Physical Training (1 Rank from Clone) |
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AoR Core Rulebook, Page 154 |
Add 1 Boost per rank of Physical Training to Athletics and Resilience checks. |
Let's Ride |
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AoR Core Rulebook, Page 151 |
Once per round, may mount or dismount a vehicle or beast, or enter a cockpit or weapon station on a vehicle, as an incidental. |
Fire Support (Rank 1) |
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Rise of the Separatists, Page 39 |
After the character makes a successful combat check using a vehicle weapon, the next ally to make a check adds Boost Dice equal to ranks of Fire Support. |
Grit (Rank 2) |
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AoR Core Rulebook, Page 148 |
Gain +1 Strain Threshold per rank of Grit. |
High-G Training (Rank 2) |
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Stay on Target, Page 32 |
When a starship or vehicle being piloted would suffer system strain, may suffer strain up to ranks in High-G Training to prevent an equal amount of system strain. |
Clanker Killer (Rank 1) |
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Rise of the Separatists, Page 38 |
Before making a combat check that targets a droid, remove Boost Dice up to the character's ranks in Clanker Killer from the pool, and add an equal number of Successes or Advantages to the results. |
Skilled Jockey (Rank 1) |
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AoR Core Rulebook, Page 156 |
Remove 1 Setback per rank of Skilled Jockey from all Piloting (Planetary) and Piloting (Space) checks the character attempts. |
(Reserved) |
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Tricky Target |
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AoR Core Rulebook, Page 158 |
Count vehicle or starship piloted as having a silhouette 1 lower when being attacked. |
(Reserved) |
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Barrel Roll |
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Rise of the Separatists, Page 37 |
While piloting a vehicle or starship of silhouette 3 or less, when hit by an attack, suffer 3 system strain to reduce damage of one hit by ranks in Piloting |