Edge of the Empire
| Threshold | 0 |
| Current | 0 |
| Threshold | 0 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 0 | ||
| Leadership (Pr) | X | 0 | ||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | X | 0 | ||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | X | 0 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Second Wind | 2 | Once per encounter may use second wind to incidental to heal strain equal to ranks in Second Wind | |
| Point Blank | 1 | Add 1 damage per rank of Point Blank to damage one hit of successful ranged (heavy) or ranged (light) attacks made while at close range or engaged. | |
| Strong Arm | 1 | Treat thrown weapons as if they had 1 greater range | |
| Command | 1 | Add [] per rank of Command when making Leadership checks Affected targets add [] to Discipline checks for next 24 hours. | |
| Field Commander | 1 | Take the Field Commander action; make a Average <><> Leadership check. A number of allies equal to Presence may immediately suffer 1 strain to perform 1 free maneuver | |
| Natural Marksman | 1 | Once per session may reroll any 1 ranged (light/heavy) check | |
| Sniper Shot | 1 | Before making a non thrown ranged attack may perform a sniper shot maneuver to increase the weapon's range by 1 range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increadse. |