.
When this power ends, the character suffers all effects of the injury
Upgrade Effect
Power
Influence
Description
when guiding and shaping thoughts, only (dark) may be used to generate negative emotions such a rage, fear, and hatred. Only (light) may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions, such as confusion, can be either (dark) or (light).
The character may spend (force) to stress the mind of 1 living creature they are engaged with, suffering 1 strain.
Upgrade Effect
Power
Manipulate
Description
The Force user shapes machine components on a molecular level, allowing him to mend damaged mechanical systems.
The Force user may spend (force die) to cause one vehicle or starship he is engaged with to recover one system strain. The user may activate this multiple times.
Upgrade Effect
Power
Enhance
Description
When making an athletics checks, the force user may roll an enhance power check as part of the pool. The user may spend (force die) to gain (success) or (advantage) on the check.
Upgrade Effect

Background

A "soon-to-be" padawan of Master Jhon-luk (John Luke), member of the “Shadow Martyrs”. During the siege of Mandalore, commanded by the Pantoran Jedi, Mistress Voli Quana, this group was made up of Jedis and their padawans, as well as mercenary groups, this unit was also one of few that did not contain any clones.

A survivor of Order 66 by an ARC trooper and his trandosian friend. She was raised by then and guarded from the young empire. Taught the basics of combat medical knowledge, she began to expand her healing abilities throughout the years.
Recently, her guardians have began fighting/ working for the rebel alliance. Knowing that battles are a place of need, she followed and gained new alliances and began growing as a woman in the universe. Helping those who need it and discovering more about her past and the lost knowledge of the force.

Motivation

Ambition (survival)
As a survivor of the Jedi purge, she does not want others to suffer the same fate as hers. She wants all to survive in a time of balance and without pain and suffering.

Morality

74
Compassion (downside: recklessness)
*think typical survival medic*
—remember : trandosian likes to kill people, causes issues with morality...

Description

Light olive skin tone (like a tanned human)
Blue eyes with silver flecks
Short dark hair
slim athletic build, 5'4"
Facial, back of neck, shoulder, and collarbone tattoos in Mirialan style
(Coming of age, graduation/education, responsibility, and remembrance)
Languages: galactic basic, mirialan. Chandrilan, sith/ur-Kittat, mando’a, Dosh/ t’doshok

Other Notes

LIGHT SIDE PARAGON THRESHOLD
Characters who remain consistently loy­al to their Morality can reap ad­ditional benefits. If a Force user’s Morality score increases above
70, he becomes a true champion of goodness and a paragon of the Force. Though this does not in­trinsically change how his character works mechanical­ly, it does confer certain benefits which can aid his character in ongo­ing adventures.
As long as the character’s Morality score remains above 70, at the beginning of every session, when gen­erating the Destiny pool
(but before any players roll to determine starting Destiny Points), the character adds one light side Destiny Point to the pool.
In addition, as the characters Morality score continues to rise above certain thresholds, he gains additional benefits;
• As long as his Morality score is above 80, the light side Force user's strain threshold is increased by 1.
• As long as his Morality score is above 90, the light side Force user’s strain threshold is increased by 1 additional point, to a total of 2.

Chandrila: A founder of the Republic and its very first agriworld, Chandrila is an idyllic paradise committed to democracy, peace, and harmony with nature. Chandrila’s gardens in the Gladean State Parks are beloved throughout the galaxy.

"Mentor" Exar Kun - a male human Jedi Knight who fell from the light and turned to the dark side. Becoming the Dark Lord of the Sith, he led the Brotherhood of the Sith against the Jedi and the Galactic Republic during the Great Sith War. While he was a Jedi Padawan, he displayed an unusual curiosity into forbidden teachings. As Kun rapidly progressed in Sith magic, Freedon Nadd directed him to Yavin 4, where Kun acquired even greater Sith powers. He then destroyed Nadd's spirit, and set out on his own quest for galactic domination.
After instigating the destruction of the Cron star cluster, Exar Kun led his forces in a raid on the Jedi's stronghold world of Ossus, where he pillaged as much of the ancient lore of the Jedi as possible. He then retreated to his temple on the moon of Yavin 4, but was unaware that Ulic Qel-Droma had betrayed him to the Jedi, and had also led them to Yavin to stage a final offensive against him. Using an ancient Sith technique that even he did not understand, Kun separated his spirit from his body in an attempt to elude capture. However, he was defeated when Nomi Sunrider led thousands of Jedi in the creation of a wall of light; the power of which destroyed the landscape of Yavin 4, and trapped the Dark Lord's spirit within the walls of his temple.

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