Threshold | 20 |
Current | 0 |
Threshold | 15 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | X | 0 | ||
Athletics (Br) | 2 | |||
Charm (Pr) | 0 | |||
Coercion (Will) | 3 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 2 | ||
Coordination (Ag) | 2 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 3 | ||
Leadership (Pr) | 2 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 2 | ||
Piloting: Planetary (Ag) | X | 4 | ||
Piloting: Space (Ag) | X | 4 | ||
Resilience (Br) | X | 4 | ||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 2 | |||
Streetwise (Cun) | 2 | |||
Survival (Cun) | 1 | |||
Vigilance (Will) | X | 3 | ||
Brawl (Br) | X | 3 | +1b | |
Gunnery (Ag) | X | 4 | ||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 4 | +2 B | |
Ranged: Light (Ag) | X | 3 | ||
Ranged: Heavy (Ag) | X | 2 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 2 | |||
Knowledge: Underworld (Int) | 1 | |||
Knowledge: Warfare (Int) | 4 | |||
Knowledge: Xenology (Int) | 1 |
Mureyca Bey'kyram (Verpine heavy shatter rifle) |
RangeExtreme |
SkillGunnery |
|
Accurate 2, Knockdown, Pierce 6 |
Damage15 |
Critical2 |
|
Westar-14 Blaster |
RangeMedium |
SkillRanged: Light |
|
Stun Setting, pierce 1, auto fire, accurate 1, despair or 3 disadvantage cause blaster to run out of ammo |
Damage8 |
Critical3 |
|
Beskad |
RangeEngaged |
SkillMelee |
|
Cortosis, Cumbersome 3, Sunder, Vicious 3 |
Damage+3 |
Critical2 |
|
Beskad |
RangeEngaged |
SkillMelee |
|
Cortosis, Cumbersome 3, Sunder, Vicious 3 |
Damage+3 |
Critical2 |
|
Bayonet on verpine shatter rifle |
RangeEngaged |
SkillMelee |
|
Damage |
Critical |
Name | Rank | Book & Page | Description |
---|---|---|---|
Toughened | 4 | Plus 2 hp per rank | |
Grit | 3 | Plus 1 Strain TH per rank | |
Quick Draw | 1 | Draw as incidental | |
Body Guard | 2 | Once per round on the character's turn, the character may perform a Body Guard maneuver to protect one ally with whom [they] are engaged. [The character] then suffers a number of strain no greater than [their] ranks in Body Guard. Until the start of the character's next turn, upgrade the difficulty of all combat checks targeting the protected ally a number of times equal to the strain suffered by the character. | |
Improved Body Guard | 1 | Once per session, when an ally protected by the character's Body Guard maneuver would suffer a hit from a combat check, the character may choose to suffer that hit instead of the ally. | |
Supreme Body Guard | 1 | When the character uses the Body Guard maneuver, [they] may protect a number of engaged characters up to [their] ranks in Resilience instead of just one. | |
seize the initiative | 1 | Once per game session, the character may leap forward to create a daring distraction on the battlefield by performing the Seize the Initiative maneuver. [They] make a Hard Athletics check. If [they] succeed, any number of other PCs who have yet not acted this round may immediately take their turns as if there were that many PC slots at that point in the Initiative order. | |
Rapid reaction | 2 | suffer strain equal to ranks to add successes equal to rank | |
Barrage | 3 | Add damage per rank in barrage to successful ranged heavy or gunnery at long or extreme range | |
enduring | 1 | +1 Soak | |
Jetpack expertise | 1 | may recover system strain of jetpack with advantages | |
death from above | 1 | hard piloting check to knock number of enemies prone equal to uncanceled success, triumph staggers | |
Full throttle | 1 | hard piloting check to increase the max speed of vehicle by 1 for number of rounds equal to cunning | |
Improved full throttle | 1 | reduces difficulty of full throttle to average |