To-Vod-Ri Kloo by JohnnyCarwash

Species
Weequay
Career
Spy, Hired Gun
Specializations
Infiltrator, Marauder, Rebel Recruit
System
Age of Rebellion

10
Threshold 23
Current 0
Threshold 16
Current 10
Ranged 0
Melee 1

Placeholder Image

Characteristics

6
3
1
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Cun) 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) X 1
Deception (Cun) X 3
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Cun) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) X 2
Stealth (Ag) X 3
Streetwise (Cun) X 3
Survival (Cun) X 0
Vigilance (Will) X 1
Brawl (Br) X 2
Gunnery (Ag) X 2
Lightsaber (Br) 0
Melee (Br) X 5
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

Frag grenade
Range
Short
Skill
Ranged: Light
Blast 6, can be set to detonate on impact or after 3 rounds.
Damage
8
Critical
4
Blaster Rifle (E-15)
Range
Long
Skill
Ranged: Heavy
Stun
Damage
9
Critical
3
Therm Axe
Range
Engaged
Skill
Melee
Burn 2, Sunder, Vicious 2 (+3 w LB) - Mod Augmented vibro motor (+1 dam, + 1 vicious)
Damage
+3, + 3 (FS) (12)
Critical
3
Cortosis Gauntlets with Shock Pulse Emitter
Range
Engaged
Skill
Brawl
Cortosis, Stun +2 (mod options), special vs lightsaber
Damage
+1, +3 (FS) (10)
Critical
4
J-7b Beamdrill (dam 2 x - moderately damaged)
Range
Engaged
Skill
Melee
Breach 1, Cumbersome 4, sunder, Inaccurate 2
Damage
9
Critical
2
Superior Vibro Axe w serrated edge and monomolecular edge attachment
Range
Engaged
Skill
Melee
Pierce 2, Superior (1 adv, +1 dam), Vicious 4 (7 w LB)
Damage
+3, +3 (FS), +1 (sup) (13) +1 adv
Critical
1 (mm edge)

0
905
0
9/19 (11+8)

Weapons & Armor

Vibro Axe: Enc 4, HP 3 (3 used), 750 cred
(Base: Dam +3, Vic +3, Pierce 2)
Attachments:
Serrated blade (vicious + 1) (4 total)
Monomolecular edge
(crit reduced to 1)
Superior quality (+1 dam) (now +4)
auto + 1 advantage

Sorosuub Model 7 Therm Axe (R):
+2(3) dam, crit 3, enc 4, HP 3,
Burn 2, Sunder, Vicious 1(2)
-Mod Augmented vibro motor (+1 dam, + 1 vicious) (2 HP)

Cortosis Gauntlets with Shock Pulse Admitter (Augmentation) - 1 HP?
Brawl Dam+1 Crit 4 Enc 3 HP 2
Special: Stun+2 (can be modded)
-when activated w/ 2 adv, causes 2 stun (strain) cannot be soaked.
Cortosis: Immune to Sunder: While in combat with a lightsaber wielder, may spend 3 disadvantage results from an opponent's combat roll targeting them to short out the lightsaber. Alternatively, may spend 3 advantage results from own combat check to short out the opponents lightsaber. (From my reading, "for several minutes")

E-15 Blaster Rifle
Dam 9, Crit 3, Enc 4, HP 4, Stun

*WORN*
Custom Combat Armor (crafted by Ted)
-based from ST armor - white w/ mechanical patches.
Def: Melee 1, soak 2, Hard Point 4, Enc 4
*Poor fitting: Takes an extra action to put on and off

Knuckles: Engaged, Brawl, Crit 4
Damage +1, Pierce +1, Disorient 3

Janitorial Outfit
Environ Suit - soak 1
Red Garb Thyferra - Soak 1

Personal Gear

Equipped: padded armor (custom-T)
Vibro Ax - (Seraph)
Gauntlets (equipped)
Com link - carried
Concealed escape kit (boot) with
Mem Stick (data storage)
E-15 Blaster Rifle
Right Wrist - tracking device - Eriadu (Imp)

Backpack (contents below)
- carried
(Guarding ship on eriadu) AC1-series Surveillance Droid

Backpack (+8 enc) -

Vial of purple fluid (from Rampart)
Data Pad
Stimpack: 3
Climbing gear: Enc 1
Beatrixroot syringe: 1
Disguise Kit

