Edge of the Empire
| Threshold | 15 |
| Current | 0 |
| Threshold | 11 |
| Current | 0 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 2 | ||
| Piloting: Planetary (Ag) | X | 1 | ||
| Piloting: Space (Ag) | X | 1 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 0 | ||
| Stealth (Ag) | X | 2 | ||
| Streetwise (Cun) | X | 0 | ||
| Survival (Cun) | 1 | |||
| Vigilance (Will) | X | 0 | ||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 2 | ||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | X | 3 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| 8-guage scatter gun |
RangeShort |
SkillRanged: Heavy |
|
| Blast 3, Knockdown |
Damage7 |
Critical6 |
|
| Wrist Blaster |
RangeEngaged |
SkillRanged: Light |
|
| Limited Ammo 1, Pierce 4 |
Damage6 |
Critical3 |
|
| E-11s Sniper Rifle |
RangeExtreme |
SkillRanged: Heavy |
|
| Accurate 1, Cumbersome 2, Pierce 3, Slow-Firing 1 |
Damage10 |
Critical3 |
|
| Stun Grenade |
RangeShort |
SkillRanged: Light |
|
| Blast 8, Disorient 3, Limited Ammo 2, Stun Damage |
Damage8 |
CriticalN/A |
|
| Boot Blade |
RangeEngaged |
SkillMelee |
|
| Pierce 1, Vicious 1 |
Damage1 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Grit | 1 | +1 Strain | |
| Stalker | 2 | Add blue dice per rank of Stalker to all Stealth and Coordination checks. | |
| Dodge | 2 | When targeted in combat, may suffer use a Dodge incidental. Suffer Strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number. | |
| Quick Strike | 1 | Add blue dice per rank of Quick Strike to combat checks against targets that have not acted yet in this encounter. | |
| Lethal Blows | 2 | Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponetns. | |
| Precise Aim | 1 | Once per round, may perform a Precise Aim manuever. Suffer Strain up to ranks in Precise Aim and reduce targets Melee and Ranged Defense by that number. | |
| Targeted Blow | 1 | After making a successful attack, may spend a Destiny Point to add damage equal to Agility to one hit. | |
| Dedication | 1 | Gain a +1 to a single characteristic. This cannot bring a characteristic above 6. | |
| Quick Draw | 1 | Once per round, draw or holster a weapon or item as an incidental. | |
| Anatomy Lessons | 1 | After making a successful attack, may spend a Destiny Point to add Damage equal to Intellect to one hit. |