Threshold | 0 |
Current | 0 |
Threshold | 0 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 0 | |||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 0 | ||
Leadership (Pr) | X | 0 | ||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | 0 | |||
Brawl (Br) | 0 | |||
Gunnery (Ag) | X | 0 | ||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | X | 0 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Second Wind | 2 | Once per encounter may use second wind to incidental to heal strain equal to ranks in Second Wind | |
Point Blank | 1 | Add 1 damage per rank of Point Blank to damage one hit of successful ranged (heavy) or ranged (light) attacks made while at close range or engaged. | |
Strong Arm | 1 | Treat thrown weapons as if they had 1 greater range | |
Command | 1 | Add [] per rank of Command when making Leadership checks Affected targets add [] to Discipline checks for next 24 hours. | |
Field Commander | 1 | Take the Field Commander action; make a Average <><> Leadership check. A number of allies equal to Presence may immediately suffer 1 strain to perform 1 free maneuver | |
Natural Marksman | 1 | Once per session may reroll any 1 ranged (light/heavy) check | |
Sniper Shot | 1 | Before making a non thrown ranged attack may perform a sniper shot maneuver to increase the weapon's range by 1 range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increadse. |