Edge of the Empire
| Threshold | 13 |
| Current | 11 |
| Threshold | 14 |
| Current | 10 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | X | 1 | ||
| Piloting: Space (Ag) | X | 0 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 0 | ||
| Stealth (Ag) | X | 1 | ||
| Streetwise (Cun) | X | 0 | ||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 1 | ||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | X | 0 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| SKZ Sporting blaster |
RangeLong |
SkillRanged: Heavy |
|
| Stun Setting |
Damage8 |
Critical4 |
|
| Combat Knife |
RangeEngaged |
SkillMelee |
|
Damage1 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| GRIT | Gain +1 strain threshold | ||
| LETHAL BLOWS | Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents. | ||
| STALKER | Add (mavi zar) per rank of Stalker to all Stealth and Coordination checks. | ||
| DODGE | When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number. | ||
| PRECISE AIM | Once per round, may perform a Precise Aim maneuver. Suffer strain up to ranks in Precise Aim and reduce target’s Melee and Ranged Defense by that number. | ||
| JUMP UP | Once per round, may stand from seated or prone as an incidental. | ||
| QUICK STRIKE | Add (mavi zar) per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. | ||
| QUICK DRAW | Once per round, draw or holster a weapon or item as an incidental. |