Force and Destiny
| Threshold | 16 |
| Current | 0 |
| Threshold | 18 |
| Current | 0 |
| Ranged | 1 |
| Melee | 2 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | X | 1 | ||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | X | 0 | ||
| Computers (Int) | X | 1 | ||
| Cool (Pr) | X | 0 | ||
| Coordination (Ag) | X | 0 | ||
| Deception (Cun) | X | 0 | ||
| Discipline (Will) | X | 3 | ||
| Leadership (Pr) | X | 0 | ||
| Mechanics (Int) | X | 2 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | X | 0 | ||
| Perception (Cun) | X | 0 | ||
| Piloting: Planetary (Ag) | X | 1 | ||
| Piloting: Space (Ag) | X | 1 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 0 | ||
| Stealth (Ag) | X | 1 | ||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | X | 1 | ||
| Lightsaber (Int) | X | 3 | ||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | X | 2 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | X | 1 | ||
| Knowledge: Education (Int) | X | 1 | ||
| Knowledge: Lore (Int) | X | 1 | ||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Ray's Lightsaber MK.IV (Ilum) |
RangeEngaged |
SkillLightsaber |
|
| Linked 1, Unwieldly 3, Breach 1, Sunder, Vicious 1, Concussive 1, Superior, Tinkerer, Jury Rigged |
Damage9 |
Critical1 |
|
| Ray's Lightsaber MK.IV (Dantari) |
RangeEngaged |
SkillLightsaber |
|
| Linked 1, Unwieldly 3, Breach 1, Sunder, Superior, Tinkerer, Jury Rigged |
Damage9 |
Critical1 |
|
| Ray's Lightsaber MK.IV (Varpeline) |
RangeEngaged |
SkillLightsaber |
|
| Linked 1, Unwieldly 3, Breach 1, Sunder, Vicious 1, Superior, Tinkerer, Jury Rigged |
Damage9 |
Critical2 |
|
| Ray's Lightsaber MK.IV (Pistol Hilts) |
RangeShort |
SkillRanged: Light |
|
| Stun Setting, Superior, Tinkerer, Jury Rigged |
Damage7 |
Critical2 |
|
| Grapnel-Harpoon Launcher |
RangeMedium |
SkillRanged: Light |
|
| Ensnare 3 |
Damage3 |
Critical5 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Mental Tools | 1 | Force and Destiny, P.93 | Always count as having the right tools for the job when performing Mechanics checks. |
| Defensive Stance | 3 | Force and Destiny, P.77, Edge of The Empire, P.60 | Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Defensive Stance. |
| Parry | 3 | Force and Destiny, P.77 | When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in parry. |
| Soresu Technique | 1 | Force and Destiny, P.77 | When making checks using the Lightsaber skills, the character may use Intellect instead of Brawn. |
| Grit | 2 | Age of Rebellion, P.74 | Gain +1 strain threshold. |
| Let's Ride | 1 | Age of Rebellion, P.74 | Once per round, may mount or dismount a vehicle or beast, or enter a cockpit or weapon station on a vehicle, as an incidental. |
| Defensive Driving | 1 | Age of Rebellion, P.74 | Increase defense of vehicle or starship being piloted by 1 per rank of Defensive Driving. |
| Intimidating | 1 | Edge of The Empire, P.60 | May suffer a number of strain to downgrade difficulty of Coercion checks by an equal number. Strain suffered this way cannot exceed ranks in Intimidating. |
| Toughened | 2 | Edge of The Empire, P.60 | Gain +2 wound threshold. |
| Jury Rigged | 1 | Edge of The Empire, P.60 | Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use. |
| Reflect | 3 | Force and Destiny, P.77 | When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in reflect. |
| Fine Tuning | 1 | Force and Destiny, P.93 | Whenever the character repairs system strain on a starship or vehicle, they repair one additional system strain per rank of Fine Tuning. |
| Solid Repairs | 2 | Force and Destiny, P.93 | When repairing hull trauma on a starship or vehicle, repair one additional hull trauma per rank of Solid Repairs. |
| Armor Master | 1 | Edge of The Empire, P.60 | When wearing armor, increase total soak value by 1. |
| Tinkerer | 1 | Edge of The Empire, P.60 | May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once. |
| Deadly Accuracy (Lightsaber) | 1 | Edge of The Empire, P.60 | When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of a successful attack made with that skill. |
| Dedication (Intellect) | 2 | Edge of The Empire, P.60 | Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
