Bira Acula by Tyesheron

Species
Mirilian
Career
Seeker
Specializations
1st Ataru Striker 2nd Hermit
System
Force and Destiny

4
Threshold 13
Current 0
Threshold 18
Current 0
Ranged 2
Melee 2

Placeholder Image

Characteristics

2
4
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 1
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Ag) X 3
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 1

Attacks

Light saber (Green blade)
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, +4 dmg mods, viscous 2 Mods, -1Crit Mod
Damage
10
Critical
1
Light saber (Blue blade)
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
6
Critical
2

5
430
8800
8/14

Weapons & Armor

- Concealing Robes (Modded to 2 soak, 2 Def.)
Single-Hilt Ilum (Green) Lightsaber(E1, HP 2/5)
-Ilum Crystal, fully modded, 2 HPs
===4(+1 dmg mods), 2 (viscous +1 Mods), 1 decrease Crit Mod by 1 to min 1. Making the saber stats into (10 dmg, crit 1, vicious 2)===

Single-Hilt Ilum (Blue) Lightsaber(E1, HP 2/5)
--Ilum Crystal, unmodded, 2 HPs

Personal Gear

-Load-Bearing Gear +3 encumbrance threshold,
-Backpack +4 encumbrance threshold,
-(6) stim paks,
- Jedi Kit: (Jedi Utility belt Contains 3 days of food, an emergency medpac, Jedi multi-tool, glow rod, comlink and aquata breather. Increases encumbrance threshold by 1. Concealing Robes [Add 1 setback die to an opponent attempting to identify the wearer.] Def. 0 Soak1 Enc.1)
- Climbing gear. enc 1

Corellian Technologies Savior Anti-Grav Chute enc 1

Assets & Resources

Duty 110 Rank 1?
Bira has been given the duty to Rescue and Evacuation due to her firm belief, and caring for her comrades and making sure the Republic saves as many lives as possible.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Parry (Active) (5 pts) 1 FND 87 CORE When Hit by a melee attack suffer 3 strain to reduce damage by 2 plus ranks in parry.
Quickdraw (Active Incidental) (5 pts) 1 FND 87 CORE Once per round, draw or holster and weapon or accessible item as an incidental.
Quick Strike (Passive) (10 pts) 1 FND 87 CORE Add a 🟦 per rank of quick strike to combat checks against targets that have not acted yet this encounter.
Jump up (Active incidental) (5 pts) 1 FND 87 CORE Once per round may stand from seated or prone as an incidental.
Ataru Technique (Passive) (10 pts) 1 FND 87 CORE When making a check using the lightsaber skill, the character may use Agility instead of Brawn.
Reflect (Active) (10 pts) (15xp) 2 FND 87 CORE When hit by a ranged attack suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Grit (Passive) (5pts) (10 pts) (25 pts) 3 FND 27 "Savage Spirits" Add +1 Strain
Conditioned (Passive) (15 pts) 1 FND 27 "Savage Spirits" Remove "⬛" per rank of conditioned from Athletic and coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned.
Soothing Tone (Active) (5 pts) 1 FND 27 "Savage Spirits" Once per encounter when riding a beast, perform Soothing Tone action, attempting an Average (PP) Knowledge (Xenology) check. If successful, the beast recovers Strain equal to Successes (or heals that number of wounds if it does not of a strain hold).
Improved Animal Bond (Active) (20 pts) 1 FND 27 "Savage Spirits" When Spending a maneuver to direct a bonded animal the character may suffer 1 strain to add a 🟦 to the animal's next check.
Natural Outdoorsman (Active) 25xp 1 FND 27 "Savage Spirits" Once per session, may reroll any 1 Resilience or survival check.
+1 Force rating (25xp) 1 FND 27 "Savage Spirits" +1 Force Rating
Grit (25 xp) 1 FND 27 "Savage Spirits" Add +1 Strain
+1 Force rating (20xp) 1 FND 27 "Savage Spirits" +1 Force Rating

