Grandogs Braskeda by SeriousConcentrate

Species
Zabrak
Career
Hired Gun
Specializations
Marauder
System
Edge of the Empire

5
Threshold 18
Current 0
Threshold 13
Current 0
Ranged 0
Melee 1

Placeholder Image

Characteristics

4
2
2
2
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0 1 Threat
Coercion (Will) X 1 2 Advantage
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Braskeda War Staff (Gaffi Stick)
Range
Engaged
Skill
Melee
Defensive 1, Disorient 3
Damage
Brawn+2
Critical
3

0
105
62
5/10

Weapons & Armor

Braskeda War Staff (Gaffi Stick)
Beast-Hide Armor

Personal Gear

Comlink (Handheld)
Glowrod
Utility Belt
Med-Aid Patch (1)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened 2 EoE, 145 +2 to Wounds Threshhold per rank
Feral Strength 2 EoE, 135 +1 to Brawl & Melee damage per rank
Frenzied Attack 1 EoE, 135 When making a Melee or Brawl combat check, the character may suffer a number of strain, then upgrade the ability of their combat check by that number. This number cannot exceed their ranks in Frenzied Attack.

Background

[The Outsider] - [Yesterday's Hero]
Grandogs was born to one of the nomadic raiding clans in the northern reaches of Jixun. He grew up knowing only the raiding lifestyle - ride in, plunder the settlement or outpost, take everything useful, and run before a larger force could come in to stop them. He started participating in these raids when he was only sixteen and quickly took to the work.

He became known in the Braskeda clan for his sheer ferocity in close combat, his ability to withstand most hardships and physical trauma, and his decent navigational abilities. He often took to standing at the forefront of the clan's repurposed land skiffs, his voice the loudest among the raider's battle hymns.

By the age of 24 he had participated in dozens of settlement raids and the Braskeda clan had either destroyed or absorbed the majority of the nomadic clans in the north of Jixun. Having proved himself in battle, he was chosen to lead an expedition southward, to see if the Braskeda's influence could be expanded. He led a successful campaign southward for a few months, but little did he know there were greater things in motion beyond the little scrap of rock he had spent his life on.

Failure was bound to come sooner or later; as motivated and talented as he and his crew were, they were mainly used to fighting forces that largely were equal or lesser in size, skill, and equipment. That failure came crashing down on his head when they tried to raid an Imperial outpost. At first the Braskeda seemed to be winning handily, catching the operators off-guard with both the raid itself and bringing the fight into close quarters, which they weren't prepared for.

The tide quickly turned when Stormtrooper reinforcements were brought in. Faced with a foe that was better equipped, better trained, and vastly outnumbered them, the Braskeda was cut off from retreat when their skiffs were destroyed. Grandogs led a last charge with his men, all determined to die with honor and glory, and his crew was eliminated almost entirely. Only Grandogs himself survived through a combination of sheer stubbornness and luck that the Stormtroopers had orders to take the leader alive for questioning, to determine if this was a Rebel attack and if so what other information they could get from him.

It was while he was being transported that the Jixun Syndicate hit the convoy to free some of their own men and claim better equipment. Though wounded and disoriented, Grandogs managed to fight his way through the wreckage and again was only saved from a death on the battlefield by the quick shooting of Varlo Finnal, who recognized a good recruit when he saw one. Feeling he failed his kin, the former raider now works for the Syndicate under Varlo as an enforcer.

Motivation

Honor in Battle: It is the belief of many of the northern nomadic tribes that valor is the only factor in determining the worth of a man and how long his name should echo through eternity. Grandogs is no different and seeks to face and defeat powerful enemies - not necessarily kill, as that can create more problems than it solves, but beat them nonetheless.

Obligations

Varlo Finnal (Dutybound/Obligation 10)
Varlo saved Grandogs' life, gave him a new clan to fight for in the Syndicate and chances to regain his honor and glory. He does someday want to return to the Braskeda with tales and plunder worthy of remembrance, but until then he feels honorbound to serve the gunslinger.

The Empire (Bounty/Obligation 5)
While Grandogs is not a priority, the Empire still believes him a Rebel and would pay a small but tidy sum to get their hands on him. Luckily, the Syndicate currently thinks his skills are a bigger asset to them than a few hundred credits.

Description

Grandogs is a Zabrak of average height, but his body is pretty thick with muscle from many years spent helping out around his nomadic clan and fighting. His skin is as dark as obsidian, contrasting the ivory of the horns crowning his head that mark him as a Zabrak. He has many scars from many battles; a knife wound here, an improvised blade there, even the rare odd blaster shot that hit a non-lethal spot. Additionally, he sports several tattoos along his arms, chest, and back; most are blue designs but some are colorful animals designed to evoke their best qualities.

Like most Zabrak he has no hair, and he prefers to wear clothing made of tough animal hides as his clan always has. He usually has a thick olive drab scarf with a few stripes of Braskeda colors near the end wound about his neck and lower face to hide his identity - a tactic which probably shouldn't work, but one alien is the same as any other to the Empire most days.

Other Notes

------Species: Zabrak------
Wound Threshold: 10 + Brawn
Strain Threshold: 10 + Willpower
Starting Experience: 100 XP
Special Abilities: Survival +1
Fearsome Countenance: Add one automatic advantage to Coercion checks.

------Equipment Details------
++Braskeda War Staff (Gaffi Stick stats) [100 credits][3 Encumbrance][0 Hardpoints Available]
The Braskeda use a variety of melee weapons; some forged by clan members themselves, others improvised from other equipment. The War Staff in particular is a solid tube of metal about five feet long with hide wrapping at various points to make it easier to grip and light weights welded to each end for more powerful swings.

Dogs's personal War Staff has lost its' shine and luster due to age and use, but is still cared for and quite sturdy. The wrappings are in various states of disrepair as he's changed them as necessary over the years, and he's made various notches in the 'top' weight to represent victories.

++Beast-Hide Armor [300 credits][3 Encumbrance (when not worn)][0 Hardpoints Available][1 Soak]
This set of clothing is built from the hides of animals, worn by survivalists and fringers. Add 1 Advantage to Coercion checks and 1 Threat to Charm checks.

Dogs's armor is fairly light and includes a mantle of the fur of a Jixun Kachayal, a large, six-limbed predator in the northern reaches. Although the cold weather and light snow would make one think the coloration would be white, the fur of a Kachayal is actually brown to better blend into the mostly rocky and mountainous terrain, and to wear the hide of one is to claim the same strength and ferocity as the beast itself.

++Comlink/Handheld [25 credits][0 Encumbrance]
This piece of gear is used to communicate between other comlinks. The handheld versions are only viable for extreme distances on planets, reaching up to low orbit. However, long range versions can usually reach the entire planet in range.

++Glowrod [10 credits][1 Encumbrance]
Glow rods are small, directional, handheld light sources used in many applications. They project a beam of bright light and can illuminate objects at respectable ranges.

++Utility Belt [25 credits][0 Encumbrance]
This is a belt containing an array of pockets and slots for tools and weapons to be placed in. The belt grants +1 to a character's encumbrance threshold.

++Med-Aid Patch [20 credits][1 Encumbrance]
This is a ready-to-use set of bandages infused with bacta and other medical enhancers which may assist in healing. May expend a patch when making a Medicine check to heal wounds and gain 1 success and 1 advantage result automatically.

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