|
Frenzied Attack |
2 |
|
When making a Melee or Brawl check, suffer a number of strain to upgrade the attack an equal number of times. The strain suffered may not exceed ranks in Frenzied Attack. |
|
Defensive Stance |
1 |
|
Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Defensive Stance. |
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Targeted Blow |
1 |
|
After making a successful attack, may spend 1 Destiny Point to add damage equal to Agility to one hit. |
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Stalker |
2 |
|
Add 1 boost per rank of Stalker to all stealth and coordination checks. |
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Redundant Systems |
1 |
|
Once per session, may take a Redundant Systems action: make an Easy Mechanics check to harvest components from a functioning device to repair a broken one without breaking the first device. |
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Natural Tinkerer |
1 |
|
Once per session, may reroll any 1 Mechanics check. |
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Bad Motivator |
1 |
|
Once per session, may take a Bad Motivator action; make a Hard Mechanics check to cause one targeted device to spontaneously fail. |
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Gearhead |
2 |
|
Remove setback per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments. |