Dr. Zalomon Rand by Soulhakr

Species
Human
Career
Consular
Specializations
Healer, Nimian Disciple, Sage
System
Force and Destiny

5
Threshold 16
Current 7
Threshold 16
Current 2
Ranged 1
Melee 1

Placeholder Image

Characteristics

3
3
3
2
4
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) 1
Charm (Pr) X 1
Coercion (Will) 1
Computers (Int) 1
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 4
Leadership (Pr) X 1
Mechanics (Int) 1
Medicine (Int) X 3
Negotiation (Pr) X 2
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 1
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) 1
Brawl (Br) 0
Gunnery (Ag) 1
Lightsaber (Will) X 2
Melee (Br) 0
Ranged: Light (Ag) 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 1

Attacks

Heavy Blaster
Range
Medium
Skill
Ranged: Light
Stun
Damage
7
Critical
3
Lightsaber: Basic (Blue-Green Blade, Methite crystal)
Range
Engaged
Skill
Lightsaber
Breach 1; Sunder
Damage
10
Critical
1
Stun Grenade
Range
Short
Skill
Ranged: Light
Stun; Blast 8
Damage
8
Critical
2
Frag Grenade
Range
Short
Skill
Ranged: Light
Blast 8
Damage
6
Critical
2

50
975
87
10 / 13

Weapons & Armor

Heavy Blaster (Hard Points 3; Encumbrance 2)
Lightsaber (Encumbrance 2)
Stun Grenade (x2) (Encumbrance 1)
Frag Grenade (x2) (Encumbrance 1)
Heavy Clothing (+1 Soak, Encumbrance 1)
Concealing Robes (+1 Soak, adds black die to checks to notice wearer, Encumbrance 1)
Armored Robes (+2 Soak, +1 Defense, Encumbrance 5)

Personal Gear

Med Pack (2 Enc)
Utility Belt (+1 Enc)
Backpack (+4 Enc)
Data Pad
Comms Unit
Assorted containers of Alcohol

Assets & Resources

Credits: 87
Contacts: 2
- SKR-Vx "Eskar Vox" (Bartender, Fixer)
Emancipated Droid who worked for "Big Toe" in "The Pharmacy" (Underworld Bar)
- Tisken Iliri (Underworld Boss, deceased)
Human

Critical Injuries & Conditions

Hamstrung (average)

Talents

Name Rank Book & Page Description
Healer: Physician x3 F&D p42 When making a Medicine check to help a character heal wounds, the target heals 1 addn'l strain per rank.
Healer: Surgeon x2 F&D p42 When making a Medicine check to help a character heal wounds, the target heals 1 addn'l wound per rank.
Healer: Healing Trance x2 F&D p212 Commit 1 Force die. For every full 24 hours 1 Force die remains committed, heal 1 wound per rank.
Nimian Disc.: Nobody's Fool F&D p43 May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank.
Nimian Disc.: Nimian Technique F&D p44 When making a check using the Lightsaber skill, the character may use Willpower instead of Brawn.
Nimian Disc.: Parry x3 F&D p44 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry
Nimian Disc.: Reflect x3 F&D p44 When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Healer/Nimian Disc.: Grit x3 F&D p44 Gain +1 Strain Threshhold
Nimian Disc.: Defensive Training x3 F&D p44 When wielding a lightsaber, melee weapon, or brawling weapon, the weapon gains Defensive X, where X = ranks in this Talent.
Healer: Rapid Recovery x2 F&D p43 When healing strain after an encounter, heal 1 additional strain per rank of this Talent.
Nimian Disc.: Toughened x2 F&D p44 Gain +2 wound threshold
Nimian Disc.: Sum Djem F&D p44 May spend Triumph or 2 Advantage with successful Lightsaber check to disarm opponent
Nimian Disc.: Dedication (Brawn) F&D p44 Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Nimian Disc.: Center of Being F&D p44 Make a Center of Being maneuver. Until the end of next turn, attacks against the character increase their crit rating by 1 per rank of Center of Being.
Nimian Disc.: Improved Center of Being F&D p44 Make Center of Being maneuver as an incidental.
Healer/Nimian Disc.: Force Rating x2 F&D p44 Gain +1 Force Rating
Healer: Dedication (Willpower) F&D p43 Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Healer: Natural Doctor F&D p43 Once per session, may re-roll any 1 Medicine check
Sage: Kill With Kindness F&D p45 Remove 1 black die per rank of Kill with Kindness from all Charm and Leadership checks.

