La'ark by Kaleladin

Species
Bothan
Career
Soldier
Specializations
Sharpshooter, Death Watch Warrior
System
Age of Rebellion

5
Threshold 14
Current 0
Threshold 15
Current 0
Ranged 2
Melee 2

Characteristics

2
5
2
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 4
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 1
Survival (Cun) X 1
Vigilance (Will) 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 4
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

Z-6 Integrated Missile Launcher
Range
Long
Skill
Ranged: Heavy
Blast 10, Breach 1, Inaccurate 1, Limited Ammo 1, Prepare 1
Damage
15
Critical
3
WESTAR-35 Blaster Pistol
Range
Medium
Skill
Ranged: Light
Accurate 1, Stun setting
Damage
6
Critical
2
Light Flame Projector
Range
Short
Skill
Ranged: Light
Blast 2, Burn 2, Pierce 2, Vicious 3
Damage
5
Critical
2
Proton Grenade
Range
Short
Skill
Damage increases the more you plant
Damage
10
Critical

0
800
35
9/12

Weapons & Armor

Mandalorian armor: integrated comlink, vacuum-sealed, cortosis weave, integrated scanner (works like a general purpose scanner and gives a Boost die to Perception checks to detect movement or hidden enemies), integrated holsters
WESTAR-35 blaster pistol: laser sight (adds automatic 1 advantage to successful combat checks), gene lock (only functions in your hands)
Light flame projector: wrist mount
Proton grenade x3

Personal Gear

Z-6 jetpack: turns wearer into silhouette 1, speed 2, handling 0, system strain threshold 3 vehicle that uses Piloting (Planetary)
Utility belt

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Convincing Demeanor 1 Bothan Remove 1 Setback die per rank of Convincing Demeanor from Deception and Skullduggery checks
Expert Tracker 1 Sharpshooter Remove 1 Setback die per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half
Sniper Shot 2 Sharpshooter Before making a non-thrown ranged attack, may perform a Sniper Shot maneuver to increase the weapon's range by 1 range band per rank in Sniper Shot. Upgrade the difficulty of that attack by 1 per range band increase
Brace 2 Sharpshooter Perform the Brace maneuver to remove 1 Setback die per rank of Brace from next action. This may only remove Setback added by environmental circumstances
Grit 2 Sharpshooter Gain +1 strain threshold
True Aim 2 Sharpshooter Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim
Deadly Accuracy 2 Sharpshooter When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of successful attack made using that skill
Lethal Blows 2 Sharpshooter Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents
Toughened 2 Death Watch Warrior; Sharpshooter Gain +2 wound threshold
Intimidating 2 Death Watch Warrior May suffer a number of strain to downgrade difficulty of Coercion checks or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating
Conditioned 2 Death Watch Warrior Remove 1 Setback die per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned
Armor Master 1 Death Watch Warrior When wearing armor, increase total soak value by 1
Side Step 2 Death Watch Warrior Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Side Step
Jump Up 1 Death Watch Warrior Once per round, may stand from seated or prone as an incidental
Jetpack Expertise 1 Death Watch Warrior May spend 1 Advantage to remove 1 system strain from jetpack
Point Blank 2 Death Watch Warrior Add 1 damage per rank of Point Blank to damage of one hit of successful attack using Ranged (Heavy) or Ranged (Light) skills at short range or engaged
Crippling Blow 1 Sharpshooter Increase the difficulty of next combat check by 1. If check deals damage, target suffers 1 strain whenever they move for the remainder of the encounter
Improved Armor Master 1 Death Watch Warrior When wearing armor with a soak value of 2 or higher, increase defense by 1
Hit and Run 1 Death Watch Warrior After the character completes an attack targeting an opponent they are engaged with, they may immediately move to short range using a jetpack
Death from Above 1 Death Watch Warrior Once per encounter, inflict 1 system strain on jetpack and make a Hard Piloting (Planetary) check. For each success, one adversary in short range is knocked prone. May spend 1 Triumph to stagger one affected target
Natural Marksman 1 Sharpshooter Once per session, may reroll any 1 Ranged check
Dedication 2 Sharpshooter; Death Watch Warrior Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Targeted Blow 1 Sharpshooter After making a successful attack, may spend 1 Destiny Point to add damage equal to Agility to one hit
Momentum 1 Death Watch Warrior The character deals additional damage with their first hit equal to the number of range bands they moved during the current round
To the Death 1 Death Watch Warrior Once per session, suffer strain up to Willpower and add +10 per strain suffered to critical rolls the character inflicts or suffers until the end of the encounter

Background

Motivation

Duties

Description

Other Notes

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