Threshold | 16 |
Current | 0 |
Threshold | 16 |
Current | 0 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 1 | |||
Charm (Pr) | X | 4 | 1 | |
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 2 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | X | 2 | 1 | |
Discipline (Will) | 0 | |||
Leadership (Pr) | X | 1 | ||
Mechanics (Int) | 0 | |||
Medicine (Int) | X | 5 | 1 | |
Negotiation (Pr) | X | 1 | 1 | |
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | 0 | |||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 2 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Dueling Pistol |
RangeShort |
SkillRanged: Light |
|
Accurate 1, Pierce 1, Limited Ammo 1 |
Damage9 |
Critical2 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Surgeon | 5 | A medicine check heals an additional 1 per rank | |
Stim Application | 1 | Action: Make an average medicine check. If succesful an engaged ally increases a characteristic by 1 for the remainder of the encounter (suffer 4 strain) | |
Grit | 4 | Gain +1 strain threshhold | |
Toughened | 2 | Gain +2 wound threshhold | |
Empathy (species specific) | 1 | Zeltrons add setback dice to all charm or deception checks targeting the Zeltron | |
Dedication | 1 | +1 to any characteristic | |
Master Doctor | 1 | Once per round suffer 2 strain to decrease the difficulty of a medicine check by 1 | |
Improved stim application | 1 | Hard medicine check stim application only gives 1 strain | |
Bacta Specialist | 1 | Patients heal 1 additional wound per rank of bacta specialist when using a bacta tank | |
Stimpack specialization | 1 | Heal an additional 1 per rank of stimpack specialization when using stimpacks | |
Forager | 1 | Remove up to 2 setback dice when trying to find food, water, or shelter. Survival checks take half the time | |
Resolve | 1 | Involuntarily suffered strain is reduced based on ranks of resolve |