Undecided/WIP by P47Thunderbolt

Species
Human (Mandalorian)
Career
Hired Gun
Specializations
Mercenary Soldier
System
Edge of the Empire

5
Threshold 14
Current 0
Threshold 13
Current 0
Ranged 1
Melee 1

Characteristics

3
4
2
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 3
Leadership (Pr) X 2 +1B
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) X 0
Gunnery (Ag) X 0
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

EE-3 Blaster Carbine
Range
Medium
Skill
Ranged: Heavy
Auto-Fire, Stun setting, +1 Advantage
Damage
8
Critical
3
Heavy Frag Grenade
Range
Short
Skill
Ranged: Light
Blast 7, Limited Ammo 1
Damage
9
Critical
4

0
255
100
9/12 of 12

Weapons & Armor

Mandalorian Armor (+1 Defense, +2 Soak) with 2 Vambraces (left: Retractable Wrist Blades) (right: Retractable Wrist Blades), Integrated Holsters.
EE-3 Blaster Carbine (Laser Sight, Sorosuub True-Site System)
(4) Heavy Frag Grenades.

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit 1 EotE CRB 136 Increase ST by 1 per rank of Grit.
Second Wind 1 EotE CRB 142 Once per encounter, the character may use a Second Wind incidental to recover an amount of strain equal to his ranks in Second Wind.
Confidence 1 EotE CRB 133 The character may decrease the difficulty of any Discipline check to avoid the effects of fear by one per rank of Confidence. If he decreases the difficulty to zero, he does not have to make a Discipline check.
Command 1 EotE CRB 133 Gain Boost when making Leadership checks (or other checks to inspire, lead, or otherwise rally an audience) per rank of Command. Inspired targets also add 1 Boost per rank to any subsequent Discipline checks they make over the next twenty-four hours. This does not increase with additional ranks of Command.
Field Commander EotE CRB 135 The character may take a Field Commander action. By successfully passing an Average Leadership check, a number of allies equal to his Presence may immediately suffer one strain to perform one maneuver. This does not count against the the number of maneuvers they may perform in their turn. If there are any questions as to the order in which allies act, the character using Field Commander is the final arbitrator.
True Aim 1 EotE CRB 145 Once per round, before the character makes a ranged attack, he may perform a True Aim maneuver. By performing this maneuver, the character gains all the benefits for aiming and also upgrades his attack roll once per rank of True Aim.
Dedication 1 EotE CRB 134 Each rank permanently increases a single characteristic of the player's choice (Agility) by one point. This cannot bring a characteristic above six.

Background

After Mandalore was crushed by the Empire and his clan was wiped out, he left on his own to make his way in the galaxy. He took on some merc work and for a while operated as a bounty hunter, but one day he was approached by a hooded woman with two vibroswords strapped to her back. She asked him if he was looking for some steady employment. When he agreed that he was, she filled him in on her plans. She was looking to start a mercenary group, and had found a potential source of funding, but needed to prove herself. To that end, she was assembling a team, and he was on the list of potential recruits. He agreed readily enough, and once they assembled the rest of the team, completed a few contracts. Enough to gain the confidence of Zel's contact.

He became one of her most trusted lieutenants, and she greatly valued his input. After they attacked a Hutt's palace, they got a couple new recruits. Seeing their potential, he talked to Zel about assembling an elite strike team, and she agreed. In addition to the recruits from the attack on the Hutt, he picked one of his friends from inside the organization, and also selected a Chadra-fan he had recruited earlier as an explosives tech.

Motivation

Conflict: Honor in Battle
He holds to the ancient warrior codes of Mandalore.
Relationship: Place of Origin
In spite of his inability to return, he maintains a strong connection to Manda'yaim and her people, seeking revenge on the Empire for what they have done.

Obligations

? +5 (1,000 credits)

Description

Age: 25
Height: 5'9
Build: Athletic
Hair: Sandy
Eyes: Blue
Armor: Primarily black (justice) with blue (reliability) footplates, shoulder pads, kneepads, vambraces, and helmet highlights. The cheekbones of his helmet are white (a fresh start).

Other Notes

XP:
Characteristics:
Brawn (3) 30XP
Agility (3) 30XP
Presence (3) 30XP
Species Bonus:
Ranged (Heavy)
Career Skills:
Athletics, Discipline, Melee, Ranged (Light)
Specialization Skills:
Discipline, Ranged (Heavy)
Skills:
Athletics (2) 10XP (10)
Discipline (3) 15XP (15)
Leadership (2) 5XP, 10XP (15)
Ranged (Light) (2) 10XP (10)
Total: 50XP
Talents:
Mercenary Soldier (starting spec):
Second Wind (A2) 5XP
Confidence (B2) 10XP
Field Commander (C1) 15XP
Command (C2) 15XP
Grit (D2) 20XP
True Aim (E2) 25XP
Dedication (E3) 25XP
Total: 115XP
Grand Total: 255XP

Credits:
Starting Credits: 10,500
-6,000 (Mandalorian Armor)
-1,000 (2 Mandalorian Vambraces)
-300 (2 Retractable Wrist Blades)
-300 (Integrated Holsters)
-1,500 (EE-3 Blaster Carbine)
-500 (Laser Sight)
-500 (Sorosuub True-Site System)
-300 (4 Heavy Frag Grenades)
=100

Encumbrance:
Mandalorian Armor (3)
2 Mandalorian Vambraces (2)
EE-3 Blaster Carbine (3/0 [integrated])
4 Heavy Frag Grenades (4)
Total: 9 or 12

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