Zalvi Andranda by aphorisnt

Species
Arkanian (Off-Shoot)
Career
Seeker
Specializations
Navigator
System
Edge of the Empire

4
Threshold 12
Current 12
Threshold 13
Current 11
Ranged 0
Melee 0

Characteristics

2
3
3
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) X 3 +1 boost; Remove 2 setback dice from checks due to darkness
Piloting: Planetary (Ag) X 2
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 2 +1 with BlasTech M-300
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 1

Attacks

BlasTech M-300 Hunting Blaster
Range
Extreme
Skill
Ranged: Heavy
Accurate 1, Cumbersome 2, Pierce 2, Stun Damage; Integral Attachments: sling, optical sight; Reduce combat check Diff by 1 at long or extreme range
Damage
8
Critical
3
Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun setting, Out of Ammo 3 Threat
Damage
7
Critical
3
Z-6 Rotary Blaster Cannon
Range
Long
Skill
Ranged: Heavy
Autofire (only), Cumbersome 3, Prepare 1
Damage
12
Critical
4
Light Repeating Blaster
Range
Long
Skill
Ranged: Heavy
Autofire, Pierce 1
Damage
11
Critical
3
E-11 Sniper Rifle
Range
Extreme
Skill
Ranged: Heavy
Accurate 1
Damage
Critical

55
85
510
3/16

Weapons & Armor

*BlasTech M-300 Hunting Blaster (4)

*Creshaldyne Survivalist Armour (3)
(2 HP, +1 encum)

*Magnaboots
(can only move one range band when engaging magnets)

Heavy Blaster Pistol (2)

=2

Personal Gear

Backpack (-4)
Utility Belt (-2)
Military Belt Pouch (-1)
Commlink (0)
Syntherope (1)
Climbing Gear (2)
Electrobinoculars (1)
Extra Reload (1)
Stimpack x6 (0)
JT-12C Jet Pack**

=1

**Silhouette 1, Speed 2, Handling 0, 5 Sys Strain

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Arkanian 1 Remove 2 setback dice from checks due to darkness
Expert Tracker 1 Remove 1 setback per rank of Expert Tracker to find tracks or track targets. Decrease time to track a target by half.
Shortcut 1 During a chase, add 1 boost per rank in Shortcut to any checks made to catch or escape an opponent.
Improved Shortcut 1 When engaging in a chase or race, may suffer 2 strain to add successes equal to ranks in Shortcut to the check.
Studious Plotting 1 When making a Streetwise or Survival skill check to navigate on a world, the character may use Intellect instead of Cunning.
Grit 1 Gain +1 strain threshold
Planet Mapper 1 Remove 1 setback per rank of Planet Mapper from Streetwise or Survival checks used for navigation on a world. Such checks also take half normal time.
Uncany Senses 1 Add 1 boost per rank of Uncanny Senses to all Perception checks.
Force Rating 1 Gain +1 Force Rating

Force Powers

Force Rating
2
Power
Move
Description
The Force user can move small objects via the power of the Force.

The user may spend 1 Light Side pip to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade Effect
Range Spend Light Side pip to increase power’s range by a number of range bands equal to range upgrades purchased.
Strength Spend 1 Light Side pip to increase silhouette able to be targeted equal to strength upgrades purchased.
Power
Far Sight
Description
The Force user expands normal visual senses through a connection to the Force.
The user may spend 1 pip to ignore the effects of darkness or blindness and see normally at up to medium range for the remainder of the round (or one minute)
Upgrade Effect
Control Spend 1 Force pip to see through a single object at medium range as though it were transparent.
Control When making a Vigilance or Perception check, make a Farsight power check as part of the pool and spend one Force pip to add one success or advantage one the check.
Control Spend 1 force pip to make out fine details on a single object within medium range.
Power
Seek
Description
The Force user allows the will of the Force to lead the way to something lost or forgotten. The user may spend 2 pips to gain insight into the general location or direction of a person or object that he knows about, regardless of current distance. The user may spend 1 pip and succeed at an Average (2 purple) Vigilance check (or opposed Vigilance vs. Discipline check) to see through illusions
Upgrade Effect
Magnitude Spend Force pip to gain one additional detail per Magnitude upgrade purchased.
Strength Spend 1 Force pip to eliminate 1 Force-based illusion per Strength upgrade purchased.
Control Ongoing effect: Commit One White. Upgrade the ability of Vigilance and Perception checks once.
Power
Bind
Description
The Force user restrains an enemy, preventing the target from acting.
The user may spend 1 Force pip to immobilize a target within short range until the end of the user’s next turn. If the user used any dark Side pips the user suffers ! wound per pip spent on the check.
Upgrade Effect

Background

Her family were some of the last Off-Shoots exported from Arkania before cloning and genetic manipulation were outlawed.

As a child her community got wiped out. Others fought while she hid and the guilt has followed her ever since. She swore one day she would go back and make it right for the few who survived but hasn't been able to face up to her guilt. She has been on the run ever since and as she runs she hopes she can do enough good to atone and maybe one day she'll do enough to go back.

Motivation

Curiosity – The character is driven to learn new things, to seek out and discover new information, and to expand his knowledge and understanding of those things that interest him.

Obsession – Sometimes, interest in something can turn to obsession if not tempered with reason.

Obligations

Oath (10)
Betrayal (5)

Description

Other Notes

Morality:63

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