Force and Destiny
| Threshold | 16 |
| Current | 7 |
| Threshold | 16 |
| Current | 2 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | X | 1 | ||
| Athletics (Br) | 1 | |||
| Charm (Pr) | X | 1 | ||
| Coercion (Will) | 1 | |||
| Computers (Int) | 1 | |||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 4 | ||
| Leadership (Pr) | X | 1 | ||
| Mechanics (Int) | 1 | |||
| Medicine (Int) | X | 3 | ||
| Negotiation (Pr) | X | 2 | ||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 1 | |||
| Streetwise (Cun) | X | 1 | ||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 1 | |||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 1 | |||
| Lightsaber (Will) | X | 2 | ||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 1 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | X | 1 | ||
| Knowledge: Lore (Int) | X | 1 | ||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | X | 1 | ||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | X | 1 |
| Heavy Blaster |
RangeMedium |
SkillRanged: Light |
|
| Stun |
Damage7 |
Critical3 |
|
| Lightsaber: Basic (Blue-Green Blade, Methite crystal) |
RangeEngaged |
SkillLightsaber |
|
| Breach 1; Sunder |
Damage10 |
Critical1 |
|
| Stun Grenade |
RangeShort |
SkillRanged: Light |
|
| Stun; Blast 8 |
Damage8 |
Critical2 |
|
| Frag Grenade |
RangeShort |
SkillRanged: Light |
|
| Blast 8 |
Damage6 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Healer: Physician x3 | F&D p42 | When making a Medicine check to help a character heal wounds, the target heals 1 addn'l strain per rank. | |
| Healer: Surgeon x2 | F&D p42 | When making a Medicine check to help a character heal wounds, the target heals 1 addn'l wound per rank. | |
| Healer: Healing Trance x2 | F&D p212 | Commit 1 Force die. For every full 24 hours 1 Force die remains committed, heal 1 wound per rank. | |
| Nimian Disc.: Nobody's Fool | F&D p43 | May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank. | |
| Nimian Disc.: Nimian Technique | F&D p44 | When making a check using the Lightsaber skill, the character may use Willpower instead of Brawn. | |
| Nimian Disc.: Parry x3 | F&D p44 | When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry | |
| Nimian Disc.: Reflect x3 | F&D p44 | When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect. | |
| Healer/Nimian Disc.: Grit x3 | F&D p44 | Gain +1 Strain Threshhold | |
| Nimian Disc.: Defensive Training x3 | F&D p44 | When wielding a lightsaber, melee weapon, or brawling weapon, the weapon gains Defensive X, where X = ranks in this Talent. | |
| Healer: Rapid Recovery x2 | F&D p43 | When healing strain after an encounter, heal 1 additional strain per rank of this Talent. | |
| Nimian Disc.: Toughened x2 | F&D p44 | Gain +2 wound threshold | |
| Nimian Disc.: Sum Djem | F&D p44 | May spend Triumph or 2 Advantage with successful Lightsaber check to disarm opponent | |
| Nimian Disc.: Dedication (Brawn) | F&D p44 | Gain +1 to a single characteristic. This cannot bring a characteristic above 6. | |
| Nimian Disc.: Center of Being | F&D p44 | Make a Center of Being maneuver. Until the end of next turn, attacks against the character increase their crit rating by 1 per rank of Center of Being. | |
| Nimian Disc.: Improved Center of Being | F&D p44 | Make Center of Being maneuver as an incidental. | |
| Healer/Nimian Disc.: Force Rating x2 | F&D p44 | Gain +1 Force Rating | |
| Healer: Dedication (Willpower) | F&D p43 | Gain +1 to a single characteristic. This cannot bring a characteristic above 6. | |
| Healer: Natural Doctor | F&D p43 | Once per session, may re-roll any 1 Medicine check | |
| Sage: Kill With Kindness | F&D p45 | Remove 1 black die per rank of Kill with Kindness from all Charm and Leadership checks. |
| Upgrade | Effect |
|---|---|
| Basic | The user may spend 1 Force pt and succeed at a 2 purple die Vigilance check (or opposed Vigilance vs. Discipline check) to see through illusions. |
| Basic | The user may spend 2 Force pts to gain insight into the general location or direction of a person or object that he knows about, regardless of current distance. |
| Upgrade | Effect |
|---|---|
| Basic | The user may spend 1 Force pt to sense the current emotional state of one living target with whom he is engaged. |
| Control | Ongoing Effect: Commit 1 Force die. Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once. |
| Basic | The user may spend 1 Force pt to sense all living things within short rang (including sentient and non-sentient beings.) |
| Upgrade | Effect |
|---|---|
| Magnitude | Spend two Force points to affect 1 additional target within range per rank of Magnitude purchased. |
| Basic | Heal (light side Force user only): Spend 1 Force pt to heal a number of wounds equal to Intellect from an engaged living target. |
| Basic | Harm: Spend 1 Force pt to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 Conflict. |
| Upgrade | Effect |
|---|---|
| Magnitude | Spend 1 Force pt to increase targets affected equal to Magnitude upgrades purchased. |
| Basic | The user may spend 1 Force pt to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range. |
| Control | The Force user can hurl objects to damage targets by making a ranged combat check combined with a Move power check dealing damage equal to 10 times silhouette. |
| Range x2 | Spend 1 Force pt to increase power's range by a number of range bands equal to Range upgrades purchased. |
| Strength | Spend 1 Force pt to increase silhouette able to be targeted equal to Strength upgrades purchased. |
| Upgrade | Effect |
|---|---|
| Basic | When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend 1 Force pt to gain 1 Success or 1 Advantage (user’s choice) on the check. |
| Upgrade | Effect |
|---|---|
| Basic | The user may spend 1 Force point to make a target at up to short range unable to perceive a chosen person or object of silhouette 1 or similar. Until the beginning of the user’s next turn, the target cannot see or sense the hidden person or object. |
| Upgrade | Effect |
|---|---|
| Basic | Unleash: The user makes an Unleash power check as a ranged attack and rolls an Average Discipline check for difficulty. If check succeeds and spends 2 force points the attack hits. It has range of short, a base damage equal to Willpower, and critical rating of 4. The user gains 1 conflict. |
| Basic | Protect: The user makes a Protect power check and rolls an Average Discipline check as part of the pool. Spend 2 force points to reduce damage from an energy-based weapon that hits himself or an engaged character by amount equal to Willpower plus 1 per success. Dark side force users may only protect themselves |