|
Grit (3) |
|
AoR pg. 92 |
+1 strain |
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Toughened (4) |
|
AoR pg. 92 |
+2 wound per rank |
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Physical Training (2) |
|
AoR pg. 92 |
+1 blue per rank athletics/resilience checks |
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Strong Arm (1) |
|
AoR pg. 92 |
+1 range/thrown |
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Feral Strength (2) |
|
AoR pg. 92 |
+1 damage per rank melee/brawl |
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Natural Outdoorsman (1) |
|
AoR pg. 92 |
once per session may reroll one resilience or survival check |
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Durable (1) |
|
AoR pg. 92 |
reduce critical by 10 per rank when critted |
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Armor Master |
|
AoR pg. 92 |
when wearing armor, increase total soak value by 1 |
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Heroic Fortitude |
|
AoR pg. 92 |
may spend 1 destiny pt. to ignore the effects of critical injuries on brawn or agility checks until the end of the encounter |
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Point Blank (1) |
|
AoR pg. 92 |
add 1 damage per rank to damage of one hit of successful attack using ranged skills at short or engaged |
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Improved Armor Master |
|
AoR pg. 92 |
when wearing armor with a soak value of 2 or higher, increase defense by 1 |
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Knockdown |
|
AoR pg. 92 |
After hitting with a melee attack, may spend 1DP to knock the target prone. |
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Dedication (3) |
|
AoR pg. 92 |
Gain +1 to a single characteristic |
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Expert Tracker |
|
AoR pg. 94 |
Remove 1 black per rank of ET from checks to find tracks or track targets. Cut track time by half. |
|
Sniper Shot |
|
AoR pg.94 |
Before making a non- Thrown attack, may perform SS, Manuever to increase thé weapons range by 1 per rank, upgrade difficulty of attack, by 1 per rank. |
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True Aim (2) |
|
AoR pg. 94 |
Once per around, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim. |
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Lethal Blows (2) |
|
AoR pg. 94 |
Add +10 Per rank of Lethal Blows to any Critical Injury results inflicted on opponents. |
|
Toughened |
|
AoR pg. 94 |
Gain +2 wound threshold. |
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Deadly Accuracy |
|
AoR pg. 94 |
When acquired choose 1 combat skill. Add damage equal to ranks in that skill to 1 hit of successful attack using that skill. |
|
Toughened (2) |
|
Vanguard |
Gain +2 wound threshold |
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Dedication |
|
AoR Pg.94 |
Gain +1 to a single characteristic. |
|
Conditioned (2) |
|
Vanguard |
Remove 1 black per rank of conditioned from Athletics and Coordination check. Reduce the damage and strain suffered from Falling by 1 per rank of Conditioned. |
|
Moving Target |
|
Vanguard |
If the Character has already acted this round, increase ranged defense by 1 per rank of moving target.i |
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Body Guard |
|
Vanguard |
Once per round, perform the Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks of Body Guard, then until the beginning of the next turn upgrade the difficulty of combat checks targeting the character by that number. |
|
Body Guard (Improved) |
|
Vanguard |
Once per session, when an ally protected by the Body Guard maneuver suffers a hit, suffer the hit instead. |