Ray Tuftmor by PsychoPiggy

Species
Human
Career
Sentinel
Specializations
Artisan, Padawan*, Knight*, Soresu Defender, Squadron Leader, Gadgeteer
System
Force and Destiny

4
Threshold 16
Current 3
Threshold 13
Current 6
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
3
5
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) X 1
Cool (Pr) X 0
Coordination (Ag) X 0
Deception (Cun) X 0
Discipline (Will) X 3
Leadership (Pr) X 0
Mechanics (Int) X 2
Medicine (Int) 0
Negotiation (Pr) X 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) X 1
Lightsaber (Int) X 3
Melee (Br) 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 1
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Brass Knuckles
Range
Engaged
Skill
Brawl
Disorient 3
Damage
+1
Critical
4
Ray's Lightsaber MK.3 (Varpeline Crystal)
Range
Engaged
Skill
Lightsaber
Vicious 1, Breach 1, Sunder, Jury Rigged, Tinkerer
Damage
8
Critical
2
Ray's Lightsaber MK.3 (Ilum Crystal)
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Jury Rigged, Tinkerer, Vicious 1
Damage
7
Critical
1
Ray's Lightsaber MK.3 (Dantari Crystal)
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Jury Rigged, Tinkerer
Damage
8
Critical
1
Ray's Lightsaber MK.3 (Stun Blaster)
Range
Short
Skill
Ranged: Light
Stun Damage, Unwieldy 2, Accurate 1
Damage
6
Critical
N/A
Ray's Shotosaber (Corrupted Crystal)
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Vicious 2
Damage
8
Critical
1
Grapnel-Harpoon Launcher
Range
Medium
Skill
Ranged: Light
Ensnare 3
Damage
3
Critical
5

0
665
32
7/16

Weapons & Armor

Brass Knuckles

Heavy Clothing (On BS-9K)

Ray's Lightsaber MK.3 (Stun Blaster Attachment, Cyclical Ignition Pulse)

Ray's Shotosaber (Hilt Masking Kit, Dual-Phase Modification)

Grapnel-Harpoon Launcher

Armored Clothing (Amphibious Modification - Equipped)

Concealing Robes (on BS-9K)

Personal Gear

Holo-Messenger

Backpack

Datapad (On BS-9K)

Utility Belt x2

Dual-Phase Saber Mod (On BS-9K)

Load Bearing Gear

Stimpack

Comlink (Simple) (On BS-9K)

Electrobinos

Assets & Resources

Kyber Collection:

Ilum Crystal (Yellow)
Ilum Crystal (Yellow)
Hulel's Corrupted Crystal (Red)
Varpeline Crystal (Gold)
Dantari Crystal (Pink)

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Mental Tools 1 Force and Destiny, P.93 Always count as having the right tools for the job when performing Mechanics checks.
Defensive Stance 2 Force and Destiny, P.77 Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Defensive Stance.
Parry 3 Force and Destiny, P.77 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in parry.
Soresu Technique 1 Force and Destiny, P.77 When making checks using the Lightsaber skills, the character may use Intellect instead of Brawn.
Grit 1 Age of Rebellion, P.74 Gain +1 strain threshold.
Let's Ride 1 Age of Rebellion, P.74 Once per round, may mount or dismount a vehicle or beast, or enter a cockpit or weapon station on a vehicle, as an incidental.
Defensive Driving 1 Age of Rebellion, P.74 Increase defense of vehicle or starship being piloted by 1 per rank of Defensive Driving.
Intimidating 1 Edge of The Empire, P.60 May suffer a number of strain to downgrade difficulty of Coercion checks by an equal number. Strain suffered this way cannot exceed ranks in Intimidating.
Toughened 2 Edge of The Empire, P.60 Gain +2 wound threshold.
Jury Rigged 1 Edge of The Empire, P.60 Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use.
Reflect 3 Force and Destiny, P.77 When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in reflect.
Fine Tuning 1 Force and Destiny, P.93 Whenever the character repairs system strain on a starship or vehicle, they repair one additional system strain per rank of Fine Tuning.
Solid Repairs 1 Force and Destiny, P.93 When repairing hull trauma on a starship or vehicle, repair one additional hull trauma per rank of Solid Repairs.
Armor Master 1 Edge of The Empire, P.60 When wearing armor, increase total soak value by 1.
Tinkerer 1 Edge of The Empire, P.60 May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once.
Deadly Accuracy (Lightsaber) 1 Edge of The Empire, P.60 When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of a successful attack made with that skill.
Dedication (Intellect) 1 Edge of The Empire, P.60 Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Improved Parry 1 Force and Destiny, P.77 When parrying a hit that generated either a Despair or 3 Threat, may hit attacker once with Lightsaber, Brawl, or Melee Weapon (Dealing base damage) after original attack resolves.
Defensive Circle 1 Force and Destiny, P.77 May take the Defensive Circle action, making a Hard (♢♢♢) Lightsaber (Intellect) check. The character, plus one ally within short range per success, gains X defense until the beginning of your next turn. X equals 1, plus one for every two Advantage.
Supreme Parry 1 Force and Destiny, P.77 If the user did not make a combat check during his previous turn, may suffer 1 strain to use Parry.

