Dew-Kazzah by Medievalriot

Species
Wookie
Career
Hired Gun
Specializations
Demolitionist
System
Age of Rebellion

10
Threshold 19
Current 0
Threshold 9
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

5
3
3
2
1
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) X 3
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) X 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Wookie Brass Knuckles
Range
Engaged
Skill
Brawl
+1 dmg wounded, +2 dmg critically injured
Damage
5
Critical
4
Frag Grenade
Range
Short
Skill
Ranged: Light
Blast 6, Powerful Blast rank 2.
Damage
10
Critical
4
"Ol' Bessy" Anti-Personnel Mine
Range
Engaged
Skill
Blast 4, Vicious 4, Powerful Blast rank 2.
Damage
14
Critical
3
Stun Grenade
Range
Short
Skill
Ranged: Light
Disorient 3, Stunning Attack, Blast 8, PB r2.
Damage
10
Critical
0
Armor-Piercing Grenade
Range
Short
Skill
Ranged: Light
Blast 4, Pierce 3, Powerful Blast rank 2.
Damage
15
Critical
3

0
240
600
11

Weapons & Armor

Brass Knuckles
"Ol' Bessy" Anti-Personnel Mine
Frag Grenade x4, Stun Grenade x2, Armor-Piercing Grenade.
Padded Armor. (+2 soak)
Shield. (+2 soak)

Personal Gear

Backpack and Utility Belt.
Scanner Goggles.
Datapad.
Emergency Repair Patch x3.
Fusion Cutter.
Comlink. (Handheld.)

Assets & Resources

In-debt to the Hutts.

Critical Injuries & Conditions

Currently Healthy.

Lost and arm. Replaced with biotic arms for +1 Brawn.

Talents

Name Rank Book & Page Description
Wookie Rage Page 39 When wounded, does +1 dmg in melee or when Brawling. Gains +2 instead when critically injured.
Powerful Blast rank 2 Page 180 Explosives, Explosive Weapons, and Grenades do +2 dmg per rank in Powerful Blast.
Toughened Page 180 +2 Wound Threshold.
Enduring Page 180 +1 Soak Value.
Improvised Detonation Page 180 Once per session make hard Mechanics check to make explosive dealing Int + Mech dmg + success.
Improved Improvised Detonation Page 180 Reduce difficulty for Improvised Detonation to average, improved to Int + 2x Mech dmg + success.
Unmatched Protection Page 188 Two destiny points, incidental action, to reduce one attack by half before soak for three rounds.
Protect Ally Page 188 Once during Unmatched Protection may take a hit for an ally.
Additional Reduction Page 188 Reduce two attacks by half per round during Unmatched Protection instead of one.

Background

Raised on a small planet on the rim of known space Dew-Kazzah grew up with what he thought was a jedi at the time. With no known living relatives Dew-Kazzah spent increasingly large time with this man amazed at his ability to work machinery and make things explode seemingly with his mind.

Eventually Dew realized that it was all just an illusion, the man was simply a really good demolitionist who had been fooling him the whole time. The man admitted as much when he accidently killed himself with a fairly complex explosive.

In his dying words the old man told Dew to pick up where he started off and Dew has been doing that ever since. Dew eventually remade the explosive the old man was making and has since grown attached to carrying around anti-personnel mines in fond memory of the man.

One day a bounty hunter came by and hired Dew bringing him off world for the first time. Ever since Dew has never turned back. Dew went on several very successful and profitable missions with the bounty hunter and became known in his region for being an expert with explosives. One day a hutt contacted Dew with a difficult job in a distant system and Dew accepted still high on his local success.

Dew royally screwed up the job and has been in the debt of the hutt ever since. While the complex job did allow Dew to gain some previously unknown experience in bomb making it put him in bad with the hutt making him look out for other jobs. Dew knew the hutt would bring him back to repay the debt some day.

Since then Dew has been hired to destroy a rebel base unbeknownst to him and after doing a great job motivated to do well after his last debacle the rebels took notice and outbid his buyer. Dew now works for the rebels, mostly just because they are paying him. And he hates the way the emperor looks. Screw the Empire.

Motivation

Dew-Kazzah isn't motivated by family, greed, or honor. Dew-Kazzah is out looking for fame and to blow stuff up in the process. Dew-Kazzah doesn't have a soft spot for the alliance but he despises the Empire which is more than enough to get him in on the rebel cause. Since working for the alliance Dew-Kazzah has grown increasingly sympathetic to their cause but stubbornly refuses to admit it.

Duties

Description

Tall and muscular with unkempt brown hair with fringes of red in the right light. Often seen with his scanner goggles around his head and is always strapped down with explosives.

Known to always be willing to help fix anything that is broken. Loves to blow stuff up if those attempts fail. Is a good guy at heart but has a wild side to him. Chaotic Good would describe him well.

Other Notes

XP Total: 90 Wookie + 10 Empire + 45 Obligations + 15 Duties = 160. DM Gift: +1 AGI, Class: Range (Heavy).
XP Calculations: 75 Talents + 10 Skills + 70 Characteristics = 155/160.

Credit Calculations: Anti-Personnel Mine 850 + 4x Frag Grenade 200 + Armor-Piercing Grenade 100 + 2x Stun Grenade 150 + Brass Knuckles 25 + Padded Armor 500 + Handheld Comlink 25 + Scanner Goggles 150 + Datapad 75 + 3x Emergency Repair Patch 75 + Fusion Cutter 175 + Backpack 50 + Utility Belt 25 = 2400/3000.

Encumbrance Calculations: Brass Knuckles 1 + Anti-Personnel Mine 3 + 4x Frag Grenade 4 + 2x Stun Grenade 2 + Armor-Piercing Grenade 1 = 11/11

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