Career
Colonist, Guardian
Specializations
Politico, Warden, Force Adherent
System
Force and Destiny
Characteristics
Skills
Skill |
Career? |
Rank |
Roll |
Adj. |
Astrogation (Int) |
X |
0 |
|
|
Athletics (Br) |
|
0 |
|
+ Force Die |
Charm (Pr) |
X |
2 |
|
|
Coercion (Will) |
X |
3 |
|
|
Computers (Int) |
|
0 |
|
|
Cool (Pr) |
X |
2 |
|
|
Coordination (Ag) |
|
2 |
|
+ Force Die |
Deception (Cun) |
|
0 |
|
|
Discipline (Will) |
X |
3 |
|
|
Leadership (Pr) |
X |
4 |
|
|
Mechanics (Int) |
|
0 |
|
|
Medicine (Int) |
|
0 |
|
|
Negotiation (Pr) |
X |
2 |
|
|
Perception (Cun) |
|
2 |
|
+ Force + Boost |
Piloting: Planetary (Ag) |
|
0 |
|
+ Force Die |
Piloting: Space (Ag) |
|
0 |
|
+ Force Die |
Resilience (Br) |
|
0 |
|
+ Force Die |
Skulduggery (Cun) |
|
0 |
|
|
Stealth (Ag) |
|
0 |
|
|
Streetwise (Cun) |
|
0 |
|
|
Survival (Cun) |
|
0 |
|
|
Vigilance (Will) |
X |
2 |
|
+ Force Die |
Brawl (Br) |
X |
0 |
|
+ Force Die |
Gunnery (Ag) |
|
0 |
|
|
Lightsaber (Br) |
|
0 |
|
|
Melee (Br) |
X |
2 |
|
|
Ranged: Light (Ag) |
|
0 |
|
|
Ranged: Heavy (Ag) |
|
0 |
|
|
Knowledge: Core Worlds (Int) |
|
0 |
|
|
Knowledge: Education (Int) |
X |
2 |
|
|
Knowledge: Lore (Int) |
X |
4 |
|
|
Knowledge: Outer Rim (Int) |
|
0 |
|
|
Knowledge: Underworld (Int) |
X |
0 |
|
|
Knowledge: Warfare (Int) |
|
0 |
|
|
Knowledge: Xenology (Int) |
|
0 |
|
|
Attacks
Cane |
Range
Engaged |
Skill
Melee |
|
Defensive 1
|
Damage
Brawn + 2 |
Critical
3 |
Sword Cane |
Range
Engaged |
Skill
Melee |
|
Pierce 2, Defensive 1, Cortosis
|
Damage
Brawn + 2 |
Critical
2 |
Weapons & Armor
Formal Tunic with Heavy Robes (0 Soak, 1 Def)
Short-Range Comm
Assets & Resources
Navitas Network
Local Connections and Reputation
Critical Injuries & Conditions
Talents
Name |
Rank |
Book & Page |
Description |
Adversary |
2 |
|
Upgrade Incoming attacks twice |
Improved Scathing Tirade (Action) |
|
|
Average Coercion: Success = # of enemies take 1 strain... |
Improved Scathing Tirade cont. |
|
|
Advantage adds strain to one target. All targets get 1 setback die. |
Improved Inspiring Rhetoric (Action) |
|
|
Average Leadership: Success = # of allies recover 1 strain... |
Improved Inspiring Rhetoric cont. |
|
|
Advantage removes strain from one target. All targets get 1 boost die. |
Sixth Sense/Superior Reflexes |
1 |
|
+1 to Range and Melee Defense |
Baleful Gaze |
3 |
|
Spend Destiny Token: Upgrade incoming attack difficulty = Corercion |
No Escpae |
|
|
2 Advantage on Coercion/2 Threat on enemy Discipline = no free maneuver |
Force of Will |
1 |
|
Once per session: Use Willpower instead of regular characteristic |
Force Powers
Power
Enhance
Description
Roll force die as part of Athletics, Brawl, Resilience, Coordination, & Piloting checks.
Upgrade |
Effect |
Control: Agility |
Commit 1: Increase Brawn rating by 1 |
Control: Brawn |
Commit 1: Increase Brawn rating by 1 |
Power
Farsight
Description
Roll power check. One pip allows user to see as if it's daytime up to medium range for one minute.
Upgrade |
Effect |
Duration 2 |
One pip: Add 2 minutes to duration |
Control: Skill Checks |
Add force dice to Perception & Vigilance checks. |
Range 1 |
One pip: Increase range by one band |
Control: 360 Degrees |
Two pips: Can see in every direction simultaneously. |
Power
Sense
Description
Spend one pip to: sense all living things within short range OR
sense the current emotional state of one living target with whom he is engaged.
Upgrade |
Effect |
Control: Defend/Attack |
Commit 1 per effect: Upgrade first outgoing and incoming attack per round once |
Strength |
Upgrade attacks/defenses twice instead of once |
Duration |
Each effect applies to the first TWO attacks each round (instead of just the first) |
Other Notes
Dedication, Grit & Toughened are already added to totals.