(Seraph) -quarters
Padded Armor (Corellian -soak 2)
Cortossis gauntlets
Therm Ax (in the wall in his quarters)
Plasma Grenade: 1
Proton charge/explosive 1

Buck's wig and dress
J-7 Beamdrill
Padded Armor (Soak 2, Enc 2)
Janitorial outfit
Enviro-suit (Soak 1)
Sullustan Heavy Clothing
Glitterstim: 1
Concealed Recorder
Rebreather mask
Torch/Flashlight: Enc 1
Collar/binder controls

Ted - Sleight box
Baby Sarlaac - Starvin Marvin
BG-8R - (enc 6) Translator droid (tusken, understands Vratix)
-bugeater

Cybernetic: Adrenal Implant-
Gives 1 rank of rapid recovery talent.

Lost:
*Metal Staff (confiscated)
Engaged, Melee, two-handed, knockdown (2 adv), Dam +3 (11)
Crit 5
Neuronic Whip
Garrote Chrono - Upgrade difficulty of checks to discover garrote TWICE
Riot Shield
VibroDagger
Raquor venom (paralysis): 1
Glitterstim puffer (2 boosts to vig/percep) x 15 min. - 3 strain
Load-bearing gear: (+3 Enc) 100 cred
Duffel Bag (+2 Enc)
Utility Belt (for knife): +1 enc, 25 cred
Loaded chance cube (rolls blue)

Assets & Resources

Base: Wound 23/Strain 16
Appearance:

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Rapid Recovery 1 AoR 97 When this character heals strain after an encounter has concluded, he heals one additional strain per rank in Rapid Recovery. (From Adrenal Implant)
Dodge 2 AoR 97 When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number
Frenzied Attack 5 AoR 97 When making a Melee or Brawl check, suffer a number of strain to upgrade the attack an equal number of times. The strain suffered may not exceed ranks in Frenzied Attack.
Defensive Stance 2 AoR 97 Once per round, on the characters turn, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number. Strain suffered this way cannot exceed ranks in Defensive Stance.
Grit 5 AoR 97, Univ Recruit +1 strain threshhold for each rank
Jump Up 1 AoR 97 Once per round, may stand from seated or prone as an incidental
Toughened 3 EoE 78 Gain +2 (6) wound threshold
Lethal Blows 3 EoE 78 Add + 10 per rank of Lethal Blows to any Critical Injury results inflicted on an opponent
Feral Strength 3 EoE 78 Add +1 damage per rank of Feral Strength to one hit of successful attack using Brawl or Melee skill
Enduring 2 EoE 78 Gain + 1 soak value. (+2)
Soft spot 1 AoR 97 After making a successful attack, may spend 1 Destiny Point to add damage equal to Cunning to one hit.
Stunning Blow 1 AoR 97 When making Melee checks, may inflict damage as strain instead of wounds. This does not ignore soak.
Knockdown 1 AoR 97 After hitting with a melee attack, may spend (Triumph) to knock the target prone.
Improved Stunning Blow 1 AoR 97 When dealing strain damage with Melee or Brawl checks, may spend (Triumph) to stagger target for one round per (Triumph)
Natural Brawler 1 EoE 78 Once per session, may re-roll any 1 Brawl or Melee check
Dedication 2 AoR 97 Gain + 1 (2) to a single characteristic. This cannot bring a characteristic above 6.
Heroic Fortitude 1 EoE 78 May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter
Clever Solution 1 AoR 97 Once per session, make one skill check using Cunning rather than the characteristic linked to that skill
Second Wind 2 AoR 101 Once per encounter, may use Second Wind incidental to recover strain equal to ranks in Second Wind
Basic Combat Training 1 AoR 101 Brawl and Ranged Light become career skills
Vehicle Combat Training 1 AoR 101 Gunnery and Piloting Planetary become career skills
Quick Draw 1 AoR 101 Once per round, draw or holster a weapon or accessible item as an incidental.

