* antitox breath mask
* heavy clothing - Soak 1 Encumbrance 1 HP 1
* Personal Deflector Shields
Defense 2, wearing on back 3
Personal Gear
* Lightsabre Orange (missing Kyber Crystal)
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Nobody's Fool (passive)
1
DF Core 70
May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody's Fool
Niman Technique (passive)
1
DF Core 70
When Making a Lightsaber skill check, the characer may use Will Power instead of Brawn
Reflect (active)
3
DF Core 70
When hit by a Ranged attack, suffer 3 strain to reduce by 2 plus ranks in reflect
Parry (active)
3
DF Core 70
When hit by a Melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry
Grit (passive)
1
DF Core 70
Gain +1 Strain threshold
Toughen (passive)
1
DF Core 70
Gain +2 Wound threshold
Sense Emotions (passive)
1
DF Core 70
Add Boost Die to all Charm, Coercion, and Deception checks unless the target is immune to Force powers
Defensive Training (passive)
2
DF Core 70
When wielding a Lightsabre, Melee, or Brawl Weapon, the weapon gains the Defensive quality with a rating equal to ranks in Defensive Training
Sum Djem (passive)
1
DF Core 70
May spend Triumph or 2 Advantage with a Successful Lightsaber check to disarm Opponent
Draw Closer (active)
1
DF Core 70
Perform Draw Closer action; make A Lightsaber (willpower) combat check against one silhouette 1 target with medium range, Adding Proficiency Die no greater than Force Rating to check. Spend Light/Dark to move target one range band closer or to add Success to check
Center of Being (active/passive [see below])
1
DF Core 70
Take a Center of Being maneuver. Until the beginning of next turn, attacks against the character increase their critical rating by 1 per rank of center of being.
improved Center of Being
1
DF Core 70
Suffer 1 Strain to perform Center of Being maneuver as an incidental
Force Rating (passive)
1
DF Core 70
Gain +1 Force Rating
Dedication
1
DF Core 70
Gain +1 to a Single Characteristic. this Can not bring the characteristic above 6.
Force Assault
1
DF Core 70
Spend Triumph or 3 Advantage on a missed Lightsaber (Willpower) combat check to immediately perform Move Force power action as a maneuver
Force Powers
Force Rating
2
Power
Battle Meditation
Description
The force user direct allies in battle, making them more effective as a coordinated unit
the user may spend force to add one automatic to all checks made by a number of engaged friendly targets up to his presence before the end of the turn. If the user used any Opposing to generate force, reduce each target's willpower by 1 [to min of 1] until end of encounter.
DF Core page 284
Upgrade
Effect
Basic Power
Magnitude 1
Spend force (dark) to affect a number of additional targets equal to Presence per rank of Magnitude purchased
Power
Foresee
Description
The Force user can feel the Force Flowing around everything, seeing what is and what will be.
The user may spend Force (dark in my case) to gain vague hints of the event sot come. Up to a day into his own personal future.
DF Core 290
Upgrade
Effect
Basic Power
Control
When making a skill check to determin initiative, the user may roll a foresee power check as part of the pool, they may spend force (dark) to gain Successes on the check
Power
Influence (mind trick)
Description
The Character may attempt to guide, shape, and even twist the thoughts and feelings of others
Special Rule (L/D use): When guiding and shaping thoughts, only force generated from dark may be used to generage negative emotions such as Rage, Fear, and Hatred. Only force Generaged from Light may be used fo Generage positive emotions such as Peace, Tranquility, and Friendliness. Others neutral emotions such as confusion can be created from force generated from either Light or Dark.
The character may spend force to stress the mine of one living target he is engaged with, inflicting 1 strain.
DF Core 294
Upgrade
Effect
Control
The force user may make an Opposed Discipline vs Discipline check combined with an influence power check. If the user spends power and succeeds on the check, the can force the tarted to adop an eomtional stage or believe something untrue. lasts 1 round or 5 minutes
Strength
When stressing the mind of a target, the character inflicts 2 strain
Duration Rank 4
Spend Force (dark) to increase the duration by number of rounds (or minutes) equal to duration purchased.
Basic Power
Power
Move (pull/push)
Description
The force user can move small objects via the power of the Force
The user may spend force (dark) to move one object of silhouette 0 that is within short rage to their maximum range. the default max range is short range.
DF Core 298
Upgrade
Effect
Basic Power
Background
Carbon frozen during the age of the old republic and was forgotten about on Moraband. I was found by the party and unfrozen. My light sabre is broken and not functioning correctly and doesn't always
Motivation
Morality
Description
Other Notes
Dark vision - remove up to 2 setback die in darkness
Atmospheric Requirement: Kel Dors must wear a specialized mask to breathe and outside of their native atmosphere. A Kel Dor starts game with an antitox breath mask and treats oxygen as a dangerous atmosphere with Rating 8 (page 220). However Kel Dors may survive in vacuum for up to five minutes before suffering it's effects.