Threshold | 12 |
Current | 24 |
Threshold | 12 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | -1S | |
Charm (Pr) | 0 | |||
Coercion (Will) | X | 2 | ||
Computers (Int) | 0 | |||
Cool (Pr) | 1 | |||
Coordination (Ag) | X | 2 | -1S | |
Deception (Cun) | 0 | |||
Discipline (Will) | X | 0 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 1 | ||
Piloting: Planetary (Ag) | X | 1 | ||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 2 | ||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 1 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 2 | ||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | X | 0 | FS | |
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 3 | Agility, FS | |
Ranged: Light (Ag) | X | 0 | ||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
(2) Vibroswords |
RangeEngaged |
SkillMelee |
|
Accurate 1, Pierce 2, Vicious 1 (Agility) |
Damage+2 [5] |
Critical2 |
|
(2) Vibroknives |
RangeEngaged |
SkillMelee |
|
Pierce 2, Vicious 2 (Agility) |
Damage+1 [4] |
Critical2 |
|
Smoke Grenade |
RangeShort |
SkillRanged: Light |
|
Blast -, Disorient 3, Limited Ammo 1 |
Damage- |
Critical- |
Name | Rank | Book & Page | Description |
---|---|---|---|
Ataru Technique | FaD CRB 139 | When making a check using the Lightsaber* [Melee] skill, the character may use Agility instead of Brawn. | |
Frenzied Attack | 1 | EotE CRB 135 | When making a Melee or Brawl combat check, the character may suffer a number of strain, then upgrade the ability of his combat check by that number. The number cannot exceed his ranks in Frenzied Attack. |
Feral Strength | 1 | EotE CRB 135 | The character deals +1 damage to one hit on all successful Brawl and Melee checks per rank of Feral Strength. |
Parry | 2 | FaD CRB 149 | When the character suffers a hit from a Brawl, Melee, or Lightsaber combat check, after damage is calculated (but before damage is applied, so immediately after step 3 of Perform a Combat Check in Chapter VI: Conflict and Combat of any core rulebook) the character may take a Parry incidental. The character suffers 3 strain and reduces the damage dealt by that hit by a number equal to 2 plus their ranks in Parry. This talent may only be used once per hit and when the character is wielding a Lightsaber or Melee weapon. |
Dodge | 1 | EotE CRB 135 | When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. the number of strain suffered cannot exceed his ranks in Dodge. |
Conditioned | 1 | FaD CRB 141 | The character removes 1 Setback per rank of Conditioned from his Athletics and Coordination checks. He reduces the damage and strain suffered from falling by 1 per rank of Coordination. |
Jump Up | EotE CRB 138 | Once per round on the character's turn, the character may stand up from prone or a seated position as an Incidental. |