Once per check as an incidental, may suffer 2 strain to upgrade ability of Charm, Deception, or Negotiation check against a living being within short range.
GRIT
1
Gain +1 strain threshold.
FIELD COMMANDER
1
As an action make a πͺπͺ Leadership check. A number of allies equal to Presence may suffer 1 stain to perform 1 free maneuver.
COMMAND
2
Add π¦ per rank of Command when making Leadership checks. Affected targets add π¦ to Discipline checks for next 24 hours.
IMPROVED FIELD COMMANDER
1
Field Commander action affects allies equal to double Presence, and may spend β¨ to allow allies to suffer 1 strain and perform 1 free action.
COMMANDING PRESENCE
1
Remove β¬ per rank of commanding Presence from Leadership and Cool checks.
STEELY NERVES
1
Spend 1 Destiny Point to ignore effects of critical injuries on Willpower and Presence checks.
ON MY ORDER
1
As an action, make a πͺπͺπͺ Leadership check. A number of crew equal to Presence can upgrade their next Gunnery check once, and again per 2π₯.
FIRE WHEN READY
1
As an action, make a πͺπͺπͺ Leadership check. A number of crew equal to Presence can downgrade their next Gunnery check once, and again per 2π₯.
ORDNANCE SATURATION
1
Planetary Blast effects targets up to Planetary Close.
Force Powers
Force Rating
2
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
The character may spend βͺ to stress the mind of one living target he is engaged with, inflicting 1 strain.
Upgrade
Effect
Range
Spend βͺ to increase powerβs range by a number of range bands equal to range upgrades purchased.
Control: Skill
When making a Coercion, Charm, Deception, Leadership, or Negotiation check, the Force user may roll β¬ as part of his dice pool and spend βͺ to gain π₯ or π on the check.
Background
A failed padawan moved to the service corps, Capt Tain worked aboard The Audacious, a largely Republic loyalist vessel functioning in the mid rim. Once the news of Order 66 was heard the crew of the audacious defected from the Empire and looked to Capt for leadership. Capt went on to help his old master General Ochoa to Gatalenta where he could escape the clutches of the Empire.
Motivation
MOTIVATION
`Loss Mitigation: Capt Tain is devoted to the survival of his crew and to the continuation of the rebellion. Any men or resources lost is detrimental to the war effort and a personal hit against Capt Tain's self-worth`
DUTIES
`Space Superiority: The fight against the Empire will be lost or won in space.`
Morality
STRENGTH
Discipline β Rigorous mental and physical discipline comes naturally to the character.
WEAKNESS
Cruelty β All too often, the cruel use justice to excuse their actions.
Description
As a cold-blooded species, the Falleen respected discipline and control, particularly self-control. They tended to shun public displays of emotion, and were very patient. As a result of this attitude, they tended to look down on the more openly passionate, whom they saw as lacking self-control.
Other Notes
------------------------------------------------
-----Start of Character Creation-----
------------------------------------------------
Free Ranks from Career:
- Coercion (Will) +1
- Cool (Pr) +1
- Leadership (Pr) +1
- Perception (Cun) +1
Free ranks from Specialisation:
- Piloting: Planetary (Ag) +1
- Piloting: Space (Ag) +1
Free ranks from Falleen:
- Charm (Pr) +1
Presence 4 = 40xp
Career: Universal - Spec: FS Outcast =20xp
Quick Path to Power = 30xp
90/90
10 Duty = 2,500c
12 Defender = 25c
Heavy Clothing = 50c
Commlik = 25c
Symbol Of Command = 100c
BPEA-1A Cascader = 1,800c
Custom Grip = 500c
3,000/3,000
----------------------------------------------
-----End of Character Creation-----
----------------------------------------------
Previous Character = +205xp
----------------------------------------------
Career: Universal - Spec: Republic Naval Officer = 30xp
Leadership (Pr) +1 = 10xp
COMMAND = 5xp
COMMANDING PRESENCE = 10xp
STEELY NERVES = 15xp
ON MY ORDER = 20xp
FIRE WHEN READY = 20xp
ORDINANCE SATURATION = 15xp
GRIT = 5xp
FIELD COMMANDER = 10xp
COMMAND = 15xp
IMPROVED FIELD COMMANDER = 20xp
Influence = 10xp
Influence Range = 5xp
Influence Control: Skills = 15xp