Disma Lachrima Saudade by AbigailH333

Species
Twi'lek
Career
Jedi
Specializations
Padawan, Makashi Duelist
System
Force and Destiny

2
Threshold 13
Current 0
Threshold 13
Current 13
Ranged 0
Melee 0

Characteristics

1
2
3
2
2
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) X 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) X 1
Deception (Cun) X 1
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) X 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 2
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Pr) X 2
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lightsaber
Range
Engaged
Skill
Lightsaber
Reach 1, Sunder
Damage
6
Critical
2
Dc-15 Rifle
Range
Long
Skill
Ranged: Heavy
Pierce 1, Stun
Damage
10
Critical
3

5
270
539

Weapons & Armor

Lightsaber: Encumbrance 1, 5 (Crystal takes 2) Hard Points (for modification)

Heavy Clothes (50 Credits)

Personal Gear

Physician's Toolkit (2 Encumbrance, no penalties to Med. checks, Boost die to Med. checks, free advantage on Med. checks)

Sabaac Deck (25 Credits)

Datapad (75 Credits, 1 Encumbrance)

Assets & Resources

2 Stimpacks (25 Credits each)

11 Field Rations (5 Credits, 1.9 Enc.)

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Desert Dwellers 1 F&D, 62 When making skill checks, Twi'leks may remove setback dice added by arid or hot conditions.
Parry 3 F&D, 139 When hit with a Melee attack, suffer 3 Strain to reduce damage by 2 + (Ranks in Parry).
Toughened 1 F&D, 153 Gain +2 Wound Threshold
Resist Disarm 1 F&D, 82 Suffer 2 Strain to avoid being disarmed or have weapon damaged or destroy.
Makashi Technique 1 F&D, 82 When making a check using the Lightsaber skill, the character may use Presence instead of Brawn
Duelist's Training 1 F&D, 82 Add Boost die to Melee and Lightsaber checks when engaged with only one opponent.
Quickdraw 1 F&D, 149 Once per round, draw or unholster a weapon or access an item as an Incidental.
Forsee Basic Power 1 F&D, 290 The Force user can feel the Force flowing around everything, seeing what is and what will be. The user may spend Force to gain vague hints of events to come, up to a day into his own, personal future.
Sense Basic Power 1 F&D, 304 The Force user can sense the Force interacting with the world around him. The user may spend Force dice to sense all living things within short range, or to sense the current emotional state of one living target with whom he is engaged.
Heal/Harm Basic Power 1 F&D, 292 Spend a Force die to heal a number of wounds equal to Intellect from an engaged living target, or spend one die to inflict a number of wounds equal to Intellect on an engaged living target (User gains one Conflict).
Reflect 1 Rise of the Separatists, 27 When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Well Rounded 1 Rise of the Separatists, 27 Choose any 2 skills. They permanently become career skills.

Background

Motivation

Cause: Help the Helpless, Knowledge

Morality

Curiosity, Obsession (Weakness)

Morality: 78

Conflict: 2

Description

Other Notes

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