Gill by mrdix

Species
Tarasin
Career
Hired Gun
Specializations
Mercenary Soldier
System
Edge of the Empire

0
Threshold 0
Current 0
Threshold 0
Current 0
Ranged 0
Melee 0

Characteristics

2
3
2
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) X 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Second Wind 2 Once per encounter may use second wind to incidental to heal strain equal to ranks in Second Wind
Point Blank 1 Add 1 damage per rank of Point Blank to damage one hit of successful ranged (heavy) or ranged (light) attacks made while at close range or engaged.
Strong Arm 1 Treat thrown weapons as if they had 1 greater range
Command 1 Add [] per rank of Command when making Leadership checks Affected targets add [] to Discipline checks for next 24 hours.
Field Commander 1 Take the Field Commander action; make a Average <><> Leadership check. A number of allies equal to Presence may immediately suffer 1 strain to perform 1 free maneuver
Natural Marksman 1 Once per session may reroll any 1 ranged (light/heavy) check
Sniper Shot 1 Before making a non thrown ranged attack may perform a sniper shot maneuver to increase the weapon's range by 1 range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increadse.

Background

Motivation

Revenge: The character is driven by one of the oldest and most primal causes in the Galaxy — the desire to avenge some real or perceived wrong the character has suffered. The character's hunger for vengeance may be justified or not, but it is a cold, heartless master that can drive the character to obsession

Obligations

Betrayal: The character comes from a culture where military service is seen as a righteous calling, and is only pursued for noble ends. The people who trained them do not look fondly upon their mercenary career path. Efforts to correct this might range from representatives trying to convince them to stop to assassins sent to end their sullying their name once and for all. Here, the Hired Gun has committed the perceived betrayal, and since their career choice is what's at stake, squaring this Obligation can prove very tricky.

Description

Other Notes

Return to Top