When making a Medicine check to help a character heal wounds, the target heals 1 additional strain per rank of Physician.
Body Guard
1
OFAD-79
Once per round, perform the Body Guard maneuver to guard an engaged charac ter. Suffer a number of strain no greater than ranks of Body Guard, then until the beginning of the next turn upgrade the difficulty of combat checks targeting the character by that number.
Parry
1
OFAD-79
When hit by a melee at tack, suffer 3 strain to re duce damage by 2 plus ranks in Parry.
Stimpack Specialization
2
OFAD-79
Stimpacks heal 1 addition al wound per rank of Stim- Dack SDecialization
Force Protection
1
OFAD-79
Perform the Force Protec tion maneuver; suffer 1 strain and commit O up to ranks of Force Protection. Increase soak by number of O committed until begin ning of next turn. Suffer 1 straineveryturnO remains committed.
Heightened Awarness
1
OFAD-79
Allies within short range add to Perception or Vigilance checks. Engaged allies add D
Body Guard
2
OFAD-79
Once per round, perform the Body Guard maneuver to guard an engaged charac ter. Suffer a number of strain no greater than ranks of Body Guard, then until the beginning of the next turn upgrade the difficulty of combat checks targeting the character by that number. Once per session, when an ally protected by the Body Guard maneuver suffers a hit, suffer the hit instead.
Fore Protection
1
Perform the Force Protec tion maneuver; suffer 1 strainandcommitO upto ranks of Force Protection. Increasesoakbynumberof O committed until begin ning of next turn. Suffer 1 strain every turn O remains committed.
Center of being
2
Take a Center of Being ma neuver. Until the beginning of next turn, attacks against the character increase their critical rating by 1 per rank of Center of Being.
Reflect
1
When hit by a ranged at tack, suffer 3 strain to re duce damage by 2 plus ranks in Reflect.
Circle of Shelter
1
When an engaged ally suf fers a hit, may use Parry or Reflect incidental against the hit
Force Powers
Force Rating
2
Power
Heal Harm
Description
Upgrade
Effect
Spend 3 to increase power's range by a number of range bands equal to Range up grades purchased
Spend 3 3 to affect I addi tional target within range per rankofMagnitudepurchased.
The Force user bolsters his ally with renewed vigor or saps his foe of vital energy.
Heal (light side Force user only): Spend 3 to heal a number of wounds equal to Intellect from an engaged living creature (including user). Harm: Spend 3 to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 Conflict.
Power
Enhance
Description
Upgrade
Effect
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. Theusermayspend3 togain& orO (user’schoice)onthecheck.