Force Powers

Force Rating
3
Power
Seek
Description
The Force user allows the will of the Force to lead the way to something lost or forgotten.
Upgrade Effect
Basic The user may spend 1 Force pt and succeed at a 2 purple die Vigilance check (or opposed Vigilance vs. Discipline check) to see through illusions.
Basic The user may spend 2 Force pts to gain insight into the general location or direction of a person or object that he knows about, regardless of current distance.
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
Upgrade Effect
Basic The user may spend 1 Force pt to sense the current emotional state of one living target with whom he is engaged.
Control Ongoing Effect: Commit 1 Force die. Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once.
Basic The user may spend 1 Force pt to sense all living things within short rang (including sentient and non-sentient beings.)
Power
Heal
Description
The Force user bolsters his ally with renewed vigor or saps his foe of vital energy.
Upgrade Effect
Magnitude Spend two Force points to affect 1 additional target within range per rank of Magnitude purchased.
Basic Heal (light side Force user only): Spend 1 Force pt to heal a number of wounds equal to Intellect from an engaged living target.
Basic Harm: Spend 1 Force pt to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 Conflict.
Power
Move
Description
Many Force users develop the ability to shift objects without physically handling them, moving matter with the power of the mind.
Upgrade Effect
Magnitude Spend 1 Force pt to increase targets affected equal to Magnitude upgrades purchased.
Basic The user may spend 1 Force pt to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Control The Force user can hurl objects to damage targets by making a ranged combat check combined with a Move power check dealing damage equal to 10 times silhouette.
Range x2 Spend 1 Force pt to increase power's range by a number of range bands equal to Range upgrades purchased.
Strength Spend 1 Force pt to increase silhouette able to be targeted equal to Strength upgrades purchased.
Power
Enhance
Description
Enhance allows Force users to perform athletic feats beyond the original scope of their natural abilities.
Upgrade Effect
Basic When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend 1 Force pt to gain 1 Success or 1 Advantage (user’s choice) on the check.
Power
Misdirect
Description
The Force user creates illusions to fool those around him.
Upgrade Effect
Basic The user may spend 1 Force point to make a target at up to short range unable to perceive a chosen person or object of silhouette 1 or similar. Until the beginning of the user’s next turn, the target cannot see or sense the hidden person or object.
Power
Protect/Unleash
Description
The Force user guides the flow of energy, protecting himself and others or unleashing blasts of power upon his foes
Upgrade Effect
Basic Unleash: The user makes an Unleash power check as a ranged attack and rolls an Average Discipline check for difficulty. If check succeeds and spends 2 force points the attack hits. It has range of short, a base damage equal to Willpower, and critical rating of 4. The user gains 1 conflict.
Basic Protect: The user makes a Protect power check and rolls an Average Discipline check as part of the pool. Spend 2 force points to reduce damage from an energy-based weapon that hits himself or an engaged character by amount equal to Willpower plus 1 per success. Dark side force users may only protect themselves

Background

Two triumphs out of five for quitting drinking.

Motivation

Morality

73

Description

5'9", thin, gaunt, with a 5-o'clock shadow.
Pearl-handled light saber with a methite (blue-green) crystal

Other Notes

Party: Raven Squadron
- Raven Leader: Admiral Jakata Turbo ((Jason Nettum)) Falleen Pilot, Recruiter for the Rebellion, last surviving member of Rebellion leadership
- Raven One: Meeran Del ((Bradley Waddell)) Nautolan Engineer, Captain of the Heavens-to-Bettsy, a YT-1300 light Corellian Freighter used as the party's primary means of transportation
- Raven Three: Sa-ish-ho ((Nick Lazzaro)) Chiss Merc
- Raven Two: Gabrielle Ryloth ((Jynell Greenfield)) Twi'lek Bureaucrat and Jedi Guardian aspirant
- Raven Four: Thom Gleason ((Martin Karol)) Human Jedi Sentinel
- ST-3V "Steve", Super Tactical Droid
- DX-88 "Dex", Astromech Droid
- Raven Zero: Dr. Zalomon Rand ((Dave Edwards)) former street doc, drunkard, and Human Jedi Consular aspirant
- Medic-Aid 1039 Droid (on the corvette)
- Grommet, Human space pirate stowaway
- B-007s "Boots", reprogrammed Imperial Mouse Droid
- Meeran's Sister: Orion Del, Nautolan Jedi Guardian aspirant
- Sa-ish-ho's Sister: Sa-lit-ho, Chiss Cyborg, former slave
- Orion's mate: Murt, Merc company leader
- Jood: Captain of the Diamond, a Corellian Corvette


has learned the rote procedure to free a sentient from a "heart-of-darkness" extraction tank safely.

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