Sooka Ma’bils by Sooka

Species
Gank
Career
Technichian
Specializations
Cyber Tech
System
Age of Rebellion

5
Threshold 20
Current 0
Threshold 14
Current 0
Ranged 0
Melee 1

Characteristics

3
4
3
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 0
Cool (Pr) 0
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 3
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

Light Blaster Pistol
Range
Short
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3
Dueling Pistol
Range
Short
Skill
Ranged: Light
Accurate (Passive) - receive one boost die, Limited Ammo 1, Pierce 1
Damage
9
Critical
3
Repulsor Fist
Range
Engaged
Skill
Brawl
Concussive 1, Slow firing 3
Damage
8
Critical
3

20
14976
12

Weapons & Armor

-Light scout trooper laminate armor - 3 soak and 2 encum

Personal Gear

-Backpack 1
-Scanner Goggles 1
-Electricians tool kit 1
-Thermal Detonator 1 (blast 15, breach 1, vicious 4)

Assets & Resources

-Da’il Family Lineage book
-History of the Gank book
-Fon Da’ill Ma’bils journal

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Cyberneticist Spec Mod./29 Rank 1 - Remove 1 setback die per rank of Cyberneticist from checks to build, repair, and install cybernetics. Cybernetics cost 50% less.
Engineered Redundancies Spec Mod./29 Rank 1 - May use Emergency Repair Patches to heal wounds. Additionally can be healed with Mechanics Checks.
Defensive Stance 146/Core Rank 1 - Manuever: suffer strain (up to rank), until the beginning of next turn upgrade difficulty of Melee attacks targeting you a number of times equal to the Strain suffered. (Tree - Infiltrator)
Energy Transfer Rank 1 - May suffer 1 strain to use the Energy Transfer maneuver to power up and unpowered device or replenish exhausted ammunition for an energy weapon.

Background

Motivation

Duties

Description

Other Notes

Workshop
-A workspace (hanger bay at Whisper Base) - The right tools for the right job; add a boost die to all cybernetics checks while in this space. +25 encum - ACHIEVED
-10 Medpacks - Neural engineering: downgrade the difficulty of all Cybernetic Checks while in this space - ACHIEVED
-10 Repair Patches - Mechanical modeling; reduce the rarity of all materials you wish to acquire for a project in this space by 1 to a minimum of 0) - PENDING ACQUISITION
-Install 2 Cybernetics onto yourself or others - Jack of all trades; may add boost dice equal to ranks in medicine or mechanics when operating in this space (1 cybernetic leg installed for Gorn) - PENDING 1 ADDITIONAL INSTALLATION OF CYBERNETIC

Cyberneticist Skill Rank 2 - Rolling 2 yellow dice for cybernetics check

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