Nairr Brallen by LanceMan

Species
Correllian Human
Career
Jedi
Specializations
Knight
System
Force and Destiny

4
Threshold 12
Current 0
Threshold 12
Current 0
Ranged 1
Melee 1

Characteristics

2
3
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 0
Perception (Cun) 0
Piloting: Planetary (Ag) 1
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Ag) X 3
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 1
Knowledge: Xenology (Int) 0

Attacks

Double Bladed Lightsaber
Range
Extreme
Skill
Lightsaber
Linked 1, Unwieldy 3, Sunder, Breach 1
Damage
7
Critical
3

250

Weapons & Armor

Jedi Commander Armor
-Combat Tested (add Boost to Discipline checks)
Double Bladed Lightsaber(blue)
-Nishalorite Stone(add advantage to any checks made to determine position, navigate terrain, or find power sources of active technology)

Personal Gear

Jedi utility belt
-Emergency Rations
-Emergency medpac
-Glow Rod
-Aquata Breather
Respirator
Stim-Pack

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Jump Up 1 Once per round, may stand from seated or prone as an incidental
Parry 1 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Reflect 1 When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Improved Reflect 1 When reflecting a hit that generated despair or 3 threats, may hit one target in medium range with the same damage as the initial hit, after original attack resolves.
Circle of Shelter 1 When an engaged ally suffers a hit, may use Parry or Reflect incidental against the hit.
Guardian of the Republic 1 After the character uses Parry or Reflect to reduce damage from a hit against an ally, that ally cannot be targeted by combat checks for the rest of the round
Saber Throw 1 Perform a Saber Throw action; make Lightsaber combat check as ranged attack at target within medium range, adding force die no greater than Force Rating. Must spend force point and succeed to hit target; spend force point to return to hand

Force Powers

Force Rating
2
Power
Battle Meditation
Description
The user may spend a force point to add one automatic success to all checks made by a number of engaged friendly targets up to his Presence before the end of his next turn. If the user used any dark side force points, reduce each target's Willpower by 1 until the end of the encounter
Upgrade Effect
Range Spend force point to increase power's range by anumber of range bands equal to Range upgrades purchased.
Magnitude Spend force point to affect a number of additional targets equal to Presence per rank of Magnitude purchased.
Power
Sense
Description
The user may spend a force point to sense all living things within short range (including sentient and non-sentient beings)
Upgrade Effect

Background

Born on Corellia and was a force sensitive child. The Republic learned of my abilities and sent the jedi to take me back to Coruscant to be trained as a jedi. I trained under Jedi master Plo Koon. I had noticeable skills in wielding a lightsaber and was trained with a double bladed lightsaber. I passed the Jedi trials and was knighted as a Jedi Knight. I continued to campaign with Plo Koon throughout his time. I was later assigned to help lead the Elite ARC squad Vector in their mission to retrieve Segrare Villeska.

Motivation

Morality

Description

Other Notes

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