Age of Rebellion
| Threshold | 20 |
| Current | 0 |
| Threshold | 14 |
| Current | 0 |
| Ranged | 0 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | X | 0 | ||
| Athletics (Br) | X | 2 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 0 | ||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | X | 1 | ||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 0 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 2 | ||
| Medicine (Int) | X | 1 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | X | 3 | ||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | X | 3 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 1 | ||
| Knowledge: Xenology (Int) | 0 |
| Light Blaster Pistol |
RangeShort |
SkillRanged: Light |
|
| Stun Setting |
Damage6 |
Critical3 |
|
| Dueling Pistol |
RangeShort |
SkillRanged: Light |
|
| Accurate (Passive) - receive one boost die, Limited Ammo 1, Pierce 1 |
Damage9 |
Critical3 |
|
| Repulsor Fist |
RangeEngaged |
SkillBrawl |
|
| Concussive 1, Slow firing 3 |
Damage8 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Cyberneticist | Spec Mod./29 | Rank 1 - Remove 1 setback die per rank of Cyberneticist from checks to build, repair, and install cybernetics. Cybernetics cost 50% less. | |
| Engineered Redundancies | Spec Mod./29 | Rank 1 - May use Emergency Repair Patches to heal wounds. Additionally can be healed with Mechanics Checks. | |
| Defensive Stance | 146/Core | Rank 1 - Manuever: suffer strain (up to rank), until the beginning of next turn upgrade difficulty of Melee attacks targeting you a number of times equal to the Strain suffered. (Tree - Infiltrator) | |
| Energy Transfer | Rank 1 - May suffer 1 strain to use the Energy Transfer maneuver to power up and unpowered device or replenish exhausted ammunition for an energy weapon. |