Stripes by Stripes

Species
Togorian
Career
Soldier
Specializations
Commando, Sharpshooter
System
Age of Rebellion

9
Threshold 34
Current 0
Threshold 9
Current 2
Ranged 3
Melee 4

Characteristics

6
3
1
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 3
Charm (Pr) 0
Coercion (Will) 1
Computers (Int) 0
Cool (Pr) X 3
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 3
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) X 3
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 3
Vigilance (Will) X 1
Brawl (Br) X 3
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 5
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 5
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

0
785
50
15

Weapons & Armor

Claws: damage +2, crit 3

Sc'Rath: +4 dam, 2 crit, 4 enc, 0 hp, crotosis,
1 def, 4 cumb, 1 acc, 2 vicious,
knockdown, sunder

Heavy Blaster Rifle: long range, 10 dam, 3
crit, 3 enc, 3hp (2/scope), auto-fire, scope:
-1 diff to long/extreme range

Personal Gear

Commando suit: 2def, 2soak, 3enc, 2hp, +1
blue/stealth, can be sealed like hba, immune to lighsaber breach
Backpack +4 enc
Climbing gear -1enc
Scanner Goggles
Utility belt +1 enc
3 stim packs
2 ration packs

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit (3) AoR pg. 92 +1 strain
Toughened (4) AoR pg. 92 +2 wound per rank
Physical Training (2) AoR pg. 92 +1 blue per rank athletics/resilience checks
Strong Arm (1) AoR pg. 92 +1 range/thrown
Feral Strength (2) AoR pg. 92 +1 damage per rank melee/brawl
Natural Outdoorsman (1) AoR pg. 92 once per session may reroll one resilience or survival check
Durable (1) AoR pg. 92 reduce critical by 10 per rank when critted
Armor Master AoR pg. 92 when wearing armor, increase total soak value by 1
Heroic Fortitude AoR pg. 92 may spend 1 destiny pt. to ignore the effects of critical injuries on brawn or agility checks until the end of the encounter
Point Blank (1) AoR pg. 92 add 1 damage per rank to damage of one hit of successful attack using ranged skills at short or engaged
Improved Armor Master AoR pg. 92 when wearing armor with a soak value of 2 or higher, increase defense by 1
Knockdown AoR pg. 92 After hitting with a melee attack, may spend 1DP to knock the target prone.
Dedication (3) AoR pg. 92 Gain +1 to a single characteristic
Expert Tracker AoR pg. 94 Remove 1 black per rank of ET from checks to find tracks or track targets. Cut track time by half.
Sniper Shot AoR pg.94 Before making a non- Thrown attack, may perform SS, Manuever to increase thé weapons range by 1 per rank, upgrade difficulty of attack, by 1 per rank.
True Aim (2) AoR pg. 94 Once per around, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim.
Lethal Blows (2) AoR pg. 94 Add +10 Per rank of Lethal Blows to any Critical Injury results inflicted on opponents.
Toughened AoR pg. 94 Gain +2 wound threshold.
Deadly Accuracy AoR pg. 94 When acquired choose 1 combat skill. Add damage equal to ranks in that skill to 1 hit of successful attack using that skill.
Toughened (2) Vanguard Gain +2 wound threshold
Dedication AoR Pg.94 Gain +1 to a single characteristic.
Conditioned (2) Vanguard Remove 1 black per rank of conditioned from Athletics and Coordination check. Reduce the damage and strain suffered from Falling by 1 per rank of Conditioned.
Moving Target Vanguard If the Character has already acted this round, increase ranged defense by 1 per rank of moving target.i
Body Guard Vanguard Once per round, perform the Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks of Body Guard, then until the beginning of the next turn upgrade the difficulty of combat checks targeting the character by that number.
Body Guard (Improved) Vanguard Once per session, when an ally protected by the Body Guard maneuver suffers a hit, suffer the hit instead.

Background

Motivation

Duties

Description

Other Notes

Return to Top