Codebreaker |
1 |
AoR, 99 |
Remove 1 setback die per rank in Codebreaker from checks to break codes or decrypt communications. Decrease difficulty of checks to break codes or decrypt communications by 1. |
Bypass Security |
2 |
AoR 99 |
Remove 1 setback die per rank of Bypass Security from checks made to disable a security device or open a locked door. |
Defensive Slicing |
1 |
AoR, 99 |
When defending computer systems, add 1 setback die per rank of Defensive Slicing to opponents' checks. |
Natural Programmer |
|
AoR, 99 |
Once per session, may re-roll any 1 Computers or Astrogation check. |
Outdoorsman |
1 |
AoR, 101 |
Remove 1 setback die per rank of Outdoorsman for checks to move through terrain or manage terrain or environmental effects. Decrease overland travel times by 50%. |
Well-Traveled |
|
AoR, 101 |
Knowledge (Core Worlds) and Knowledge (Outer Rim) become career skills. |
Toughened |
3 |
AoR, 101 |
Gain +2 wound threshold. |
Grit |
6 |
AoR, 99/101/293 |
Gain +1 strain threshold. |
Dedication (Cunning, Intellect, Willpower) |
3 |
AoR, 99/101/293 |
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
Jump Up |
|
AoR, 101 |
Once per round, may stand from seated or prone as an incidental. |
Resolve |
1 |
AoR, 99 |
When involuntarily suffering strain, suffer 1 less strain per rank of Resolve, to a minimum of 1. |
Technical Aptitude |
1 |
AoR, 99 (HR) |
Reduce time needed to complete computer-related tasks by 25% per rank. |
Mental Fortress |
|
AoR, 99 |
Spend 1 Destiny Point to ignore effects of Critical Injuries on Intellect or Cunning checks until end of encounter. |
Master Slicer |
|
AoR, 99 |
Once per round, may take a Master Slicer incidental to suffer 2 strain and decrease difficulty of Computers or other slicing checks by 1, to a minimum Easy (1 Purple). |
Quick Draw |
|
AoR, 101 |
Once per round, draw or holster a weapon or accessible item as an incidental. |
Enduring |
1 |
AoR, 101 |
Gain +1 soak value. |
Tactical Combat Training |
|
AoR, 101 |
Melee and Ranged (Heavy) become career skills. |
Spirits of the Raion |
|
House Rule |
Add 1 boost die to all Discipline and Survival checks. |
Indistinguishable |
1 |
AoR, 293 |
Upgrade difficulty of checks to identify character once per rank of Indistinguishable. |
Sleight of Mind |
1 |
AoR, 293 |
Add 1 boost die to all Stealth checks unless the opposition is immune to Force powers. |
Touch of Fate |
|
AoR, 293 |
Once per session, add 2 boost dice to any one check. |
Balance |
|
AoR, 293 |
When the character recovers from strain at the end of each encounter, he may roll his Force rating in Force dice. He regains additional strain equal to the number of Light Side gained from the Force Die. |
Force Rating |
1 |
AoR, 293 |
Gain +1 Force Rating. |