General Kristo, Jedi Knight by SJSkerjanec

Species
Human
Career
Jedi
Specializations
General
System
Age of Rebellion

4
Threshold 12
Current 0
Threshold 15
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
2
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) X 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
6
Critical
2

110
150

Weapons & Armor

Lightsaber:

Breach -- effectively 10 pierce (ignore up to 10 soak)
Sunder: When activated, the attacker chooses one item openly wielded by the target (such as a weapon, shield, or item on a belt). That item is damaged one step: to Minor if undamaged, from Minor to Moderate, or Moderate to Major. If a weapon already suffering major damage is the target of a successful Sunder, it is destroyed.

Sunder requires an Advantage to activate. If activated multiple times in the same attack, each can be applied against the same weapon, potentially taking a weapon from undamaged to destroyed in a single attack.


Jedi Commander Armor: +1 Defense, +2 Soak

Personal Gear

Hand-held comm link

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Command 1 Add blue die per rank of Command when making Leadership checks. Affected targets add blue die to Discipline checks for next 24 hours.
Reflect 1 When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Fall Back! 1 While engaged with an opponent, the character may suffer a number of strain up to their Leadership to allow an equal number of allies engaged with that opponent to immediately disengage as an out-of-turn incidental
Grit 3 IGain +1 strain for every rank of Grit
Improved Stand Firm 1 As an action, make a Hard Leadership check. Choose one ally per success, who increase their wound threshold and strain threshold by the character's Presence until the end of the encounter.
Force Rating 1 Gain +1 Force rating
Inspiring Kill 1 The character may spend 1 Destiny Point to take the Inspiring Kill manuever after incapacitating or inflicting a Critical Injury. Roll a Force die no greater than your Force rating, and spend Force points to heal 2 strain from each ally within medium range.

Background

I am a Knight of the Jedi Order and commander of the 3rd Regiment of the 21st Nova Corps. I have a gift of finding lost things, but a fierce demeanor in battle. The clones respect me not only because of my warrior talents, but my skills in training the clones to fight with me, not merely for me.

Motivation

To enable the clones under her command to be the best they can be, in our out of battle, and to bring peace back to the Galaxy.

Duties

Personnel – More than machines, credits or information, the clones of the Grand Army of the Republic are the most important and vital assets there are, and the Player Character knows this. He is devoted to seeing to their safety, well-being, and capacity for success. No one should ever be left behind; the most successful mission might not achieve every goal, but they are successful nonetheless when no one dies.

Description

Other Notes

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