Command (Rank 3) |
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AoR Core Rulebook, Page 144 |
Add 1 Boost per rank of Command when making Leadership checks. Affected targets add 1 Boost to Discipline checks for next 24 hours. |
Commanding Presence (Rank 2) |
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AoR Core Rulebook, Page 144 |
Remove 1 Setback per rank of Commanding Presence from Leadership and Cool checks. |
Rapid Reaction (Rank 2) |
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AoR Core Rulebook, Page 154 |
Suffer a number of strain to add an equal number of Successes to Initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction. |
Grit (Rank 4) |
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AoR Core Rulebook, Page 148 |
Gain +1 strain threshold per rank of Grit. |
Galaxy Mapper (Rank 1) |
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AoR Core Rulebook, Page 148 |
Remove 1 Setback per rank of Galaxy Mapper from Astrogation checks. Astrogation checks take half normal time. |
Familiar Suns |
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AoR Core Rulebook, Page 146 |
Once per session, may perform a Familiar Suns maneuver; make a Hard Knowledge (Outer Rim) or (Core Worlds) check to reveal the current type of planetary environment and other useful information. |
(Reserved) |
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Fire Control |
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AoR Core Rulebook, Page 147 |
Take the Fire Control action; all combat checks made from current starship or vehicle count their target's silhouette as one higher than normal until beginning of next turn. Does not stack. |
Dedication (Presence) 1 |
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AoR Core Rulebook, Page 145 |
Gain +1 to Presence. This cannot raise Presence above 6. |
Ready for Anything (Rank 2) |
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Lead by Example, Page 34 |
Remove 1 Setback per rank of Ready for Anything on Mass Combat checks and Cool or Vigilance checks to determine Initiative order. |
Ready for Anything (Improved) |
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Keeping the Peace, Page 34 |
When making Cool or Vigilance checks to determine Initiative order, may spend 1 Triumph to add Successes equal to ranks in Ready for Anything. |
Coordinated Assault |
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AoR Core Rulebook, Page 145 |
Take the Coordinated Assault maneuver; a number of engaged allies equal to Leadership ranks add 1 Advantage to combat checks until beginning of next turn. Range increases per additional rank of Coordinated Assault. |
Master Strategist |
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Lead by Example, Page 33 |
Once per phase during a mass combat, may suffer 2 strain to decrease difficulty of a Mass Combat check once. |