Threshold | 17 |
Current | 0 |
Threshold | 14 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 2 | ||
Coordination (Ag) | X | 1 | ||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 2 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | X | 2 | ||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 1 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | X | 1 | ||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | X | 0 | ||
Stealth (Ag) | X | 0 | ||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 2 | ||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Cun) | X | 2 | ||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | X | 1 | ||
Knowledge: Lore (Int) | X | 1 | ||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Lightsaber |
RangeEngaged |
SkillLightsaber |
|
Breach 1, Sunder |
Damage6 |
Critical2 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Pack Instincts | F&D p.60 | When assisting an ally add an additional Boost dice. | |
Toughened 3 | RotS p.27 | +6 WT | |
Grit 2 | RotS p.27 | +2 ST | |
Force Rating 2 | RotS p.27 | +1 FR | |
Dedication | RotS p.27 | +1 Brawn, Intellect, Presence | |
Parry 6 | RotS p.27 | May suffer 3 Strain to reduce melee damage by 2+Ranks | |
Reflect 3 | RotS p.27 | May suffer 3 Strain to reduce ranged damage by 2+Ranks | |
Quick Draw | RotS p.27 | Once per round, draw/holster weapon as Incidental | |
Well-Rounded | RotS p.27 | Stealth and Streetwise become career skills | |
Sense Danger | RotS p.27 | Once per session remove SS from any check | |
Learning Opportunity | RotS p.27 | Once per round, may spend 3A from a failed check to upgrade next check once | |
Valuable Facts | RotS p.27 | Action: once per encounter make an Average Knowledge check; if successful add Triumph to one ally's skill check in the encounter | |
Adaptable | RotS p.27 | When resolving a check in which you have no ranks, spend 1DP to remove 1 Despair or Threat equal to ranks in Cool | |
Constant Vigilance | DoR p.103 | May always use Vigilance to determine initiative | |
Street Smarts | DoR p.103 | Remove S per rank from Streetwise and Knowledge (Underworld) checks | |
Sleight of Mind | DoR p.103 | Add B to all Stealth checks unless opponent is immune | |
Balance | DoR p.103 | When healing Str after encounters may add FD equal to FR; FP heal 1 strain as spent | |
Smooth Talker 1 | DoR p.103 | When making Deception checks may spend Tr to add Successes equal to ranks | |
Master of Shadows | DoR p.103 | Once per round spend 2 strain to decrease difficulty of next Stealth/Skulduggery check by 1 | |
Disorienting Strike | DoR p.103 | After failing Lightsaber check spend 2 Adv/1 Tr to disorient target for three rounds | |
Uncanny Reactions 2 | DoR p.103 | Add B per rank to all Vigilance checks | |
Temple Training | DoR p.103 | Before rolling Lightsaber check may flip 1 DP to add damage equal to ranks in Knowledge (Lore) | |
Sense Emotions | RotS p.29 | Boost to all Charm/Coercion/Deception checks unless opponent immune to Force powers | |
Uncanny Senses 1 | RotS p.29 | Boost per rank to all Perception checks | |
Quick Strike 1 | RotS p.29 | Boost per rank to combat checks on opponents who have not yet acted | |
Disorient 2 | RotS p.29 | 2 Adv on combat check to disorient target for rounds equal to ranks | |
Prey on the Weak 2 | RotS p.29 | +1 Dam per rank to hits on disoriented targets | |
Renegade Form | RotS p.29 | May use Cunning for Lightsaber checks | |
Sorry About the Mess | RotS p.29 | Decrease weapon crit rating by 1 (min. 1) against targets who have not yet acted this encounter | |
Ravage | RotS p.29 | (+1 Conflict for owning) Once per encounter add FD up to FR to a combat check on an engaged opponent; FP may be used as Success or Advantage |
Upgrade | Effect |
---|---|
Control (Force Leap 1) | Action: Enhance power check, may spend 1 FP to leap to any point within short range (horizontally) |
Control (Force Leap 2) | May use Force Leap to move vertically |
Range 1 | May spend 1 FP to increase power's range by range bands equal to upgrades purchased |
Control (Coordination) | Enhance may be used with Coordination skill |
Control (Force Leap 3) | May use Force Leap as a manoeuvre |
Upgrade | Effect |
---|---|
Range 1 | May spend 1 FP to increase power's range by range bands equal to upgrades purchased |
Control 2 | When making Coercion, Charm, Deception, Leadership, or Negotiation check, may roll Influence check with dice pool; may spend FP to gain Success or Advantage on check |
Control 1 | The Force user may make an opposed Discipline vs Discipline check combined with an Influence power check. If the user spends 1 FP and succeeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or five minutes |
Magnitude 1 | May spend 1 FP to increase targets affected equal to number of upgrades purchased |
Upgrade | Effect |
---|---|
Magnitude 1 | May spend 1 FP to increase targets affected equal to number of upgrades purchased |
Range 1 | May spend 1 FP to increase power's range by range bands equal to upgrades purchased |
Duration 1 | Commit 2 FD to sustain power while beguiled target remains in range |
Upgrade | Effect |
---|---|
Duration 2 | Ongoing effect may be triggered twice per round |
Control 2 | Commit 1 FD. Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once |
Control 1 | Spend 1 FP. The Force user senses the current thoughts of one living target with whom he is engaged |