Atton Vendeer by wormholextreme

Species
Human
Career
Diplomat
Specializations
Analyst, Recruit, Sleeper Agent
System
Age of Rebellion

4
Threshold 18
Current 0
Threshold 14
Current 0
Ranged 1
Melee 1

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Characteristics

2
3
5
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) X 1
Coercion (Will) 0
Computers (Int) X 4
Cool (Pr) 1
Coordination (Ag) 0
Deception (Cun) X 2
Discipline (Will) X 0
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 2
Perception (Cun) X 3
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 1
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) X 3
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) X 2
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 3
Knowledge: Xenology (Int) X 0

Attacks

Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Stun setting
Damage
9
Critical
3
Vibroblade
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1
Damage
3
Critical
2

135
840

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Second Wind 2 Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind.
Knowledge Specialization: Warfare 3 When acquired, choose 1 Knowledge skill. When making that skill check, may spend Triumph result to gain additional successes equal to ranks in Knowledge Specialization.
Stroke of Genius 1 Once per session, make one skill check using Intellect rather than the characteristic linked to that skill.
Natural Programmer 1 Once per session, may re-roll any 1 Computers or Astrogation check.
Know-it-All 1 Once per session, perfectly recall an important fact previously learned as if a Destiny Point had been spent.
Valuable Facts 1 Once per encounter perform a Valuable Facts action: make an Average Knowledge check. if successful, add a Triumph to one ally’s skill check during the encounter.
Researcher 2 Removes a black die per rank of Researcher from all Knowledge checks. Researching a subject takes half the time.
Improved Researcher 1 On a successful Knowledge check, character and allies gain automatic Advantage per rank of Researcher on checks to act on those facts until the end of his next turn.
Basic Training 1 Brawl and Ranged (Light) become career skills.
Tactical Combat Training 1 Melee and Ranged (Heavy) become career skills.
Outdoorsman 1 Remove a black die per rank of Outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel time by half.
Well-Traveled 1 Knowledge (Core Worlds) and Knowledge (Outer Rim) become career skills.
Toughened 3 Gain +2 wound threshold.
Grit 2 Gain +1 strain threshold.
Enduring 1 Gain +1 soak value.
Dedication 1 Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Codebreaker 3 Remove a black die per rank in Codebreaker from checks to break codes or decrypt communications. Decrease difficulty of checks to break codes or decrypt communications by 1.

Background

Motivation

Duties

Description

Other Notes

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