Rakkar by Vykax

Species
Killik
Career
Diplomat
Specializations
Ambassador
System
Edge of the Empire

4
Threshold 12
Current 0
Threshold 10
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
2
3
2
1
5

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 4
Coercion (Will) 1
Computers (Int) 0
Cool (Pr) 1
Coordination (Ag) 0
Deception (Cun) X 0
Discipline (Will) X 5
Leadership (Pr) X 5
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 5
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 3
Stealth (Ag) 0
Streetwise (Cun) 4
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 2
Knowledge: Outer Rim (Int) X 5
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Czzrka Stun Baton
Range
Engaged
Skill
Melee
Cumbersome 2, Disorient 2, Stun 3
Damage
+2
Critical
4

31
521
4000
3

Weapons & Armor

Armored Robes

Personal Gear

Assets & Resources

Nobody's Fool -
If someone tries to use Charm, Coercion or Deception on you, they increase their difficulty by 1 degree.

Nerves of Steel -
May spend destiny Point to ignore a Critical Injury's effects on Presence or Willpower checks until end of fight.

Inspiring Rhetoric - Give a speech,
Then, roll a Leadership check w/ 2 purples;

Each [success] heals 1 strain on an ally in CLOSE range.
Each [advantage] to heal 1 more strain on someone already healed.
May spend 1 Destiny Point to heal Strain equal to Presence value

Success-A little explosion
Advantage=That weird horseshoe thing

Natural Charm -
Once per game, re-roll 1 Charm or Deception check.

Critical Injuries & Conditions

Background

Motivation

Obligations

Description

Other Notes

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