|
Convincing Demeanor |
1 |
Bothan |
Remove 1 Setback die per rank of Convincing Demeanor from Deception and Skullduggery checks |
|
Expert Tracker |
1 |
Sharpshooter |
Remove 1 Setback die per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half |
|
Sniper Shot |
2 |
Sharpshooter |
Before making a non-thrown ranged attack, may perform a Sniper Shot maneuver to increase the weapon's range by 1 range band per rank in Sniper Shot. Upgrade the difficulty of that attack by 1 per range band increase |
|
Brace |
2 |
Sharpshooter |
Perform the Brace maneuver to remove 1 Setback die per rank of Brace from next action. This may only remove Setback added by environmental circumstances |
|
Grit |
2 |
Sharpshooter |
Gain +1 strain threshold |
|
True Aim |
2 |
Sharpshooter |
Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim |
|
Deadly Accuracy |
2 |
Sharpshooter |
When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of successful attack made using that skill |
|
Lethal Blows |
2 |
Sharpshooter |
Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents |
|
Toughened |
2 |
Death Watch Warrior; Sharpshooter |
Gain +2 wound threshold |
|
Intimidating |
2 |
Death Watch Warrior |
May suffer a number of strain to downgrade difficulty of Coercion checks or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating |
|
Conditioned |
2 |
Death Watch Warrior |
Remove 1 Setback die per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned |
|
Armor Master |
1 |
Death Watch Warrior |
When wearing armor, increase total soak value by 1 |
|
Side Step |
2 |
Death Watch Warrior |
Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Side Step |
|
Jump Up |
1 |
Death Watch Warrior |
Once per round, may stand from seated or prone as an incidental |
|
Jetpack Expertise |
1 |
Death Watch Warrior |
May spend 1 Advantage to remove 1 system strain from jetpack |
|
Point Blank |
2 |
Death Watch Warrior |
Add 1 damage per rank of Point Blank to damage of one hit of successful attack using Ranged (Heavy) or Ranged (Light) skills at short range or engaged |
|
Crippling Blow |
1 |
Sharpshooter |
Increase the difficulty of next combat check by 1. If check deals damage, target suffers 1 strain whenever they move for the remainder of the encounter |
|
Improved Armor Master |
1 |
Death Watch Warrior |
When wearing armor with a soak value of 2 or higher, increase defense by 1 |
|
Hit and Run |
1 |
Death Watch Warrior |
After the character completes an attack targeting an opponent they are engaged with, they may immediately move to short range using a jetpack |
|
Death from Above |
1 |
Death Watch Warrior |
Once per encounter, inflict 1 system strain on jetpack and make a Hard Piloting (Planetary) check. For each success, one adversary in short range is knocked prone. May spend 1 Triumph to stagger one affected target |
|
Natural Marksman |
1 |
Sharpshooter |
Once per session, may reroll any 1 Ranged check |
|
Dedication |
2 |
Sharpshooter; Death Watch Warrior |
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
|
Targeted Blow |
1 |
Sharpshooter |
After making a successful attack, may spend 1 Destiny Point to add damage equal to Agility to one hit |
|
Momentum |
1 |
Death Watch Warrior |
The character deals additional damage with their first hit equal to the number of range bands they moved during the current round |
|
To the Death |
1 |
Death Watch Warrior |
Once per session, suffer strain up to Willpower and add +10 per strain suffered to critical rolls the character inflicts or suffers until the end of the encounter |