Scythia Sharde by Mirille

Species
Mandalorian Human
Career
Spy
Specializations
Infiltrator, Force-Sensitive Emergent
System
Edge of the Empire

6
Threshold 16
Current 16
Threshold 15
Current 10
Ranged 0
Melee 0

Placeholder Image

Characteristics

4
3
2
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 0
Cool (Pr) X 1
Coordination (Ag) X 0
Deception (Cun) X 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 2
Stealth (Ag) X 1
Streetwise (Int) X 0
Survival (Cun) 1
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 3
Ranged: Light (Ag) 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

Vibroknife
Range
Engaged
Skill
Melee
Paired, Serrated
Damage
+1
Critical
3
Vibroknife
Range
Engaged
Skill
Melee
Paired, Serrated
Damage
+1
Critical
3
Blaster Pistol
Range
Medium
Skill
Ranged: Heavy
Damage
9
Critical
3
Vibro-Greatsword
Range
Engaged
Skill
Melee
Balanced Hilt (1 boost die to attack), Mono-Molecular
Damage
+3
Critical
1

245
10/11

Weapons & Armor

Paired Serrated Vibroknife
Paired Serrated Vibroknife

Heavy Clothing

Vibro-Greatsword

Laminate armour (Mando-customized)

Stealth Tool (Boost die for stealth)

Personal Gear

Stimpacks (x4)
Load Bearing Gear (+3 encumbrance)
Neural Recorder (Cybernetic 1/3 slots used)
Scanner Goggles
Datapad (got)
Synthrope (20 meters)
Field Rations (x2)
Cigarettes (x2)
Plasma Lighter
Ernst Haddock's Imperial ID and code cylinder
Lockpicks - Free +1 advantage

Assets & Resources

Czerhander is damaged - 1 setback per attack
2 setback til connor says otherwise because I got an arc welder to the face

Critical Injuries & Conditions

Temporarily Lame (3) Until this Critical Injury is healed, the target cannot perform more than one maneuver during his turn.
Hamstrung (2) The target loses his free maneuver until the end of the encounter.
Slightly Dazed (2) The target is disoriented until the end of the encounter
Winded (2) Until the end of the encounter, the target cannot voluntarily suffer strain to activate any abilities or gain additional maneuvers

Talents

Name Rank Book & Page Description
Frenzied Attack 1 Age of Rebellion p.97 Take an amount of strain up to ranks in Frenzied attack and upgrade a melee or brawl attack by that amount
Indistinguishable 1 Age of Rebellion p. 293 Upgrade difficulty of checks to identify character once per rank of Indistinguishable.
Sleight of Mind 1 Age of Rebellion p. 293 Add b to all Stealth checks unless the opposition is im- mune to Force powers.
Dodge 1 Age of Rebellion p.97 When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Soft Spot 1 Age of Rebellion p.97 After making a successful attack, may spend 1 Desti- ny Point to add damage equal to Cunning to one hit
Uncanny Senses 1 Age of Rebellion p. 293 Add 1 force die to perception checks
Toughened 1 Age of Rebellion p. 293 +2 Wound Threshold
Grit 1 Age of Rebellion p. 97 +1 Strain Threshold
Defensive Stance 1 Age of Rebellion p. 97 Once per round, may per- form Defensive Stance ma- neuver and suffer a n u m - ber of strain to upgrade difficulty of all incoming melee attacks by an equal number. Strain suffered this way cannot exceed ranks in Defensive Stance

Force Powers

Force Rating
1
Power
Enhance
Description
When making Athletics check may add an Enhance check to the roll, may spend force to gain success or advantage on the check (my choice)
Upgrade Effect
Control Enhance can be used with the Resilience skill.
Control Enhance can be used with the Brawn skill.
Control Ongoing effect: Commit O The user increases his Brawn characteristic by 1 (to a maximum of 6

Background

Motivation

Overthrow the Empire
Vengeance (against the Empire)

Obligations

Dutybound - 15
Criminal - 5 ("The Tempest 6")

Description

Brawn is temporarily 4 due to Enhance

Other Notes

Mandalorians begin the game with their choice of either one rank in a combat skill of their choice, or one rank each in two knowledge skills of their choice. They still may not train these skills above rank 2 during character creation. (chose combat, Melee 1 rank)

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