Burkuk Nah'khik by AlfredHam

Species
Dowutin
Career
Hired Gun
Specializations
Marauder
System
Edge of the Empire

6
Threshold 21
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

5
1
1
1
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) X 2
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 0
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Claws
Range
Engaged
Skill
Brawl
N/A
Damage
Br+1
Critical
3
Engineer's Hammer
Range
Engaged
Skill
Brawl
Cumbersom 3, Disorent 1, Knockdown, +2 to demo
Damage
+3
Critical
5

85
00/12

Weapons & Armor

Engineer's Hammer
Cumbersom 3, Disorent 1, Knockdown, +2 to demo Structures
Heavy Clothing +1 soak, 1 encumberance while doffed

Personal Gear

Comlink Blackberry, 5 deathstick dose.
Stimpack 2.

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Large 1 Silhouette 2: easier to hit, more carry capacity
Lethal Blows 1 +10 per rank of Lethal Blows to any critical injury results inflicted on opps.

Background

Burkuk, as a young Dowutin was small for his age, looked down upon for his stature, and not helped at all by his learing of Basic. He longed to prove himself. He challenged a larger male to a challenge of strength, but cheated, spiking his food before the match. His subterfudge was immediatly noticed and he was uncerimoniously thrown onto a barge to another star system. Over time he grew in both size and prowess, but without any education to speak of he stuggled to find work until a particular mercinary crew gave him a shot, and he's never looked back.

Motivation

The protection of those who have given him a second chance. Raking in the big bucks. Hitting stuff. And Deathsticks.

Obligations

10: Addiction to Death Sticks.

Description

As large and wide as two humans, sandy brown skin, with thick black hair across his body up until his jaw, which he keeps lightly unkempt. two horns protrude from his chin one cracked across its base, the other removed jaggedly about an inch from his face. Deep and dark brown eyes and a completly bald head. From birth his face is fixed into a scowl with one large tooth visible behind his bottom lip, with ears and a snout much resembling a pig.

Other Notes

Dowutin are massive humanoids who can live for centuries, and dying of old age is unheard of for them. While most other species become frail as they age, Dowutin never stop growing and getting stronger. As teenagers, Dowutin resemble Wookiees in size and strength, but by their fifth century, they are a mountain of muscle weighing a metric ton. They have leathery, brown skin, and their hairless head has two tusks on the chin. The material of their tusks also makes up sharp claws, which make them even more formidable in combat. Dowutin physiology comes with one big drawback, however: They eat almost half their weight every day, so affording food can be very difficult.

Society:
Dowutin are a very straightforward people, and their society is among the most simple in the galaxy. They have few cities, governments, or even organized social structures, as they often survive entirely on their own. Children are left behind by their families at a very young age and must learn to fend for themselves. If given the choice, they are solitary, but they will team up if it benefits them. They are very blunt in conversation, easily agitated, and not at all amiable. Dowutin are valuable as mercenaries and bodyguards because of their size, but they absolutely refuse to take orders from anyone who is physically weaker than them. As such, those who employ Dowutin will command them in more subtle ways, typically phrasing their commands as suggestions or advice.

Might Makes Right:
Dowutin believe that might makes right in the most literal sense: They settle disputes through brawls or organized contests of strength. The idea of grudges, revenge, or justice are all foreign to them. As they see it, if they are strong enough to accomplish something, they have every right to do it, and the same applies for others. Strength in the literal sense is very important to them; it is a measure of worth and earns them respect. As such, they are often confused when they interact with other species, who evaluate people using criteria that the Dowutin find unimportant.

Homeworld:
Dowutin come from Dowut, a world in the western part of the Core. It has a harsh environment and is fairly frigid. The Empire has taken over their planet, but Dowutin are useless as slaves because they refuse to take orders, and most of them are nomadic enough that they simply ignore the Imperial cities.

Language:
Dowuta is a loud language spoken in a low voice, and most non-Dowutin lack the vocal cords to pronounce it. Conversely, few Dowutin see a reason to learn Basic unless they travel offworld.

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