Edge of the Empire
| Threshold | 16 |
| Current | 0 |
| Threshold | 16 |
| Current | 0 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 1 | |||
| Charm (Pr) | X | 4 | 1 | |
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 2 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | X | 2 | 1 | |
| Discipline (Will) | 0 | |||
| Leadership (Pr) | X | 1 | ||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 5 | 1 | |
| Negotiation (Pr) | X | 1 | 1 | |
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 2 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Dueling Pistol |
RangeShort |
SkillRanged: Light |
|
| Accurate 1, Pierce 1, Limited Ammo 1 |
Damage9 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Surgeon | 5 | A medicine check heals an additional 1 per rank | |
| Stim Application | 1 | Action: Make an average medicine check. If succesful an engaged ally increases a characteristic by 1 for the remainder of the encounter (suffer 4 strain) | |
| Grit | 4 | Gain +1 strain threshhold | |
| Toughened | 2 | Gain +2 wound threshhold | |
| Empathy (species specific) | 1 | Zeltrons add setback dice to all charm or deception checks targeting the Zeltron | |
| Dedication | 1 | +1 to any characteristic | |
| Master Doctor | 1 | Once per round suffer 2 strain to decrease the difficulty of a medicine check by 1 | |
| Improved stim application | 1 | Hard medicine check stim application only gives 1 strain | |
| Bacta Specialist | 1 | Patients heal 1 additional wound per rank of bacta specialist when using a bacta tank | |
| Stimpack specialization | 1 | Heal an additional 1 per rank of stimpack specialization when using stimpacks | |
| Forager | 1 | Remove up to 2 setback dice when trying to find food, water, or shelter. Survival checks take half the time | |
| Resolve | 1 | Involuntarily suffered strain is reduced based on ranks of resolve |