FORAGER |
1 |
|
Remove up to 2 black dice from skill checks to find food, water, or shelter. Survival checks to forage take half the time. |
TOUGHENED |
5 |
|
Gain +2 Wound Threshold |
CONFIDENCE |
1 |
|
May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence. |
EXPERT TRACKER |
1 |
|
Remove 1 black die per rank of Expert Tracker to find tracks or track targets. Decrease time to track a target by half. |
NATURAL HUNTER |
1 |
|
Once per session, may re-roll any 1 Perception or Vigilance check. |
HEIGHTENED AWARENESS |
1 |
|
Allies within close range add 1 blue die to Perception or Vigilance checks. Engaged allies add 2 blue dice. |
GRIT |
3 |
|
Gain +1 Strain Threshold |
QUICK STRIKE |
1 |
|
Add 1 blue die per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. |
HUNTER'S QUARRY |
1 |
|
Take Hunter’s Quarry action; make a Hard Survival check to upgrade the ability of all attacks made against a target at long range until the end of the character’s next turn. |
BRING IT DOWN |
1 |
|
Once per attack, spend 1 Destiny Point to add damage to a single hit equal to target’s Brawn value. |
IMPROVED HUNTER'S QUARRY |
1 |
|
Suffer 2 strain to perform Hunter’s Quarry action as a maneuver. |
Dedication |
2 |
|
+1 to one Characteristic |
Galaxy Mapper |
1 |
|
Remove a black die per rank of Galaxy Mapper from Astrogation checks. Astrogation checks take half normal time. |
Rapid Recovery |
2 |
|
When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery. |
Outdoorsman |
1 |
|
Remove a black die per rank of Outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel time by half. |
Durable |
1 |
|
May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1. |
Knockdown |
1 |
|
After hitting with a melee attack, may spend a Triumph to knock the target prone. |
Dodge |
2 |
|
When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. |
Superior Reflexes |
1 |
|
+1 Melee Defense |
Bodyguard |
2 |
|
Once per round, perform the Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks of Body Guard, then until the beginning of the next turn upgrade the difficulty of combat checks targeting the character by that number. |
Rapid Reaction |
2 |
|
Suffer a number of strain to add an equal number to success to initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction. |
Suppressing Fire |
1 |
|
Character and allies in short range may spend Advantage on failed combat checks once per round to inflict 1 strain per rank of Suppressing Fire on the target |
Conditioned |
1 |
|
Remove a black die per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned. |
Improved Bodyguard |
1 |
|
Once per session, when an ally protected by the Body Guard maneuver suffers a hit, suffer the hit instead. |
Moving Target |
2 |
|
If the character has already acted this round, increase ranged defense by 1 per rank of Moving Target. |