when hit by a melee attack, suffer, 3 strain to reduce damage by 2 plus ranks in parry
toughened
4
soresu defender, vanguard
gain +2 wound threshold per rank
defensive stance
2
soresu defender
once per round, may perform defensive stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number for the next round, strain suffered this way cannot exceed ranks in defensive stance.
body guard
3
vanguard
once per round, perform the body guard maneuver to guard an engaged character. suffer a number of strain no greater than ranks of body guard, then upgrade the difficulty of combat checks targetting the charcter by that number.
reflect
2
soresu defender
when hit by a ranged attack, suffer 2 strain to reduce damage by 2 + ranks in reflect
improved relfect
1
soresu defender
when reflecting a hit that generated 1 fail or 3 threat, you may hit one target within medium range with the damage of the hit
grit
5
protector
grain +2 strain threshold per rank
center of being maneuver
1
protector
after using this maneuver, attacks made against you untilt he end of their next turn have their crit rating increased by ranks in center of being
heightened awareness
1
protector
perception checks made by allies within short range of you gain 1 blue, and engaged gain 2 blue
force protection maneuver
2
protector
commit a force die to increase soak by ranks in force protection, suffer 1 strain per turn while maintaining this effect
soothing tone
1
hermit
once per encounter the force user may perform soothing tone action, making an average (2 purple) xenology check, if successful, it recovers strain equal to advanatage, or wounds if it has no strain threshold.
Conditioned
1
hermit
Remove 1 black per rank from athletics and coordination checks. Remove wounds and strain from falling damage equal to ranks in confditioned.
improved animal bond
1
hermit
when spending a maneuver to direct a bonded animal, it may take a blue towards it's check
enduring
1
hermit
+1 soak rating
natural outdoorsman
1
hermit
once per session may reroll any reslience or survival check
force rating
2
hermit, protector
increase force rating by 1
improved body guard
1
protector
once per session when an ally protected by the body guard maneuver suffers a hit, suffer the hit instead
improved parry
1
soresu
when parrying a hit that generates depair or 3 threat, may hit attack with lightsaber/brawl check dealing damage after original attack resolves
defensive circle
1
soresu
may take the defensive circle action. make a hard (3 purple) lightsaber check. The character plus one ally within short range per success gain x defense until beginning of next turn (x equals 1+ 1 per 2 advantage.
supreme parry
1
soresu
if the user did not makea combat check during previous turn, suffer 1 strain to use parry
strategic form
1
soresu
may take the stategic form action, making a hard (3 purple) lightsable check rolling force. If successful 1 target within short range may only attack character for 1 round. Spend foce points to extend effects for 1 target for 1 round.
circle of shelter
1
protector
when an egaged ally suffers a hit, may use parry or reflect incidental against the hit.
Force Powers
Force Rating
4
Power
move basic power
Description
the force user can move small objects via the power of the force
Upgrade
Effect
basic
The use may spend to move one object of silhouette 0 that is within short range up to maximum rankge. The default max range is short range
Power
enhance basic power
Description
may roll force die and spend result to gain advantage or success per each
Upgrade
Effect
control: force leap action
user may spend 1 force die to leap to any location nearby
basic
may roll force die and spend result to gain advantage or success per each.
can be used with athletics, resilience, brawl,
ongoing commit: (Force die) - raise brawn by 1 to max 6
control
enhance can be used with resilience skills
control
increase brawn by 1 to max 6
control
enhance can be used with brawl skill.
Power
protect unleash
Description
the user guides the flow of the force using it to protect himself or others in some cases, and in others to unleash devestating blasts on others
Upgrade
Effect
basic unleash
roll an average (2 purple) discipline check,. if the check succeeds and spend force die, it hits, damage = will power, crit 4.
control
spend triumphs to gain defense or inflict strain equal to triumphs spend
control
spend force die to allow protect to protect against all forms of attack
spend force die to allow unleash to add ensnare property to attack
magnitude
spend a force point to affect 1 additional target within range per rank of magnitude purchased
strength 4
spend a force die to decrease damage or add damage equal to the ranks of strength purchased
basic: protect
roll an average (2 purple) discipline check, if you spend force die, reduce the damage of an energy based weapon by force die spent
Power
force conjure
Description
you call forth a spectral object to your hand which lasts for a short time. You may spend force to create a facsimile of a brawl or melee weapon anywhere within engaged range. at the end of the sueds next turn, this item dissipates, at the GMs discretion, the user an instead conjure a simple tool or other useful low tech item with encumberance no greater than 1
Upgrade
Effect
number 2
spend 2 force die to cerate additional identical coonjurations equal to ranks in number upgrade purchased.
duration
commit 1 force die to sustain 1 conjuration per ruation upgrade purchsed while it remains in medium range
magnitude 2
spend force die to increase the maximum encumberance of the facsimile that can be conjured by 4 per magnitude
range 1
spend force die to extend the max range of the conjuration by number of force die spent, max extreme
control 2
able to add one of the following effects to the conjuration, defensive 1, deflection 1, stun 3, burn 3, pierce 3, vicious 3.
mastery
spend 3 force points to summon a facsimilie of a creature sil 1 or smaller
Power
force sense
Description
the force user can sense the force interacting with the world around him.
The user may spend a force point to sense all living things within a short range
The user may spend a force point to sense the current emotional state of one living target with whomhe is engaged
Upgrade
Effect
control
when you have a force die committed to sense, once per round, when the user makes a combat check, he upgrades the ability of the check once.
control
when you have a force die committed to sense, once per round, when at attack targets the force user, he upgrades the difficulty of the pool once
duration
sense effects may be triggered one additional time per round
strength
when using senses ongoing effects, upgrade the pool twice instead of once
Power
force prospect
Description
The user may sense and manipulate stone and earthen surfaces and areas.
Upgrade
Effect
Power
force teleport
Description
The character may attempt to move to a new location without travesing the space inbetween. You may spend a ffoce point to move one range band as a maneuver, starting at short range, make a discipline foce check with a diffuiculty rating equal to the number of range bands moved. On a success you teleport to the new location successfully, on a fail, you do not move.
Upgrade
Effect
range 1,2,3
you may increase the number of bands you may move by 1, at the cost of one additional force point per band
control 1,2,3
reduces the difficult of the check to removes it
magnitude
allows you to take one additional object or person up to silhouette 1,2,3
strength
allows you to teleport to a place you are familiar with
mastery
you may teleport something or someone to you or teleport something or someone without moving yourself