| Improved Parry | 1 | Force and Destiny, P.77 | When parrying a hit that generated either a Despair or 3 Threat, may hit attacker once with Lightsaber, Brawl, or Melee Weapon (Dealing base damage) after original attack resolves. |
| Defensive Circle | 1 | Force and Destiny, P.77 | May take the Defensive Circle action, making a Hard (♢♢♢) Lightsaber (Intellect) check. The character, plus one ally within short range per success, gains X defense until the beginning of your next turn. X equals 1, plus one for every two Advantage. |
| Supreme Parry | 1 | Force and Destiny, P.77 | If the user did not make a combat check during his previous turn, may suffer 1 strain to use Parry. |
| Inventor | 1 | Force and Destiny, P.93 | When constructing new items or modifying attachments, add ◻ or remove ◼ per rank of Inventor. |
| Rapid Recovery | 1 | Biofeedback System | When the character recovers strain after an encounter has concluded, [they] recover one additional strain per rank in Rapid Recovery. |
| Improved Reflect | 1 | Force and Destiny, P.77 | When reflecting a hit that generated at least 3 Threat or 1 Despair, may hit one target in medium range with the same damage as the initial hit after this attack resolves. |
| Quick Draw | 1 | Rise of the Separatists, P.27 | Once per round, draw or holster a weapon or accessible item as an incidental. |
| Upgrade | Effect |
|---|---|
| Magnitude (1) | Spend ◑ to increase targets affected equal to Magnitude upgrades purchased. |
| Range (1) | Spend ◑ to increase the power's range by a number of range bands equal to Range upgrades purchased. |
| Basic | The user may spend ◑ to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range. |
| Strength (1) | Spend ◑ to increase the silhouette able to be targeted equal to Strength-up upgrades purchased. |
| Upgrade | Effect |
|---|---|
| Strength |
Heal: Spend ◑ to increase wounds healed by 1 per rank of Strength upgrades purchased.
Harm: Spend ◑ to increase wounds inflicted by 1 per rank of Strength upgrades purchased. |
| Basic |
Heal (Light side Force user only): Spend ◑ to heal a number of wounds equal to intellect from an engaged living creature (including user).
Harm: Spend ◑ to inflict a number of wounds equal to Intellect (Ignoring soak) on an engaged living target. The user gains 1 conflict. |
| Control |
Heal: If no ● generated ◑, target heals strain equal to wounds healed.
Harm: If any ● were used to generate ◑, user heals strain equal to wounds inflicted. |
| Control |
Heal: Spend ◑ to remove one status effect from the target.
Harm: The User may spend ◑ to heal wounds equal to wounds inflicted on target. Healed character gains 1 conflict. |
| Upgrade | Effect |
|---|---|
| Control | The Force user may make an opposed Discipline vs. Discipline check combined with an Influence power check. If the user spends ◑ and succeeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for one round or five minutes. |
| Basic |
Special Rule (○/● use): When guiding and shaping thoughts, only ◑ generated from ● may be used to generate negative emotions such as rage, fear, and hatred. Only ◑ generated from ○ may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions, such as confusion, can be generated from ◑ generated from either ○ or ●.
The Force user may spend ◑ to stress the mind of one target he is engaged with, inflicting 1 strain. |
| Upgrade | Effect |
|---|---|
| Basic |
The user may spend ◑ to sense all living things within short range (Including sentient and non-sentient beings).
The user may spend ◑ to sense the current emotional state of one living target with whom he is engaged. |
| Upgrade | Effect |
|---|---|
| Basic | When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend ◑ to gain Successes or Advantage (User's choice) on the check. |
| Upgrade | Effect |
|---|---|
| Basic |
The Force User can dampen the effect of Incoming Force Powers, dramatically diminishing their effects on themselves and their allies.
The user may spend ◑ to add an automatic failure to Force Power checks made against him or any allies until the end of his next turn. |