Riash Terr by aphorisnt

Species
M'Shento'Su (Southern) Nikto
Career
Spy
Specializations
Sleeper Agent and Assassin
System
Edge of the Empire

5
Threshold 14
Current 14
Threshold 13
Current 12
Ranged 1
Melee 1

Characteristics

3
4
2
4
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) X 0
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) X 1
Coordination (Ag) X 0 +1 boost
Deception (Cun) X 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) X 0 +1 boost, Upgrade with stealth suit
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 2 +4 with GALAAR
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

GALAAR-15 Blaster Carbine
Range
Long
Skill
Ranged: Heavy
Accurate 3, Aim as incidental Pierce 1, Stun Setting
Damage
10
Critical
2
Sap Gloves
Range
Engaged
Skill
Melee
Concussive 1; Perception 4 purple to notice when worn
Damage
Brawn +2
Critical
5
Thermal Detonator
Range
Short
Skill
Ranged: Light
blast 15, breach 1, vicious 4, limited ammo 1
Damage
20
Critical
2
Slicewire
Range
Engaged
Skill
Brawl
Pierce 2, Vicious 3
Damage
Brawl+2
Critical
2
Concealable Disk Launcher
Range
Short
Skill
Ranged: Light
Limited Ammo 4, Pierce 1, Viscious 1, May change weapon's spread to an arc with a maneuver. This gives the weapon Blast 6, but if activated, exhausts the weapon's ammunition
Damage
8
Critical
3
BlasTech DLS-12 Heavy Blaster Carbine with Grenade Launcher
Range
Medium
Skill
Ranged: Heavy
Autofire, Cumbersome 2
Damage
10
Critical
3

35
265
2315
16/18

Weapons & Armor

Zephyr Stealth Suit (1 hp)
>Jump Boots: Base Modifier: Reduce difficulty of Athletics checks made to jump over obstacles by 1.
Mod Options: 1x "Reduce difficulty of Athletics check made to jump over obstacles by 1.", 1x "Allow wearer to fly for a total of 1 minute or 3 rounds."

GALAAR-15 Blaster Carbine (4)
>Augmented Spin Barrel (D+1, Accurate+1, Pierce+1; 1S to mechanics checks on blaster)
>Electronic Sighting System (aim incidental, Accurate+1, -1p to locate shooter in low light)

Heavy Blaster Carbine with Grenade Launcher (4)

Concealable Disk Launcher: Noticing that this weapon is worn requires a Hard (3 difficulty) Perception check, reloads of 4 discs cost 100 credits. (0)

Thermal Detonator x2 (2)
Concussion Grenade x4 (4)
Slicewire (1)

=11

Personal Gear

Backpack (-4)
utility belt (-2)
utility belt (-2)
utility belt (-2)
Comlink (0)
Concealed escape kit (0)
Stimpack X8 (0)
Glowrod (1)
Lockpick set (1)
Dataspike x1 (1)
Reload x5 (1)
False Tooth with Affide Crystal (suicide tooth: 1r3p resilience check to survive, 10 wounds 1 crit, each threat is +40 to crit) (0)

=4

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Southern Nikto 1 Southern Niktos may add 1 boost to perception and vigilance checks to detect sound
Grit 1 Gain +1 strain threshold
Well Rounded 1 Choose two skills. They permanently become career skills
Stalker 1 Add 1 boost per rank of Stalker to all Stealth and Coordination checks.
Dodge 1 When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.

Background

A child during the Clone Wars, was promised over and over again that the galaxy would get better when the war ended but it only got worse and when we resisted the Empire they devastated my home world Kriselist. I want to bring them down so no one has to suffer like we did.

Motivation

Obligations

Oath (10)

Description

Other Notes

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