Career
Colonist, Guardian
Specializations
Politico, Warden, Force Adherent
System

Force and Destiny
Characteristics
Skills

| Skill |
Career? |
Rank |
Roll |
Adj. |
| Astrogation (Int) |
X |
0 |
|
|
| Athletics (Br) |
|
0 |
|
+ Force Die |
| Charm (Pr) |
X |
2 |
|
|
| Coercion (Will) |
X |
3 |
|
|
| Computers (Int) |
|
0 |
|
|
| Cool (Pr) |
X |
2 |
|
|
| Coordination (Ag) |
|
2 |
|
+ Force Die |
| Deception (Cun) |
|
0 |
|
|
| Discipline (Will) |
X |
3 |
|
|
| Leadership (Pr) |
X |
4 |
|
|
| Mechanics (Int) |
|
0 |
|
|
| Medicine (Int) |
|
0 |
|
|
| Negotiation (Pr) |
X |
2 |
|
|
| Perception (Cun) |
|
2 |
|
+ Force + Boost |
| Piloting: Planetary (Ag) |
|
0 |
|
+ Force Die |
| Piloting: Space (Ag) |
|
0 |
|
+ Force Die |
| Resilience (Br) |
|
0 |
|
+ Force Die |
| Skulduggery (Cun) |
|
0 |
|
|
| Stealth (Ag) |
|
0 |
|
|
| Streetwise (Cun) |
|
0 |
|
|
| Survival (Cun) |
|
0 |
|
|
| Vigilance (Will) |
X |
2 |
|
+ Force Die |
| Brawl (Br) |
X |
0 |
|
+ Force Die |
| Gunnery (Ag) |
|
0 |
|
|
| Lightsaber (Br) |
|
0 |
|
|
| Melee (Br) |
X |
2 |
|
|
| Ranged: Light (Ag) |
|
0 |
|
|
| Ranged: Heavy (Ag) |
|
0 |
|
|
| Knowledge: Core Worlds (Int) |
|
0 |
|
|
| Knowledge: Education (Int) |
X |
2 |
|
|
| Knowledge: Lore (Int) |
X |
4 |
|
|
| Knowledge: Outer Rim (Int) |
|
0 |
|
|
| Knowledge: Underworld (Int) |
X |
0 |
|
|
| Knowledge: Warfare (Int) |
|
0 |
|
|
| Knowledge: Xenology (Int) |
|
0 |
|
|
Attacks
|
Cane |
Range
Engaged |
Skill
Melee |
|
|
Defensive 1
|
Damage
Brawn + 2 |
Critical
3 |
|
Sword Cane |
Range
Engaged |
Skill
Melee |
|
|
Pierce 2, Defensive 1, Cortosis
|
Damage
Brawn + 2 |
Critical
2 |
Weapons & Armor
Formal Tunic with Heavy Robes (0 Soak, 1 Def)
Short-Range Comm
Assets & Resources
Navitas Network
Local Connections and Reputation
Critical Injuries & Conditions
Talents
| Name |
Rank |
Book & Page |
Description |
|
Adversary |
2 |
|
Upgrade Incoming attacks twice |
|
Improved Scathing Tirade (Action) |
|
|
Average Coercion: Success = # of enemies take 1 strain... |
|
Improved Scathing Tirade cont. |
|
|
Advantage adds strain to one target. All targets get 1 setback die. |
|
Improved Inspiring Rhetoric (Action) |
|
|
Average Leadership: Success = # of allies recover 1 strain... |
|
Improved Inspiring Rhetoric cont. |
|
|
Advantage removes strain from one target. All targets get 1 boost die. |
|
Sixth Sense/Superior Reflexes |
1 |
|
+1 to Range and Melee Defense |
|
Baleful Gaze |
3 |
|
Spend Destiny Token: Upgrade incoming attack difficulty = Corercion |
|
No Escpae |
|
|
2 Advantage on Coercion/2 Threat on enemy Discipline = no free maneuver |
|
Force of Will |
1 |
|
Once per session: Use Willpower instead of regular characteristic |
Force Powers
Power
Enhance
Description
Roll force die as part of Athletics, Brawl, Resilience, Coordination, & Piloting checks.
| Upgrade |
Effect |
|
Control: Agility |
Commit 1: Increase Brawn rating by 1 |
|
Control: Brawn |
Commit 1: Increase Brawn rating by 1 |
Power
Farsight
Description
Roll power check. One pip allows user to see as if it's daytime up to medium range for one minute.
| Upgrade |
Effect |
|
Duration 2 |
One pip: Add 2 minutes to duration |
|
Control: Skill Checks |
Add force dice to Perception & Vigilance checks. |
|
Range 1 |
One pip: Increase range by one band |
|
Control: 360 Degrees |
Two pips: Can see in every direction simultaneously. |
Power
Sense
Description
Spend one pip to: sense all living things within short range OR
sense the current emotional state of one living target with whom he is engaged.
| Upgrade |
Effect |
|
Control: Defend/Attack |
Commit 1 per effect: Upgrade first outgoing and incoming attack per round once |
|
Strength |
Upgrade attacks/defenses twice instead of once |
|
Duration |
Each effect applies to the first TWO attacks each round (instead of just the first) |
Other Notes
Dedication, Grit & Toughened are already added to totals.