Custom standard lightsaber:
o Integral superior hilt
o Inbuilt fusion cutter
o Lightweight
o Customizable
o Crossguard
o Personalized design
o Krayt Dragon Pearl, fully modified
o 6 hard points total
o 0 hard points avaliable
o Flickerphase blade, fully modified
o Fully modified hilt masking kit (4 automatic faliure to any attempt to find or identify the lightsaber as the lightsaber)
o Magnetic weapon tether, fully modified (adds Innate Talent (Quick Draw))
o Fully modified curved hilt, automatic advantage to successful lightsaber combat checks when engaged with a single opponent
Customizable Armor (made by Sparks):
o Integral Superior Armor
o Extra soak
o Sealable
o 2 extra hard point
o Extra melee defense
o Extra range defense
o Lightweight 3
o 6 total hard points
o 2 avaliable hard points
o Fully modified boot blade attatchment
o Fully modified squad tactical systems (wear adds 1 advantage dice to all Perception and Vigilance checks while within medium range of one o more allies also using armor with this attatchment. Includes integrated comlink.
o Fully modified portable plasma shield; The small plasma-shield generator attaches to the armor's forearm armor and can be activated or deactivated as an incidental. When the shield is active, the user cannot wield a two-handed weapon. The plasma shield cannot be used to attack but grants the Devensive 1 item quality.
o Vaccum-sealed
Personal Gear
Jedi utility belt
o Lightsaber
o 3-day supply of food capsules
o Emergency medpack
o Jedi multi-tool
o Slim glow rod
o Comlink
o Aquata breather
Assets & Resources
Critical Injuries & Conditions
When making skill checks, Twi'leks may remove imposed due to arid or hot environmental condition.
Talents
Name
Rank
Book & Page
Description
Gearhead
1
Keeping the Peace 25
Remove one setback dice per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to atatchments.
Grit
1
Keeping the Peace 25
Gain +1 strain threshold
Armor Master
1
Keeping the Peace 25
When wearing armor, increase total soak value by 1
Improved Armor Master
1
Keeping the Peace 25
When wearing armor with a soak value of 2 or higher, increase defense by 1
Inventor
1
Keeping the Peace 25
When constructing new items or modifying attatchments, add one advantage dice or remove one disadvantage dice per rank of Inventor.
Mental Tools
1
Keeping the Peace 25
Always count as having the right tools for the job when performing Mechanics checks
Tinkerer
1
Keeping the Peace 25
May ad 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may be only be modified once.
Supreme Armor Master
1
Keeping the Peace 25
Once per round, may suffer 3 strain to take the Armor Master incidental: reduce the next Critial Injury suffered by 10 per point of soak, to a minimum of 1
Comprehend Technology
1
Keeping the Peace 25
Take Comprehend Technology action; make an Average Knowledge (Education) check to use force rating as ranks in skills to use single item.
Force Powers
Force Rating
1
Power
Misdirect
Description
The Force user creates illusions to fool those around her.
The user may spend Force Dice to make a target at up to short range unable to percive a chosen person or object of shillouette 1 or smaller. Until the beginning of the user's next turn, the target cannot see or sense the hidden person or object.
Upgrade
Effect
Range
Spend Force Die to increase power's range by a number of range bands equal to Range upgrades purchased.
Background
Padawan survivor taking care of youngling
Motivation
Ward: The character is duty-bound to protect someone until a goal is fulfilled or until one of the two dies. This oath might stem from a cultural obligation, a childhood friendship, a blood relationship, or perhaps a life debt to this ward for past salvation--the kind that can never be repaid in full. The character will not rest in the defense of this chosen companion, and woe to anyone who threatens this person's safety.
Artistic Legacy:
Morality
Caution: The character is meticulously careful and ready for danger at all times. Nothing escapes her notice, and she always has an exit plan for every situation prepared in advance.
Indecision: The desire to be ready for anything means that the character's preperations are cumbersome. When faced with unknowns, she may become paralyzed with uncertainty at all the possibliities she must account for.
Compassion: The character is never blind to the needs of others, and actiely volunteers her help whenever the opportunity arises. She keeps no privelege to herself, but gladly shares her every blessing with those less fortunate.
Hatred: The charcter gives no quarter to those who inflict suffering on others; she quickly adobs the bitterness of the tormented souls she helps, even to the point of clouding her vision as to the true severity of the offense.