Mar Y'Vytti by TheNTS

Species
Tholothian
Career
Hired Gun
Specializations
Heavy
System
Edge of the Empire

5
Threshold 19
Current 0
Threshold 14
Current 3
Ranged 1
Melee 1

Characteristics

3
3
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 2
Gunnery (Ag) X 3
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 1

Attacks

SoroSuub VX Repeating Blaster "Padme"
Range
Long
Skill
Gunnery
Auto-fire, Cumbersome 2, Pierce 1, Vicious 1, Custom, Superior
Damage
13
Critical
3
Arakyd Industries ACP Repeater
Range
Medium
Skill
Ranged: Heavy
Auto-fire, Stun Setting
Damage
7
Critical
3
Vibroknucklers
Range
Engaged
Skill
Brawl
Pierce 1, Vicious 1
Damage
+1
Critical
2
Quillbomb
Range
Short
Skill
Ranged: Light
Pierce 2, Blast 3, Limited Ammo 1, Vicious 3
Damage
5
Critical
2
Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3

0
450
980
14/17

Weapons & Armor

Type III "Berethron" Personal Modular Armour (Jump Boots that reduce difficulty of Athletics checks made to jump over obstacles by 2 and allow the wearer to fly for 3 rounds;

Integrated Holsters +4 Encum, Integrated Quick Draw)

Arakyd Industries ACP Repeater Gun

Vibroknucklers

SoroSuub VX "Sidewinder" Repeating Blaster (Custom Grip, Environmental Adaptation Kit, Superior Weapon, Arakyd 900 Gene-Lock, Combat Tested; 5 Encum)

3 Quillbombs

Personal Gear

Backpack (Encum +4)
Utility Belt (Encum +1)
5 Stimpacks
2 Jet Boot Refuels
1 Energy Pack (Reload)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Cultural Adopters Add automatic advantage to results of social skill checks with non-Tholothians.
Natural Roots Heal one additional strain when making a check to heal strain in a natural/wild setting.
Barrage 2 Add 1 damage per rank of Barrage to 1 hit of successful attack while using Ranged (Heavy) or Gunnery skills at long or extreme range.
Brace 2 Perform the Brace maneuver to remove 1 setback die oer rank of Brace from next action. This may only remove setback dice added by environmental circumstances.
Burly 3 Reduce any wielded weapon's Cumbersome quality and Encumberance rating by a number equal to ranks in Burly to a minimum of 1.
Dedication +1 Willpower
Armor Master When wearing Armor, increase total soak value by 1.
Rain of Death Perform the Rain of death maneuver to ignore the increased difficulty due to the Auto-fire quality of attacks made this turn.
Heavy Hitter Once per session, spend 1 Triumph on a successful Ranged (Heavy) or Gunnery check to add the Breach 1 quality to the attack, or increase an existing Breach rating by 1.
Side Step 1 Once per round, may perform Side Step maneuver and suffer a number of strain up to ranks of Side Step to upgrade difficulty of all incoming ranged attacks by an equal number.
Grit 1 Gain +1 Strain Threshold per ranks of Grit
Toughened 2 Gain +2 Wound Threshold per ranks of Toughened
Durable 1 May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1.

Background

Motivation

Obligations

Description

Other Notes

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