Anatomy Lessons |
1 |
|
After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit |
Deadly Accuracy |
1 |
|
Add damage equal to ranks to one hit of successful attack made with Brawl. |
Dedication |
1 |
|
Gain +1 to a single characteristic |
Dodge |
1 |
|
When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number |
Jump Up |
1 |
|
Once per round, may stand from seated or prone as an incidental. |
Lethal Blows |
3 |
|
Add +30 to any Critical Injury results inflicted on opponents |
Master Of Shadows |
1 |
|
Once per round, suffer 2 strain to decrease difficulty of next Stealth or Skulduggery check by one. |
Precise Aim |
2 |
|
Once per round, may perform Precise Aim maneuver. Suffer a number of strain no greater than ranks, then reduce target’s melee and ranged defense by that number. |
Quick Draw |
1 |
|
Once per round, draw or holster a weapon or accessible item as an incidental. |
Quick Strike |
1 |
|
Add a boost dice to combat checks against targets that have not acted yet this encounter |
Sniper Shot |
1 |
|
Before making a non-thrown ranged attack, may perform a Sniper Shot maneuver to increase the weapon’s range by 1 range band per rank in Sniper Shot. Uprage the difficulty of the attack by 1 per range band increase. |
Stalker |
3 |
|
Add 1 Boost Dice per rank to all Stealth and Coordination checks |
Targeted Blow |
1 |
|
After making a successful attack, may spend 1 Destiny Point to add damage equal to Agility to one hit. |