Age of Rebellion
| Threshold | 75 |
| Current | 0 |
| Threshold | 30 |
| Current | 0 |
| Ranged | 2 |
| Melee | 2 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 2 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 3 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 4 | |||
| Leadership (Pr) | 4 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 2 | |||
| Piloting: Planetary (Ag) | 1 | |||
| Piloting: Space (Ag) | 1 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 2 | |||
| Brawl (Br) | 4 | |||
| Gunnery (Ag) | 1 | |||
| Lightsaber (Br) | 5 | |||
| Melee (Br) | 5 | |||
| Ranged: Light (Ag) | 3 | |||
| Ranged: Heavy (Ag) | 4 | |||
| Knowledge: Core Worlds (Int) | 1 | |||
| Knowledge: Education (Int) | 1 | |||
| Knowledge: Lore (Int) | 1 | |||
| Knowledge: Outer Rim (Int) | 1 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 3 | |||
| Knowledge: Xenology (Int) | 0 |
| "Energy Sword" |
RangeEngaged |
SkillLightsaber |
|
| Breach 1, Sunder, Vicsious 3, Accurate 2, Quick Draw, Custom Grip, Bio-Lock |
Damage10 |
Critical1 |
|
| Modded DC-15 blaster rifle |
RangeLong |
SkillRanged: Heavy |
|
| Pierce 1, Stun Setting, Quick Draw |
Damage10 |
Critical3 |
|
| Modded DC-17 blaster pistol |
RangeMedium |
SkillRanged: Light |
|
| Accurate 1, Stun setting, Quick Draw |
Damage7 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Adversary | 6 | Upgrade the difficulty of any combat check targeting this character six times. | |
| Commanding Presence | 2 | Remove 2 setback from all Leadership checks. | |
| Formation Tactics | 1 | As an action, may make a Hard (3p) Leadership to choose a number of allies within Short range equal to Successes. The difficulty of the attacks against the chosen allies are upgraded once until the end of the character’s next round. | |
| Bring It Down! | 1 | Once per session, the Clone Commander may nominate an enemy vehicle no larger than Silhouette 4. All allies’ weapons reduce their critical rating by 1 when attacking the target vehicle until the end of the encounter. | |
| Clone Inhibitor Chip | 1 | So long as the proper chain of command is observed, upgrade the ability of Leadership checks targeting a clone trooper once. | |
| Overwhelming Fire | 1 | May perform a maneuver to direct one allied minion group within Medium range; the group may perform an immediate free combat check action. | |
| Tactical Direction | 1 | May perform a maneuver to direct one allied minion group within Medium range; the group may perform an immediate free maneuver or add a boost to its next check. | |
| Durable | 5 | Take -50 off of crits |