*Magnaboots
(can only move one range band when engaging magnets)
Heavy Blaster Pistol (2)
=2
Personal Gear
Backpack (-4)
Utility Belt (-2)
Military Belt Pouch (-1)
Commlink (0)
Syntherope (1)
Climbing Gear (2)
Electrobinoculars (1)
Extra Reload (1)
Stimpack x4 (0)
JT-12C Jet Pack**
=1
**Silhouette 1, Speed 2, Handling 0, 5 Sys Strain
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Arkanian
1
Remove 2 setback dice from checks due to darkness
Expert Tracker
1
Remove 1 setback per rank of Expert Tracker to find tracks or track targets. Decrease time to track a target by half.
Shortcut
1
During a chase, add 1 boost per rank in Shortcut to any checks made to catch or escape an opponent.
Improved Shortcut
1
When engaging in a chase or race, may suffer 2 strain to add successes equal to ranks in Shortcut to the check.
Studious Plotting
1
When making a Streetwise or Survival skill check to navigate on a world, the character may use Intellect instead of Cunning.
Grit
1
Gain +1 strain threshold
Planet Mapper
1
Remove 1 setback per rank of Planet Mapper from Streetwise or Survival checks used for navigation on a world. Such checks also take half normal time.
Uncany Senses
1
Add 1 boost per rank of Uncanny Senses to all Perception checks.
Force Rating
1
Gain +1 Force Rating
Force Powers
Force Rating
2
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend 1 Light Side pip to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade
Effect
Range
Spend Light Side pip to increase power’s range by a number of range bands equal to range upgrades purchased.
Strength
Spend 1 Light Side pip to increase silhouette able to be targeted equal to strength upgrades purchased.
Power
Far Sight
Description
The Force user expands normal visual senses through a connection to the Force.
The user may spend 1 pip to ignore the effects of darkness or blindness and see normally at up to medium range for the remainder of the round (or one minute)
Upgrade
Effect
Control
When making a Vigilance or Perception check, make a Farsight power check as part of the pool and spend one Force pip to add one success or advantage one the check.
Control
Spend 1 Force pip to see through a single object at medium range as though it were transparent.
Control
Spend 1 force pip to make out fine details on a single object within medium range.
Power
Seek
Description
The Force user allows the will of the Force to lead the way to something lost or forgotten. The user may spend 2 pips to gain insight into the general location or direction of a person or object that he knows about, regardless of current distance. The user may spend 1 pip and succeed at an Average (2 purple) Vigilance check (or opposed Vigilance vs. Discipline check) to see through illusions
Upgrade
Effect
Control
Ongoing effect: Commit 1 Force die. Upgrade the ability of Vigilance and Perception checks once.
Duration
Commit 1 Force die to continue tracking target even when it moves.
Magnitude
Spend Force pip to gain one additional detail per Magnitude upgrade purchased.
Strength
Spend 1 Force pip to eliminate 1 Force-based illusion per Strength upgrade purchased.
Control
Spend 1 Force pip to track one additional target.
Duration
Commit 1 Force die to continue tracking target even when it moves.
Background
Her family were some of the last Off-Shoots exported from Arkania before cloning and genetic manipulation were outlawed.
As a child her community got wiped out. Others fought while she hid and the guilt has followed her ever since. She swore one day she would go back and make it right for the few who survived but hasn't been able to face up to her guilt. She has been on the run ever since and as she runs she hopes she can do enough good to atone and maybe one day she'll do enough to go back.
Motivation
Curiosity – The character is driven to learn new things, to seek out and discover new information, and to expand his knowledge and understanding of those things that interest him.
Obsession – Sometimes, interest in something can turn to obsession if not tempered with reason.