Force and Destiny
| Threshold | 13 |
| Current | 0 |
| Threshold | 12 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 2 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | X | 2 | ||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 1 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 1 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 2 | ||
| Piloting: Planetary (Ag) | X | 0 | ||
| Piloting: Space (Ag) | X | 0 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 1 | ||
| Stealth (Ag) | X | 1 | ||
| Streetwise (Cun) | X | 1 | ||
| Survival (Cun) | X | 2 | ||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Ag) | X | 1 | ||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | X | 0 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | X | 1 | ||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | X | 1 | ||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | X | 1 |
| Brawl |
RangeEngaged |
SkillBrawl |
|
| Disorient 1, Knockdown |
Damage2 |
Critical5 |
|
| Training Lightsaber |
RangeEngaged |
SkillLightsaber |
|
| Stun Damage, Hard Points 5/5, Encumbrance 1 |
Damage6 |
Critical- |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Pack Instincts | F&D, 60 | When performing the Assist maneuver, add 2 Bonus dice instead of 1. | |
| Conditioned | F&D, 87 | Remove Setback die per rank from Athletics and Coordination checks. Reduce damage and strain suffered from falling by 1 per rank. | |
| Dodge (Rank 2) | F&D, 87 | When targeted by a combat check, perform the Dodge incidental to suffer strain up to ranks, then upgrade the difficulty of the check by an equal number. | |
| Quick Strike | F&D, 87 | Add Bonus die per rank to combat checks against targets who haven't acted this encounter. | |
| Jump Up | F&D, 87 | Once per round, may stand from seated or prone as an incidental. | |
| Parry (Rank 3) | F&D, 87 | When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks. | |
| Dedication | F&D, 87 | +1 to any Characteristic (Brawn). | |
| Ataru Technique | F&D, 87 | When using a lightsaber, use Agility instead of Brawn. | |
| Quick Draw | F&D, 87 | Once per round, as an incidental, draw a weapon or accessible item. | |
| Improved Parry | F&D, 87 | When parrying a hit that generated 3 Threat or a Despair, may hit the attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage) after the original attack resolves. | |
| Reflect (Rank 2) | F&D, 87 | When hit by a ranged attack, suffer 3 strain to reduce the damage by 2 plus ranks. | |
| Sleight of Mind | F&D, 94 | Add 1 bonus die per rank to all Stealth checks, unless the opposition is immune to Force powers. | |
| Well Rounded | F&D, 94 | Two skills become career skills (Lore, Discipline) | |
| Shroud | F&D, 94 | Spend 1 Destiny point to make yourself undetectable by the Force and make his own powers go unnoticed for the remainder of the encounter. |
| Upgrade | Effect |
|---|---|
| Control (Coordination) | Can be used with Coordination. |
| Control (Horizontal Leap) | Take the Force Leap action. Spend F to jump horizontally to any location in short range. |
| Control (Resilience) | Can be used with Resilience. |
| Control (Vertical Leap) | Can now leap vertically. |
| Upgrade | Effect |
|---|---|
| Duration | Sense's ongoing effects can be triggered an additional time per round. |
| Strength | Ongoing effect upgrades the difficulty twice, instead of once. |
| Control | Commit FD. Once per round, when targeted by an attack, upgrade the difficulty once. |
| Control | Spend F to read the surface thoughts of one engaged target. |
| Range | Spend F to extend the range by bands equal to ranks purchased. |