Rewritten by OleanderSky

Species
Human
Career
Spy
Specializations
Slicer, Recruit, F-S Emergent
System
Age of Rebellion

5
Threshold 18
Current 0
Threshold 18
Current 0
Ranged 2
Melee 2

Placeholder Image

Characteristics

2
3
5
3
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 4
Cool (Pr) X 1
Coordination (Ag) X 1
Deception (Cun) X 2
Discipline (Will) X 1 b
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 1
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) X 1 b
Streetwise (Cun) 0
Survival (Cun) X 0 b
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) 1
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) X 1
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

Tenloss IDX-9 Ion Stunner [mod]
Range
Medium
Skill
Ranged: Light
Ion, Stun Damage
Damage
7
Critical
--
DR-45 "Dragoon" Cavalry Blaster [mod]
Range
Medium
Skill
Ranged: Light
Accurate 2, Stun Setting
Damage
8
Critical
3
(I) EC-17 Holdout Blaster
Range
Medium
Skill
Ranged: Light
Stun setting, easy to conceal
Damage
4
Critical
3
Vibroknife
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1
Damage
+1
Critical
2

10
765
3756
/12

Weapons & Armor

DR-45 "Dragoon" Cavalry Blaster [Attachment: Electronic Sighting System. Allows the shooter to aim once per round as an incidental at short range. Decrease the difficulty to locate the shooter in low light conditions by 1. ESS Mod: Accurate +1] [Attachment: Magnetic Weapon Tether. May recover weapon as an incidental within engaged range. Tether Mod: Failed] [Attachment: Custom Grip. Remove 1 setback die from all combat checks weapon's owner makes using this weapon. Others add 2 setback dice to use it. Grip Mod: Not attempted.] (Enc. 1)
(I) EC-17 Holdout blaster pistol (easy to conceal) (HP 2) (Enc. 1)
Concealment Holster [adds 1 setback die to Perception checks made to discover hidden weapon] (Enc. 0)
Tenloss IDX-9 Ion Stunner [Attachment: Magnetic Weapon Tether. May recover weapon as an incidental within engaged range. Tether Mod: Not Attempted] [Attachment: Integrated Illuminator. Remove 2 setback dice due to darkness when using the weapon at short range. Encumbrance +1. Illuminator Mod: Not Attempted] (Enc. 2)
Cargo Clothing with Armor Inserts [Modified: Total of 2 Soak, 2 Defense, Hard check to notice inclusion] (Enc. 3 negated when worn) (Negates up to three Enc. 1 items)
Vibroknife (Enc. 1)
--
Adverse Environmental Gear (Enc. 2 negated when worn)

Personal Gear

Extra Reload (Enc. 1))
Commlink - handheld (Enc. 0)
Mem-Stik (5) (Enc. 0)
Stimpack (10) (Enc. 0)
Rim Excursions INC. Military Belt Pouch [stimpacks] (Enc. 0)
Slicer Gear (Enc. 2)
Glow Rod (Enc. 1)
Physician's Kit (Enc. 2)
Breath Mask (Enc. 1)
Backpack (Enc. increase +4)
Utility Belt (Enc. increase +1)
Verpine Bond Gauntlets (Enc. 1) [Grant their users 1 boost die to checks made to handle volatile materials or perform delicate work.]
Emergency Medpac (Enc. 1)
Field Rations (10) (Enc. Cumulative to 1)
Sporting Macrobinoculars (Enc. 1)
Canteen (Enc. 1)
Disguise Kit (Enc. 2)
Binders (Enc. 2)
False credentials [Genna Malhor]
Datapad (5) (Enc. 1 per)
Datapad/Backgammon (Enc. 1)
?Imperial Uniform? (Recordkeeping mission)
Imperial NCO Uniform [Soak 1]
Imperial Army boots /Concealed Escape Kit
Holdout Blaster Pistol
Heavy Clothing (Enc. 1)
Combat Knife (Enc. 1)
Green evening gown
Shyriiwook to Basic dictionary
Tooka cat plush
Sweetblossom
Raion idols
The Physicists
The Other Side of the Bridge
Diabolik
Book on Arkanian Dragons
Research

