Age of Rebellion
| Threshold | 17 |
| Current | 0 |
| Threshold | 16 |
| Current | 1 |
| Ranged | 1 |
| Melee | 3 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | X | 4 | ||
| Coercion (Will) | 2 | |||
| Computers (Int) | X | 0 | ||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | X | 3 | ||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | X | 3 | ||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | X | 4 | ||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 1 | ||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 0 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 2 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | X | 1 | ||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | X | 1 | ||
| Knowledge: Outer Rim (Int) | X | 1 | ||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | X | 1 |
| Neuronic Whip |
RangeShort |
SkillMelee |
|
| Disorient 4, Ensnare 1, Stun Damage |
Damage1 + Brawn |
Critical4 |
|
| Sword Cane |
RangeEngaged |
SkillMelee |
|
| Defensive 1 |
Damage2 + Brawn |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Frenzied Attack | 1 | When making a Melee or Brawl check, may suffer a number of strain to upgrade the attack an equal number of times. Strain suffered this way cannot exceed ranks in Frenzied Attack. | |
| Know Somebody | 2 | Once per session, when legally purchasing an item, lower rarity by 1 per rank. | |
| Smooth Talker | 2 | When firt acquired, choose 1 skill (Negotiation). Spend triumphs to gain additional successes equal to rank of Smooth Talker | |
| Greased Palms | 1 | Before making a social check, may spend up to 50 credits per rank and upgrade the ability of the check once for every 50 credits spent. | |
| Grit | 3 | Increase Strain +1 per rank. | |
| Toughened | 2 | Increase Wounds +2 per rank. | |
| Bought Info | 1 | Instead of making a Knowledge check, may take a Bought Info action. Spend credits equal to 50 times the difficulty of the check to pass with one success. | |
| Dedication | 1 | Increase Presence by 1, to 4. | |
| Intense Focus | 1 | Perform the Intense Focus maneuver, suffer 1 strain and upgrade the ability of the next skill check once. | |
| Superior Reflexes | 1 | Gain +1 melee defense. | |
| Natural Negotiator | 1 | Once per session, may reroll 1 Cool or Negotiation check. |