Age of Rebellion
| Threshold | 16 |
| Current | 0 |
| Threshold | 14 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | X | 2 | ||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 2 | ||
| Leadership (Pr) | X | 0 | ||
| Mechanics (Int) | X | 0 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | X | 3 | ||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 1 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 2 | ||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | X | 0 | ||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 0 | ||
| Ranged: Light (Ag) | X | 0 | ||
| Ranged: Heavy (Ag) | X | 3 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| TL-50 Heavy Repeater (variant) |
RangeLong |
SkillRanged: Heavy |
|
| Auto-fire, Cumbersome 2, Add 1 advantage, remove 1 setback, other users do not gain setback reduction and add 2 setback |
Damage10 |
Critical3 |
|
| Z-6 Rocket Launcher |
RangeLong |
SkillRanged: Heavy |
|
| Blast 10, Breach 1, Inaccurate 1, Limited Ammo 1, Prepare 1 |
Damage15 |
Critical3 |
|
| Sap Gloves |
RangeEngaged |
SkillBrawl |
|
| Disorient 1, Concussive 1, Stun 2, Difficulty 4 Perception check to notice |
Damage5 |
Critical5 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Toughened | 1 | Death Watch Warrior | Gain +2 wound threshold. |
| Armor Master | 1 | Death Watch Warrior | When wearing armor, increase total soak value by 1. |
| Second Wind | 1 | Mercenary Soldier | Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind. |
| Confidence | 1 | Mercenary Soldier | May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence. |
| Command | 1 | Mercenary Soldier | Add one boost die per rank of Command when making leadership checks. Affected targets add one boost die to Discipline checks for next 24 hours. |
| Grit | 1 | Mercenary Soldier | Gain +1 strain threshold. |