Background

On the Copper Coast, a Srilurrian night wind is hardly a refreshing breeze. Near the equator, the sweltering gusts singe the flesh from faces of most off-worlders. Perched on an outcrop of the Boneless Canyon high above the dry remains of a river delta, the hot thermals buffet the leathery Weequay skin of agent To-Vod-Ri Kloo, spy and infiltrator of the Dnalvec Militia. Crouched on the rocky precipice, he fights an artificial surge of adrenaline that urges him to bolt forward, swan diving into the Houk encampment. “Silent still Father of night, protect me in your gaze” he offers to Quay, the moon-god of his people. To-Vod-Ri eyes the reflection of moonlight off the Houk commanding officer’s personal quarters below. His target, the war plans and communications held by Major Keedon Fass, would not easily obtained. Almost twice the size of even a large Weequay, the Houk colonizers were burly and ferocious in unarmed combat. Short tempered and cunning, Keedon Fass had single-handedly defeated a squad of six armed Weequay infantry. And Fass was known and feared for his fondness of dismemberment.

To-Vod-Ri tucks that thought away as he hurls his secured climbing cable over the edge and begins his descent in darkness. Although territorial battles between their species have dominated Sriluur for the past two hundred years, the Houk-Weequay Civil War that erupted five years ago has brought a new level of violence. The Houk aggression was unlike anything they’d seen before. Just recently, Meirm City defenses had been utterly crushed with reports of new weaponry never used before by the Houk. Although much of the leadership of Dnalvec Militia was doubtful, his squad leader, Lieutenant Commander Adazian Liebke, suspected the Houk were being assisted by off-worlders. To-Vod-Ri expects Fass’ communiques will be enlightening.

Touching down with barely a footprint, he bounds towards the Houk fortifications. The war has been costly to both sides, and the Houk patrol is thin. Just one lone guard at the open gate. Sidestepping along the natural rocky perimeter, To-Vod-Ri keeps to the shadows. A shrill series of beeping alerts the guard. Turning away from To-Vod-Ri, he reaches out to answer the call of gate coms. Posture relaxing, the unsuspecting Houk responds on the com with apparent familiarity. To-Vod-Ri overhears report of a wild Bandigo ambush and warning to be on the lookout for the indiginous sand dogs. The report devolves into chortling commentary about the gladiator battles of Anchor Blue in The Cauldron on Rattatak. The guard signs off as a thin metallic wire quickly ensnares his neck. Cat-like, To-Vod-Ri stair-steps up the guard’s legs and back, leveraging his weight against his wrist-worn garrotte that is tightening around the throat of the Houk. Knees between the shoulder blades, he arches back with all of his strength and weight, avoiding the flailing arms of his quarry. The briny sour of Houk urine fills his nostrils. The guard’s grasping hands now clutch desperately at his thick Houk neck, as his fingers dig into his own flesh to get purchase on the embedded wire. Another minute and then all is still.

To-Vod-Ri cleans his garrote before dragging the body into the shadows, careful not to detach the partially decapitated head. Another surge of adrenaline courses unexpectedly through him. Was that a natural burst? The thrill of the kill? He makes a mental note to have Adazian run diagnostics on his experimental adrenal implant. The trial run of this new cybernetic tech seems to have a few unexpected and untimely activations. Freshly graduated from his training at the Galactic Outdoor Survival School, Lt Commander Adazian Liebke was keen to employ new reconnoissance technologies to the battlefield here on Sriluur; The chrono garrote, night wolves, cybernetics…. To-Vod-Ri had volunteered for the adrenal boosters and was beginning to understand it's potential. He had been informed by Adazian that this mission was not only to gather important intel, but was also a test. Adazian enjoyed teasing with his secrets and obfuscations.

Moving deeper into the base, keeping to the shadows, he approaches the personal quarters of Keedon Fass. He eyes the electronic security interface, looking for wear patterns. Briefly he considers just bashing or pissing on it. He pulls out his climbing rope with grapple and launches it towards the rooftop. Hacking… not his style… or forté. On the rooftop he finds a ventilation shaft and quietly lowers himself into a maintenance room. Navigating around pumps and cooling equipment, he edges himself to a ground level vent cover. He is peering directly into Fass’ living quarters and surprisingly, it is unoccupied. From his belt he withdraws and activates a miniaturized fusion cutter and makes quick work of the grated cover. The dark of night is absent in this well-lit bed chamber. Lamps burn along the walls, armor rests haphazardly discarded in a corner, and a gruesome pair of bladed hand-hooks hang from the wall near the entrance.

