Ganner Kai by Centerpoint

Species
Human (Corellian)
Career
Ace
Specializations
Hotshot
System
Age of Rebellion

4
Threshold 12
Current 0
Threshold 14
Current 4
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
4
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 2
Piloting: Space (Ag) X 3
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 1
Brawl (Br) 0
Gunnery (Ag) X 1
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 1
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Stun Setting
Damage
9
Critical
3

5
130
400
10/11

Weapons & Armor

Blaster Rifle

Black and green Flight Suit
Cresh Luck Armor (add automatic advantage to vigilance checks- pg 47 keeping the peace sourcebook) soak 2

Personal Gear

comlink
macrobinoculars
Emergency Medpack
Comm Jammer - im leaving this on the ship and not counting its 4 emcumberance
Mk. IV Modular Backpack
Utility Belt

Survival kit contents

thermal cloak
survival knife
distress beacon
a spool of wire
basic medpac
two respirators
a water jug with filter
a glow rod
fifty meters of high-tensile
microfiber line
ten ration packs

Assets & Resources

400 Credits

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Shortcut EotE Core 155 During a chase add a bost die per rank in shortcut to any checks made to catch or escape an opponent
High G Training Stay on Target 32 when a starship or vehicle being piloted would suffer system strain, may suffer strain up to ranks in high G training to prevent an equal amount of system strain
Skilled Jockey AOR Core 156 remove a setback die per rank of skilled jockey from all piloting (space and planetary) checks
Grit AOR Core 148 gain +1 strain threshold
Grit (2nd tier) AOR Core 148 gain +1 strain threshold
Second Chances AOR Core 148 Once per encounter choose a number of positive dice equal to ranks in second chances and re-roll them

Background

Born on Correllia to spacer parents, Ganner has been around ships and learning to pilot them since he was old enough to stand. Flying is second nature to him, and he has an uncanny ability to pilot any ship, even one he has never sat in before.

Helping his parents with their trade business brought a lot of other learning to Ganner, Mainly - that the government should do its job to protect the people, then get out of the way to let them lead their own lives. As the empire grew in power, Ganner saw first hand the changes the galaxy was taking, and he didntlike any of them. The empire routinely bullied spacers, and eventually drove his parents out of business.

As a last ditch effort to make their lives better, the family settled on their home system on Centerpoint Station, and Ganners parents both took jobs as ferry pilots between the 5 inhabitable worlds of the Correlian system. Wanting a better life, and boldly thinking he could make a difference, Ganner sought out the rebellion, and joined their ranks as a pilot.

Ganner has a dry sense of humor and tends to be witty, he also tends to build few, but strong friendships.

Motivation

Belief: Freedom

Duties

Space Superiority 7 points


initial duty traded for 2500 credits

Description

Thin but muscular human with brown eyes and short cropped hair.
Stands 6 ft tall and is rather flexible
22 years old.

Other Notes

Species: Corellian human
Species skill: piloting - space

Career Skills: Astrogation; Piloting - Planetary; Piloting - Space; Ranged - Light
Specialization: Hotshot
Specialization Skills: Piloting - Planetary; Piloting - Space

Starting XP: 110
-70 for +2 Agility
-5 Shortcut
-5 High G Training
-5 Skilled Jockey
-5 Grit
-10 Ranged Heavy
-10 Vigilance

Starting Credits: 3000 (traded 10 duty for 2500 credits)
-900 Blaster Rifle
-1000 Cresh Luck Armor (add automatic advantage to vigilance checks- pg 47 keeping the peace sourcebook) soak 2
-25 comlink
-75 macrobinoculars
-100 Emergency Medpack
-400 Comm Jammer - I'm leaving this on the ship and not counting its 4 encumbrance
-75 Mk. IV Modular Backpack
-25 Utility Belt

400 left over



Chapter one Liftoff:
Ganner 3 Tie Fighter Kills with lasers
Keylara 2 Tie Fighter Kills with Ions

rewards: 20 XP additional reward 10XP
-10 Grit (II) -5 Gunnery (up to 1)
-10 second chances bank 5 for later
Duty +7


Chapter two Missions:
Ganner: 1 Citadel assist with Proton Torpedoes, 1 Sentinel assist with lasers
1 Tie Interceptor Ace Confirmed Kill with lasers
1 tie interceptor with lasers
Keylara:

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