Darterr Wildmane by MaestroHazar

Species
Human
Career
Smuggler
Specializations
Pilot/Force Sensetive Emergent
System
Edge of the Empire

2
Threshold 12
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Characteristics

2
2
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) 0
Coordination (Ag) X 1
Deception (Cun) X 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) X 0
Lightsaber (Pr) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Vibroknife
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1
Damage
+1
Critical
2
Shock Gloves
Range
Engaged
Skill
Brawl
Stun 3
Damage
+0
Critical
5
Holdout Blaster
Range
Short
Skill
Ranged: Light
Stun Setting
Damage
5
Critical
4
Blaster Piston
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3

0
110
0
7 Threshold, 12 with bacpack and utility belt

Weapons & Armor

Armored Clothing (Def 1, Soak 1, Enc 3, Hard Point 1, 1000 Credits)

Vibroknife (Enc 1, 250 Credits)
Shock Gloves (300 Credits)
Holdout Blaster (Enc 1, 200 Credits)
Blaster Pistol (Enc 1, 400 Credits

Personal Gear

Backpack (Enc increased by 4, 50 Credits)

Utility Belt (Enc increased by 1, 25 Credits)

Tool Kit (Enc 4, includes basic hammers, hydrospanner wrenches, restraining bolts, power coupling scrubbers, fusion cutters, laser and sonic welders, replacement wiring and components, power calibrators, welding goggles, and heavy gloves, 350 Credits)

Data Pad (Enc 1, 75 Credits)

Breath Mask (Enc 1, 25 Credits)

Stim Pack (25 Credits)

Crash Survival Kit (Enc 5, includes a thermal cloak, multipurpose knife, distress beacon, two emergency comlinks, wire spool, ration bars, basic medpac (equivalent of the CLiS Emergency Medpac), two respirators, water filter and jug, glow rod, 50 meters of high strength microfiber, ten ration packs, and a flare gun. 300 Credits)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Let's Ride 1 83 EotE PDF Once per round, may mount or dismount a ve-hicle or beast, or enter a cockpit or weapon station on a vehicle, as an inci-dental.
Galaxy Mapper 1 83 EotE PDF Remove one setback die per rank of Galaxy Mapper from Astrogation checks. Astrogation checks take half normal time
Skilled Jockey 1 83 EotE PDF Remove one setback die per rank of Skilled Jockey from all Piloting (Planetary) and Piloting (Space) checks the character attempts
Full Throttle 1 83 EotE PDF Take a Full Throttle action: make a Hard Piloting Check to increase a vehicle's top speed by 1 for a number of rounds equal to Cunning
Insight 1 Force Emergent AoR wiki Perception and Discipline become career skills
Uncanny Senses 1 Force Emergent AoR wiki Add one boost die per rank of Uncanny Senses to all Perception checks
Indistinguishable 1 Force Emergent AoR wiki Upgrade difficulty of checks to identify character per rank if indistinguishable
Grit 1 Force Emergent AoR wiki Gain +1 strain threshold

Force Powers

Force Rating
1
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.

Special Rule (Light Side/Dark Side Use): When guiding and shaping thoughts, only Dark Side points may be used to generate negative emotions such as rage, fear, and hatred. Only Light Side points may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be created from either.
Upgrade Effect
The character may spend Force points to stress the mind of one living target he is engaged with, inflicting 1 strain.
Power
Move
Description
The Force user can move small objects via the power of the Force
Upgrade Effect
The user may spend Force points to move one object of silhouette 0 that is withing short range up to his maximum range. The default max range it may be moved is short.
Power
Sense
Description
The Force User can sense the Force interacting with the world around them.
Upgrade Effect
The user may spend Force points to sense all living things within short range
The user may spend Force points to sense the current emotional state of one living target with whom they are engaged
Power
Foresee
Description
The Force User can feel the Force flowing around everything, seeing what is and what will be
Upgrade Effect
The user may spend Force points to gain vague hints of events to come up to a day into his own, personal future.
Power
Enhance
Description
When making an Athletics check, the Force User may roll an Enhance Power check as part of the pool.
Upgrade Effect
The user may spen Force points to gain success or advantage (user's choice) on the check

Background

High and Mighty. Raised as the son of a wealthy business mogul, Darterr grew into a pilot. He never really felt the danger of the Empire, as his family made good money and he was able to purchase and gather his own ship, running legal shipping and never having trouble from the Empire.

Until the Death Star blew up a Alderaan.

The sudden, unwarranted destruction of the planet led Darterr to realize how much he had been blinded to the horrors of the Empire in his comfortable life, and he was filled with righteous fury. Setting out with his ship and all the weapons and supplies he could smuggle from his family, he went to what he THOUGHT was a recruiting location for the Rebellion, but was instead an Imperial informant. He ship and its contents were confiscated, and he was arrested.

Motivation

Overthrow the Empire: The character despises the Empire and everything that it stands for. He may or may not be an active member of the Rebellion, but he supports its goals and gives aid and comfort to those against Imperial tyranny.

Obligations

Criminal Obligation: The character has a criminal record, or was accused of a crime (perhaps one he didn't even commit), and is somehow embroiled in the legal system. Obligation may be settled by paying ongoing legal costs, making attempts to bury evidence, or efforts to prove his innocence.

Starting Obligation: 15

Description

Other Notes

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