De'kko: 4th Gladiator by obeydajefe

Species
Klatooinian
Career
Hired Gun
Specializations
Mercenary Soldier
System
Edge of the Empire

4
Threshold 12
Current 9
Threshold 12
Current 3
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
4
2
1
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2 Hired Gun/Mercenary Soldier
Leadership (Pr) X 2 Mercenary Soldier
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1 Hired Gun
Brawl (Br) X 0
Gunnery (Ag) X 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 3 Hired Gun/ Klatooinian
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

DR-45 "Dragoon" Cavalry Blaster
Range
Medium
Skill
Ranged: Light
Accurate 1, Stun Setting
Damage
8
Critical
3

0
160

Weapons & Armor

https://star-wars-rpg-ffg.fandom.com/wiki/DR-45_%22Dragoon%22_Cavalry_Blaster
- See weapon stats above

https://star-wars-rpg-ffg.fandom.com/wiki/Padded_Armour
- +2 Soak

Personal Gear

Assets & Resources

Experience Spending:
- 40 exp for Ag --> Rk 4
- 30 exp for Pr --> Rk 3

[ 5 exp for Command Rk 1 --> 10 exp for 2nd Wind Rk 1 --> 15 exp for Field Commander] 30 exp total
- 5 exp for Side Step
- 15 exp for Command Rk 2
- 15 exp for Natural Marksman

- 10 exp for Leadership Rk 2

- 15 exp for Ranged (Light) Rk 3

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Second Wind 2 https://static.wikia.nocookie.net/star-wars-rpg-ffg/images/0/02/Fcced2cfe5bb0f069d0528d672c50148.jpg/revision/latest?cb=20190811192138 Once per encounter, may use Second Wind incidental to heal strain = ranks in Second Wind (2)
Command 2 https://static.wikia.nocookie.net/star-wars-rpg-ffg/images/0/02/Fcced2cfe5bb0f069d0528d672c50148.jpg/revision/latest?cb=20190811192138 Add 1 (blue die)/rank of Command to all Leadership checks, and impacted allies get 1 (blue die) to Discipline checks for 24 hours
Side Step 1 https://static.wikia.nocookie.net/star-wars-rpg-ffg/images/0/02/Fcced2cfe5bb0f069d0528d672c50148.jpg/revision/latest?cb=20190811192138 Once/round, may perform Side Step manuever to take strain and upgrade difficulty of all ranged attacks by ranks in Side Step (1)
Field Commander 1 https://static.wikia.nocookie.net/star-wars-rpg-ffg/images/0/02/Fcced2cfe5bb0f069d0528d672c50148.jpg/revision/latest?cb=20190811192138 Take the Field Commander action by making an Average Leadership check; a number of allies = Pr may immediately suffer 1 strain to perform 1 free manuever
Natural Marksman 1 https://static.wikia.nocookie.net/star-wars-rpg-ffg/images/0/02/Fcced2cfe5bb0f069d0528d672c50148.jpg/revision/latest?cb=20190811192138 Once per session, may reroll any 1 Ranged (Light) or Ranged (Heavy) attack

Background

Motivation

Obligations

Description

Big Noise: When making leadership or coercion check, spend 2 Advantage to affect one additional character, or targets at one range band further.

Other Notes

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