Force Powers

Force Rating
3
Power
Move Basic Power
Description
The force user can move small objects via the power of the force. The user may spend White/Black to move one object of silhoette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade Effect
Control (Cost 10) The Force User can pull object out of secure mountings or out an opponents grasp.
Magnitude (Cost 5) (Cost 5) Spend White/Black to increase targets affected equal to magnitude upgrades purchased.
Range 2 (cost 5 each) Spend White/Black to increase power's range by a number of range bands equal to Range upgrades purchased.
Control (Cost 10) The force user can hurl objects to damage targets, bay making a "ranged combat check" combined with a move power check, dealing damage equal to 10 times silhouette
Strength (Cost 10) Spend White/Black to increase the silhouette able to be targeted equal to strength upgrades purchased.

Background

Bira was a gentle and loving soul on the planet Mirall having Bright yellow skin. She was scouted within a crowd by a man named Obi-wan who was still beginning to Anakin Skywalker begin then on she was shipped to the Jedi Temple to be taught by many great Jedi Masters. One day on one of her trips to a different planet a trapped Cat caught her attention and she missed a transport back to Coruscant. There she had to find her way back to the temple since it took a week to realize that she had been missing.

The planet was a peaceful farming land and a old couple decided to babysit her for the week she was there. Bira insisted to do a lot of chores that they couldn't do themselves. She got a young Tusk cat to fall in love with her while she was there, which was the cat that was cought. Then when she was found, it was almost impossible to let go. However Yoda said, "It is better to let go of attachments, and it is the Darkside power of Jealousy to want to keep them."
Then on Bira took that to heart, however continued to make a lot of friends as she got older and when the time came to get her lightsaber crystal. She went into the cave last and came out first with not just one but two crystals. She was allowed to build two the lightsabers and use them from that day forward.

Motivation

Peace and protecting in those in need and especially to those I care about.

Shalom (Hebrew: שָׁלוֹם‎ shalom; also spelled as sholom, sholem, sholoim, shulem) is a Hebrew word meaning peace, harmony, wholeness, completeness, prosperity, welfare and tranquility and can be used idiomatically to mean both hello and goodbye.

Morality

100
Paragon 71+: +1 Light pip Destiny roll.
Paragon 80-89: +1 strain threshold
Paragon 90-100: +1 strain threshold

Love vs. Jealousy
The Lack of Kindness towards her has left her putting too much of herself caring to lead to being not able to smile naturally towards the people she Loves. Which naturally jealousy is determined to be desperate.

Description

She cuts her hair and dresses too racy for the average woman in public.

Other Notes

BRAWN, AGILITY, INTELLECT, CUNNING, WILLPOWER, PRESENCE
2, 3, 2, 1, 2, 2
Knows Mirilian, Galactic Common, and Binary.
Special Abilities: Discipline +1 & Cool +1
Starting xp 100
Seeker Career skills: Knowledge (Xenology), Piloting (Planetary), Piloting (Space), Ranged (Heavy), Survival, Vigilance 4 (+1 Ranks: Piloting (Planetary), Piloting (Space), Ranged heavy, Vigilance)

Ataru Striker Bonus Skills: Athletics, Coordination, Lightsaber, Perception; 2 (+1Ranks: Coordination, Perception)
Log for XP: BASE XP 40 AGI, 30 WILL, 20 CUN
90xp total characteristics

60 total- Ataru Striker: Quick draw 5, Quick strike 10, Parry 5, Jump up 5, Ataru Technique 10, Reflect 10, Parry 15xp

170 XP total- Hermit Bonus Skills: "Discipline", Knowledge (Xenology), Stealth, Survival
35 Hermit: Grit 5, Soothing tone 5, Grit 10, Conditioned 15, Improved Animal Bond (20 pts), Natural Outdoorsman (25 pts), +1 Force rating (25xp). (25 xp) grit, +1 force rating (20xp)

55 xp total- Force move power: strength 10 xp, basic move 10, 2x range (5xp each), Control(10 xp) (5 xp); Magnitude (5pts.) (5pts.)

