Desert Dwellers |
1 |
F&D, 62 |
When making skill checks, Twi'leks may remove setback dice added by arid or hot conditions. |
Parry |
3 |
F&D, 139 |
When hit with a Melee attack, suffer 3 Strain to reduce damage by 2 + (Ranks in Parry). |
Toughened |
1 |
F&D, 153 |
Gain +2 Wound Threshold |
Resist Disarm |
1 |
F&D, 82 |
Suffer 2 Strain to avoid being disarmed or have weapon damaged or destroy. |
Makashi Technique |
1 |
F&D, 82 |
When making a check using the Lightsaber skill, the character may use Presence instead of Brawn |
Duelist's Training |
1 |
F&D, 82 |
Add Boost die to Melee and Lightsaber checks when engaged with only one opponent. |
Quickdraw |
1 |
F&D, 149 |
Once per round, draw or unholster a weapon or access an item as an Incidental. |
Forsee Basic Power |
1 |
F&D, 290 |
The Force user can feel the Force flowing around everything, seeing what is and what will be. The user may spend Force to gain vague hints of events to come, up to a day into his own, personal future. |
Sense Basic Power |
1 |
F&D, 304 |
The Force user can sense the Force interacting with the world around him. The user may spend Force dice to sense all living things within short range, or to sense the current emotional state of one living target with whom he is engaged. |
Heal/Harm Basic Power |
1 |
F&D, 292 |
Spend a Force die to heal a number of wounds equal to Intellect from an engaged living target, or spend one die to inflict a number of wounds equal to Intellect on an engaged living target (User gains one Conflict). |
Reflect |
1 |
Rise of the Separatists, 27 |
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect. |
Well Rounded |
1 |
Rise of the Separatists, 27 |
Choose any 2 skills. They permanently become career skills. |