Assets & Resources

Ledger:
https://bit.ly/2uG5NR0

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Codebreaker 1 AoR, 99 Remove 1 setback die per rank in Codebreaker from checks to break codes or decrypt communications. Decrease difficulty of checks to break codes or decrypt communications by 1.
Bypass Security 2 AoR 99 Remove 1 setback die per rank of Bypass Security from checks made to disable a security device or open a locked door.
Defensive Slicing 1 AoR, 99 When defending computer systems, add 1 setback die per rank of Defensive Slicing to opponents' checks.
Natural Programmer AoR, 99 Once per session, may re-roll any 1 Computers or Astrogation check.
Outdoorsman 1 AoR, 101 Remove 1 setback die per rank of Outdoorsman for checks to move through terrain or manage terrain or environmental effects. Decrease overland travel times by 50%.
Well-Traveled AoR, 101 Knowledge (Core Worlds) and Knowledge (Outer Rim) become career skills.
Toughened 3 AoR, 101 Gain +2 wound threshold.
Grit 6 AoR, 99/101/293 Gain +1 strain threshold.
Dedication (Cunning, Intellect, Willpower) 3 AoR, 99/101/293 Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Jump Up AoR, 101 Once per round, may stand from seated or prone as an incidental.
Resolve 1 AoR, 99 When involuntarily suffering strain, suffer 1 less strain per rank of Resolve, to a minimum of 1.
Technical Aptitude 1 AoR, 99 (HR) Reduce time needed to complete computer-related tasks by 25% per rank.
Mental Fortress AoR, 99 Spend 1 Destiny Point to ignore effects of Critical Injuries on Intellect or Cunning checks until end of encounter.
Master Slicer AoR, 99 Once per round, may take a Master Slicer incidental to suffer 2 strain and decrease difficulty of Computers or other slicing checks by 1, to a minimum Easy (1 Purple).
Quick Draw AoR, 101 Once per round, draw or holster a weapon or accessible item as an incidental.
Enduring 1 AoR, 101 Gain +1 soak value.
Tactical Combat Training AoR, 101 Melee and Ranged (Heavy) become career skills.
Spirits of the Raion House Rule Add 1 boost die to all Discipline and Survival checks.
Indistinguishable 1 AoR, 293 Upgrade difficulty of checks to identify character once per rank of Indistinguishable.
Sleight of Mind 1 AoR, 293 Add 1 boost die to all Stealth checks unless the opposition is immune to Force powers.
Touch of Fate AoR, 293 Once per session, add 2 boost dice to any one check.
Balance AoR, 293 When the character recovers from strain at the end of each encounter, he may roll his Force rating in Force dice. He regains additional strain equal to the number of Light Side gained from the Force Die.
Force Rating 1 AoR, 293 Gain +1 Force Rating.

Force Powers

Force Rating
2
Power
Influence (HR)
Description
The Force user may make an opposed Discipline vs Discipline check combined with an Influence Power check. The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
**Special Rule (o/● use):** When guiding and shaping thoughts, only ● may be used to generate negative emotions such as rage, fear, and hatred.
Only o may be used to generate positive emotions such as peace, tranquility, and friendliness.
Other emotions or simple commands such as confusion can be generated with either o or ●.
The character may spend o/● to stress the mind of one living target he is engaged with, inflicting 1 strain.
Upgrade Effect
Control The Force user may make an opposed Discipline vs Discipline check combined with an Influence Power check. If the user spends o/● and succeeds on the check, he can force the target to be under the user's influence or believe something untrue, lasting for 1 round or 5 minutes.

Background

Relationship with the Empire: Visionary Opportunist
Joining the Rebellion: The New Recruit
Spy: Enemies

Languages: Basic, Binary, Arkanian, Raion

Motivation

Compassion/Fear

Connection: Intelligence

Duties

Defiance Points: 94

https://bit.ly/2oBQI3t

Description

Female human, 20 years old. 5' tall, small build. Long brown hair, usually braided. Brown eyes.

Other Notes

Experience Tracker:
https://bit.ly/2OBEPmZ

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