|
Rapid Recovery |
1 |
Skip Tracer |
When healing strain after an encounter, heal 1 additional strain per rank of rapid recovery. |
|
Bought Info |
1 |
Skip Tracer |
Instead of making a Knowledge check, may take a Bought Info action; spend 50 times the difficulty to pass with one success. |
|
Wookiee Rage |
0 |
Wookiee |
If wounded, deal +1 damage to Brawl and Melee attacks. If critically injured, deal +2 damage to Brawl and Melee attacks. |
|
Iron Body |
1 |
Martial Artist |
Remove black die per rank of Iron Body from Coordination and Resilinece checks. Reduce the critical rating of unarmed attacks per rank of Iron Body (min 1). |
|
Parry |
2 |
Martial Artist |
When hit by a melee attack while wielding a melee weapon or lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
|
Unarmed Parry |
1 |
Martial Artist |
May Parry while unarmed. Reduce the strain cost to Parry while unarmed by 1 (minimum 1). |
|
Street Smarts |
1 |
Skip Tracer |
Remove black die per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks. |
|
Grit |
2 |
Skip Tracer |
+1 strain threshold |
|
Informant |
1 |
Skip Tracer |
Once per session, may reveal a contact who can shed light on a chosen subject. |
|
Dedication |
2 |
Skip Tracer |
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
|
Soft Spot |
1 |
Skip Tracer |
After making a successful attack, may spend 1 Destiny Point to add damage equal to Cunning to one hit. |
|
Martial Grace |
1 |
Martial Artist |
Once per round, suffer 2 strain to add damage equal to ranks in Coordination to the next Brawl check made this turn. |
|
Grapple |
1 |
Martial Artist |
Once per round, may perform the grapple maneuver. Until the beginning of my next turn, foes must spend two maneuvers to disengage. |
|
Toughened |
2 |
Martial Artist |
+2 Wound Threshold |
|
Dedication |
1 |
Martial Artist |
+1 Stat |
|
Coordination Dodge |
1 |
Martial Artist |
When targeted by a combat check, may spend 1 Destiny Point to add failures equal to ranks in Coordination. |
|
Natural Brawler |
1 |
Martial Artist |
Once per session, may re-roll any 1 Brawl or Melee check. |
|
Always Get My Mark |
1 |
Signature Bounty Hunter |
Once per game session, the character may choose a known minion NPC to be her mark, spend 2 Destiny Points, and make a Hard Streetwise check. If she succeeds, the character tracks down the chosen mark; a new encounter begins as the character reaches the mark’s location. The exact nature of the encounter, as well as the circumstances under which it takes place, must be approved by the GM. |
|
Increased Range + Effect ^ |
1 |
Signature Bounty Hunter |
Upgrade the difficulty of the check once to find a rival NPC instead of a minion. If the character has access to space travel, she may choose a mark on a different planet. |
|
Gearhead |
2 |
Rigger |
Remove Black die per rank from Mechanics checks. Halve credit cost to add mods. |
|
Signature Vehicle (jet pack) |
1 |
Rigger |
Jet pack is signature vehicle - upgrade all mechanics checks on this vehicle. |
|
Tuned Maneuvering Thrusters |
2 |
Rigger |
Increased the handling by 1 per rank of Tuned Maneuvering Thrusters. |
|
Customized Cooling Unit |
1 |
Rigger |
Increase system strain of signature vehicle by 2. |
|
Not Today |
1 |
Rigger |
Once per session, spend a destiny point to save the Signature Vehicle from destruction. |
|
Increased Effect |
1 |
Signature Bounty Hunter |
Upgrade the difficulty of the check once to find a Nemesis NPC instead of a minion. |