Methodically, To-Vod-Ri searches the quarters. Prior intelligence provided that the data pad was kept here, but it was nowhere to be found. Desperately rifling through a display case of gruesome trophies- ears, heads, tusks, and other victims’ body parts, To-Vod-Ri almost missed the entrance of the Houk major. Standing in the doorway, carrying the data pad and a sizable flask of Mezerane Gold, Major Keedon Fass briefly freezes, assessing the situation and the relatively diminutive Weequay trapped in the corner. Tossing the data pad and flask aside, Fass lunges for the hanging hooks on the wall. To-Vod-Ri bursts into motion without hesitation, drawing a dart at his waist belt and simultaneously spinning for maximum torque, he launches a small dart directly at Fass.

The massive Houk yanks the hooked blades off the wall grinning menacingly as he adjusts his grip, dragging the metal edges against each other. He doesn’t notice the dart embedded in the side of his neck that contains Raquor’daan stinger venom. As the poison works quickly to his nervous system, the dark-wolf-derived neurotoxin seizes up his motor function. His legs and arms go limp and he collapses at To-Vod-Ri’s feet, wheezing coarsely. The dose will soon stop his respiratory function entirely. He’s as good as gone. Grabbing the discarded data pad and confirming its identity, To-Vod-Ri discovers the seal of the Galactic Empire. What would the Empire be doing out here on the edge of Hutt Space in the Outer Rim? Tucking the data pad into his pack, he quickly exits the vent he entered.

Back in Dnalvec, Lieutenant Commander Adazian Liebke has processed the information on the Imperial data pad. He shares with To-Vod-Ri that the Empire has been funding and supporting the war efforts of the Houk. However, the Houk are mere pawns in their larger plans. Coded data reveals the Empire’s plan to subjugate the entire planet and the initial schemes were already being made to set up a garrison in Meirm City. The bombing of the city had been the destructive work of the Empire, using the Houk colonists as cover. To-Vod-Ri expresses his disgust for the Imperial entanglements on Sriluur with his C.O., Adazian, then shares his intentions for the next phase. “Your mission confirms the Empires plans for Sriluur, Vod, and our people. Its evil grasp is expanding across the galaxy. I have decided to leave the Dnalvec Militia and join the Alliance to Restore the Republic”. He hands an old document to To-Vod-Ri. “This is was written by Mon Mothma, former senator of Chandrila, and leader of the Alliance”. In formal script, Vod reads:

“We, the Rebel Alliance, do therefore in the name -and by the authority- of the free beings of the Galaxy, solemnly publish and declare our intentions:
To fight and oppose you and your forces, by any and all means at our disposal;
To refuse any Imperial law contrary to the rights of free beings;
To bring about your destruction and the the destruction of the Galactic Empire;
To make forever free all beings in the galaxy.
To these ends we pledge our property, our honor, and our lives.”

“I want to join the efforts of these Rebels against the Empire. The destruction and havoc the Empire has sewn on Sriluur must be opposed head on,” agrees To-Vod-Ri.
“In three days, I am setting out to meet with some Rebels. I am forming a Special Forces group. I’m sure the Alliance will find a role for your special skills.” To-Vod-Ri nods in agreement.
Over the following days, he makes his preparations for departing Sriluur. He makes his offering at the Dnalvec Thali, the immense black stone in the city square. Gathering his meager supplies, armor and weapons, he looks up to the stars, imagining what missions would await him with the Alliance to Restore the Republic.

Motivation

Secrets: Revelation - To discover the Empire's ill-intentions and secrets and allow everyone to know the truth of the empire, uncovering their secrets whenever possible.

Duties

Rank 9:
Psychological Warfare: Fear is not only the purview of the Empire. PC's with this Duty attempt to spread fear among enemy forces in an effort to weaken morale and destroy the discipline that is the hallmark of the Imperial Army and Navy. They also regularly combat Imperial propaganda and look within the ranks of the Empire itself for personnel who might easily be swayed into joining the Rebellion.

Description

Rough leathery reddish brown skin - natural resistance to heat / blaster fire
Golden eyes and black hair braids
Height: 1.86 m
Home Planet: Sriluur

A Weequay can communicate with other Weequays
using pheromones. This is completely
non-verbal, and undetectable to any other species
nearby. Weequays can only communicate like this
if they are within short range of each other.

Other Notes

"Enter with the best weapons. Leave with the best spoils"

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