50 xp total- Skill ranks: Knowledge [Xenology] 5pts, Stealth 5pts., Athletics 5pts., 5 XP Lightsaber Lightsaber 10 pts (From Duty) rank, lightsaber 15xp, 5xp Survival..

Total 170- XP experience Gain Log: 5xp left over
Convoy Conundrums: 35xp (Move Power Control 10, Athletics 5, Improved animal bonding 20)
Praevalidum Defensiones- Part 3: 30xp (Magnitude 5xp, Natural Outdoorsman 25xp)
Operation Blunting the Spear: 30xp (Magnitude 5xp, Force rating +1)
Event Mission: Operation Flyswatter: 40xp (grit 25, 15extra)
Operation: For Whom The Bell Tolls (Part 2): Electric Boogaloo: 35 xp (+1 Force rating 20xp, Parry 15xp, lightsaber 15xp)

Mission Name: Twilight Hour: 35xp/20duty/1000cr/24hr/+6-3= +3

Credit Log: Beginning
*650 cr Armor insert Clothes become the Armoured Clothing item. Plates are noticeable by making an Average (2 difficulty) Perception check. 750 cr. (2 def, 1 Soak Mod) to mod fully for the Concealed cloak
def. 1 melee and range soak 1 enc. 3 HP 1 (PP) perception check to notice armor (Equipped);
*(4700 creds)
Single-Hilt Ilum Lightsaber(E1, HP 2/5)
--Ilum Crystal, fully modded, 2 HPs
===400 creds 4(+1 dmg mods), 200 creds 2 (viscous +1 Mods), 100 creds 1 decrease Crit Mod by 1 to min 1. Making the saber stats into (10 dmg, crit 1, vicious 2)===

Single-Hilt Ilum Lightsaber(E1, HP 2/5)
--Ilum Crystal, unmodded, 2 HPs

*Load-Bearing Gear +3 encumbrance threshold, 100 creds
*Backpack +4 encumbrance threshold, 50 creds
*(6) stim paks, 150 creds;
*1000 creds Kit (Jedi Utility belt Contains 3 days of food, an emergency medpac, Jedi multi-tool, glow rod, comlink and aquata breather. Increases encumbrance threshold by 1. Concealing robes: adds a setback to notice anything within them Def. 0 Soak1 Enc.1;)

Credit gain/loss log
Convoy Conundrums= 1000 creds
Bought Climbing gear 50 creds
Praevalidum Defensiones- Part 3: 1000
Operation Blunting the Spear: 1000
Corellian Technologies Savior Anti-Grav Chute 450 Rarity 5
Event Mission: Operation Flyswatter: 1000
125 creds 5 stimpaks
Operation: For Whom The Bell Tolls (Part 2): Electric Boogaloo: 1000
Mission Name: Twilight Hour: 1000

Duty Gain Log: 110 duty
Convoy Conundrums=20 duty
Praevalidum Defensiones- Part 3: 10Duty
Operation Blunting the Spear: 15 Duty
Event Mission: Operation Flyswatter: 25 duty
Operation: For Whom The Bell Tolls part2: Electric Boogaloo: 20
Mission Name: Twilight Hour: 20

Morality Log: +30 total
Convoy Conundrums=+4
Praevalidum Defensiones- Part 3: +5
Operation Blunting the Spear: +6
Event Mission: Operation Flyswatter: +9
Operation For Whom the Bell Tolls (Part2): +3
Mission Name: Twilight Hour: +3 (6-3)

DT Log: 96 DT
Convoy Conundrums=24 DT Used Healing attempt Crit.
Praevalidum Defensiones- Part 3: 24 dt
Operation Blunting the Spear: 24 dt
Event Mission: Operation Flyswatter: 24 dt
Operation: For Whom The Bell Tolls part2: Electric Boogaloo: 24pt

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