Threshold | 16 |
Current | 3 |
Threshold | 14 |
Current | 14 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | X | 1 | ||
Athletics (Br) | 0 | |||
Charm (Pr) | 0 | |||
Coercion (Will) | X | 0 | ||
Computers (Int) | X | 1 | ||
Cool (Pr) | X | 0 | ||
Coordination (Ag) | X | 0 | ||
Deception (Cun) | X | 0 | ||
Discipline (Will) | X | 3 | ||
Leadership (Pr) | X | 0 | ||
Mechanics (Int) | X | 2 | ||
Medicine (Int) | 0 | |||
Negotiation (Pr) | X | 0 | ||
Perception (Cun) | X | 0 | ||
Piloting: Planetary (Ag) | X | 1 | ||
Piloting: Space (Ag) | X | 1 | ||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | X | 0 | ||
Stealth (Ag) | X | 1 | ||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | X | 0 | ||
Gunnery (Ag) | X | 1 | ||
Lightsaber (Int) | X | 3 | ||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | X | 2 | ||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | X | 1 | ||
Knowledge: Education (Int) | X | 1 | ||
Knowledge: Lore (Int) | X | 1 | ||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Brass Knuckles |
RangeEngaged |
SkillBrawl |
|
Disorient 3 |
Damage+1 |
Critical4 |
|
Ray's Lightsaber MK.3 (Varpeline Crystal) |
RangeEngaged |
SkillLightsaber |
|
Vicious 1, Breach 1, Sunder, Jury Rigged, Tinkerer |
Damage8 |
Critical2 |
|
Ray's Lightsaber MK.3 (Ilum Crystal) |
RangeEngaged |
SkillLightsaber |
|
Breach 1, Sunder, Jury Rigged, Tinkerer, Vicious 1 |
Damage7 |
Critical1 |
|
Ray's Lightsaber MK.3 (Dantari Crystal) |
RangeEngaged |
SkillLightsaber |
|
Breach 1, Sunder, Jury Rigged, Tinkerer |
Damage8 |
Critical1 |
|
Ray's Lightsaber MK.3 (Stun Blaster) |
RangeShort |
SkillRanged: Light |
|
Stun Damage, Unwieldy 2, Accurate 1 |
Damage6 |
CriticalN/A |
|
Ray's Shotosaber (Corrupted Crystal) |
RangeEngaged |
SkillLightsaber |
|
Breach 1, Sunder, Vicious 2, Accurate 1 |
Damage8 |
Critical1 |
|
Grapnel-Harpoon Launcher |
RangeMedium |
SkillRanged: Light |
|
Ensnare 3 |
Damage3 |
Critical5 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Mental Tools | 1 | Force and Destiny, P.93 | Always count as having the right tools for the job when performing Mechanics checks. |
Defensive Stance | 2 | Force and Destiny, P.77 | Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Defensive Stance. |
Parry | 3 | Force and Destiny, P.77 | When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in parry. |
Soresu Technique | 1 | Force and Destiny, P.77 | When making checks using the Lightsaber skills, the character may use Intellect instead of Brawn. |
Grit | 2 | Age of Rebellion, P.74 | Gain +1 strain threshold. |
Let's Ride | 1 | Age of Rebellion, P.74 | Once per round, may mount or dismount a vehicle or beast, or enter a cockpit or weapon station on a vehicle, as an incidental. |
Defensive Driving | 1 | Age of Rebellion, P.74 | Increase defense of vehicle or starship being piloted by 1 per rank of Defensive Driving. |
Intimidating | 1 | Edge of The Empire, P.60 | May suffer a number of strain to downgrade difficulty of Coercion checks by an equal number. Strain suffered this way cannot exceed ranks in Intimidating. |
Toughened | 2 | Edge of The Empire, P.60 | Gain +2 wound threshold. |
Jury Rigged | 1 | Edge of The Empire, P.60 | Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use. |
Reflect | 3 | Force and Destiny, P.77 | When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in reflect. |
Fine Tuning | 1 | Force and Destiny, P.93 | Whenever the character repairs system strain on a starship or vehicle, they repair one additional system strain per rank of Fine Tuning. |
Solid Repairs | 1 | Force and Destiny, P.93 | When repairing hull trauma on a starship or vehicle, repair one additional hull trauma per rank of Solid Repairs. |
Armor Master | 1 | Edge of The Empire, P.60 | When wearing armor, increase total soak value by 1. |
Tinkerer | 1 | Edge of The Empire, P.60 | May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once. |
Deadly Accuracy (Lightsaber) | 1 | Edge of The Empire, P.60 | When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of a successful attack made with that skill. |
Dedication (Intellect) | 2 | Edge of The Empire, P.60 | Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
Improved Parry | 1 | Force and Destiny, P.77 | When parrying a hit that generated either a Despair or 3 Threat, may hit attacker once with Lightsaber, Brawl, or Melee Weapon (Dealing base damage) after original attack resolves. |
Defensive Circle | 1 | Force and Destiny, P.77 | May take the Defensive Circle action, making a Hard (♢♢♢) Lightsaber (Intellect) check. The character, plus one ally within short range per success, gains X defense until the beginning of your next turn. X equals 1, plus one for every two Advantage. |
Supreme Parry | 1 | Force and Destiny, P.77 | If the user did not make a combat check during his previous turn, may suffer 1 strain to use Parry. |
Upgrade | Effect |
---|---|
Basic | The user may spend ◑ to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range. |
Strength (1) | Spend ◑ to increase the silhouette able to be targeted equal to Strength-up upgrades purchased. |
Magnitude (1) | Spend ◑ to increase targets affected equal to Magnitude upgrades purchased. |
Range (1) | Spend ◑ to increase the power's range by a number of range bands equal to Range upgrades purchased. |
Upgrade | Effect |
---|---|
Basic |
Heal (Light side Force user only): Spend ◑ to heal a number of wounds equal to intellect from an engaged living creature (including user).
Harm: Spend ◑ to inflict a number of wounds equal to Intellect (Ignoring soak) on an engaged living target. The user gains 1 conflict. |
Control |
Heal: Spend ◑ to remove one status effect from the target.
Harm: The User may spend ◑ to heal wounds equal to wounds inflicted on target. Healed character gains 1 conflict. |
Control |
Heal: If no ● generated ◑, target heals strain equal to wounds healed.
Harm: If any ● were used to generate ◑, user heals strain equal to wounds inflicted. |
Upgrade | Effect |
---|---|
Basic |
Special Rule (○/● use): When guiding and shaping thoughts, only ◑ generated from ● may be used to generate negative emotions such as rage, fear, and hatred. Only ◑ generated from ○ may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions, such as confusion, can be generated from ◑ generated from either ○ or ●.
The Force user may spend ◑ to stress the mind of one target he is engaged with, inflicting 1 strain. |
Control | The Force user may make an opposed Discipline vs. Discipline check combined with an Influence power check. If the user spends ◑ and succeeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for one round or five minutes. |
Upgrade | Effect |
---|---|
Basic |
The user may spend ◑ to sense all living things within short range (Including sentient and non-sentient beings).
The user may spend ◑ to sense the current emotional state of one living target with whom he is engaged. |
Upgrade | Effect |
---|---|
Basic | When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend ◑ to gain Successes or Advantage (User's choice) on the check. |