Force Powers

Force Rating
1
Power
Move
Description
The force user can move small objects via the power of the Force.

Upgrade Effect
Basic The user may spend ◑ to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Strength (1) Spend ◑ to increase the silhouette able to be targeted equal to Strength-up upgrades purchased.
Magnitude (1) Spend ◑ to increase targets affected equal to Magnitude upgrades purchased.
Range (1) Spend ◑ to increase the power's range by a number of range bands equal to Range upgrades purchased.
Power
Heal/Harm
Description
The Force user bolsters his ally with renewed vigor or saps his foe of vital energy.
Upgrade Effect
Basic Heal (Light side Force user only): Spend ◑ to heal a number of wounds equal to intellect from an engaged living creature (including user).

Harm: Spend ◑ to inflict a number of wounds equal to Intellect (Ignoring soak) on an engaged living target. The user gains 1 conflict.
Control Heal: If no ● generated ◑, target heals strain equal to wounds healed.

Harm: If any ● were used to generate ◑, user heals strain equal to wounds inflicted.
Power
Influence
Description
The Force user may attempt to guide, shape, and even twist the thoughts and feelings of others.
Upgrade Effect
Control The Force user may make an opposed Discipline vs. Discipline check combined with an Influence power check. If the user spends ◑ and succeeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for one round or five minutes.
Basic Special Rule (○/● use): When guiding and shaping thoughts, only ◑ generated from ● may be used to generate negative emotions such as rage, fear, and hatred. Only ◑ generated from ○ may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions, such as confusion, can be generated from ◑ generated from either ○ or ●.

The Force user may spend ◑ to stress the mind of one target he is engaged with, inflicting 1 strain.
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
Upgrade Effect
Basic The user may spend ◑ to sense all living things within short range (Including sentient and non-sentient beings).

The user may spend ◑ to sense the current emotional state of one living target with whom he is engaged.
Power
Enhance
Description
This force power allows the user to fill their body with the power of the living force in order to make super-natural leaps and movements.
Upgrade Effect
Basic When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend ◑ to gain Successes or Advantage (User's choice) on the check.

Background

Date of Birth: 14th of Selona, 65 BBY

Ray Tuftmor was raised as a Jedi for as long as he could remember. During his class' Gathering on Ilum, he was the only youngling to receive a yellow kyber crystal. Following the path of the Sentinel, he was trained under the wing of Jedi Master Khal Bodrian, eventually graduating to the rank of Jedi Knight. After this, he was assigned to Mandalore as a Watchman, and lived a relatively quiet life until an incident with a Dark Jedi. During the duel, the woman's taunting and impending victory made Ray desperate. In that moment, he fully embraced the dark side in order to defeat her. Submitting himself to the judgement of the council, he was exiled to Mandalore to continue his assignment, while also being told that he must find the light again. To avoid putting his friends at risk, Ray cut himself off from the force, only for it to return to him a week before the Rojas incident.

Motivation

As a Jedi Knight, Ray wants to ensure nothing happens on Mandalore without his knowledge. His primary allegiance is to the Jedi Council, who assigned him to Mandalore in the first place. However, given that Watchman are largely given free reign over how they monitor their system, he has joined Blue Hawk, a bounty hunting company, to both make extra credits and bring criminals to justice.

The last few weeks have reminded Ray of why he became a Jedi in the first place, to protect those who cannot protect themselves from the evils of the galaxy.

Morality

Alternative Alignment: Good - Dark
Effect: Enemies gain an additional setback die when attacking allies that are within short range of you. Once per session, you may flip a Destiny Point to intercept damage for an ally after their soak has been calculated.

A Jedi Knight serving the Galactic Republic, Ray believes in the Jedi Order's values of peace, knowledge, discipline, control, and detachment.

He is a very benevolent man, helping others whenever he can. He also, however, will not hesitate to bring wrongdoers to justice. This was his motivation for joining Blue Hawk after his near-death duel with the Dark Jedi.

Despite this, he is fully aware that he is vulnerable to the dark side of the force, and is trying to keep himself in check.

Recently, self doubt has begun to creep in. From fighting off his feelings for a certain white-haired bounty hunter, to living every moment in fear of the darkness within him, confusion fills his mind.

Description

See HeroForge.

Other Notes

Ray's Lightsaber Notes:
HP: 5/6
Mods: Crystal Array (+1 Crystal Upgrade), Stun Blaster Attachment (+Damage Upgrade)
Crystal 1 - Ilum Crystal (Yellow) - +1 Damage Upgrade, +1 Vicious Upgrade, Concussive 1 (Light Side Only, triggers on critical hit)
Crystal 2 - Varpeline Crystal (Gold) - Base
Crystal 3 - Dantari Crystal (Pink) - +1 Damage Upgrade

Ray's Shotosaber Notes:
HP: 3/3
Mods: Dual-Phase Modification, Hilt Masking Kit (+1 Auto-Failure to Identify Upgrade)
Crystal - Corrupted Ilum Crystal (Red) - +1 Damage Upgrade x2, -1 Critical Rating Upgrade

Unused Crystals
Crystal - Ilum Crystal (Yellow) - Base


Armor Notes:
Armored Clothing (Amphibious Modification, x2 +2 Hours of Life Support upgrade - Total 9 hours of life support)

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