Once per session you may heal wounds equal to ranks in Toughened
Durable
2
FaD
May reduce any critical injury by 10 per rank of durable, to a minimum of 1
Hard Headed
2
FaD
When staggered or disoriented, perform the Hard Headed Action: make a Hard Discipline Check to remove the condition
Headbutt
1
FaD
Perform Headbutt Incidental, suffer 2 strain to knockdown and disorient an enemy
Force Powers
Force Rating
3
Power
Protect (5+ Successes)
Description
You make a Protect Power Check and roll an Average Discipline Check as part of the pool. Spend two force points 🌗🌗 to reduce damage from an energy-based weapon that hits you or an engaged character by Willpower (5) + Successes.
Upgrade
Effect
Strength (4)
Spend one force point 🌗 to increase the damage reduced by 4
Magnitude (2)
Spend one force point 🌗 to affect 2 additional targets within range
Range (3)
Spend two force points 🌗🌗 to increase the Power's range by three range bands
Power
Unleash (5+ Successes)
Description
You make an Unleash Power Check as a ranged attack and roll an Average Discipline Check for difficulty. If the check succeeds spend two force points 🌗🌗, the attack hits. It has a range of short, a base damage equal to Willpower (5), and a critical rating of 4.
Upgrade
Effect
Range (3)
Spend two force points 🌗🌗 to increase the Power's range by three range bands
Strength (4)
Spend one force point 🌗 to increase the damage dealt by 4
Magnitude (2)
Spend one force point 🌗 to affect 2 additional targets within range
Power
Harm
Description
The user may spend 🌗 to inflict a number of wounds (ignoring soak) equal to the Force user’s Intellect (2) on one engaged living creature. The user gains 1 Conflict. The user may not activate this multiple times.
Upgrade
Effect
Range (3)
Spend one force point 🌗 to increase the Power's range by three range bands
Strength (4)
Spend one force point 🌗 to increase the damage dealt by 4
Magnitude (2)
Spend one force point 🌗 to affect 2 additional targets within range