Add 1 blue D per rank to combat check against targets that have not acted yet this turn
Toughened
1
Savage Spirits 25
Gain 2 wound threshold
Quickdraw
1
Savage Spirits 25
Once per round draw or holster a weapon or item as an incidental
Lethal blows
1
Savage Spirits 25
+10 on any critical injury roll inflicted on opponents
Precise aim
1
Savage Spirits 25
Once per round suffer 1 strain to reduce targets melee and ranged defence by 1
Improved Hunters quarry
1
Savage Spirits 25
Suffer 2 strain to an action; make a 3 purple d roll to upgrade all attacks made against a target at long range until the charecters next turn
Deathblow
1
Savage Spirits 25
After making a successful attack spend one destiny point to add damage equal to willpower for one hit.
Force Powers
Force Rating
1
Power
Misdirect
Description
Creates an illusion
Upgrade
Effect
Use one force point to make a target up to short range be unable to perceive a person or object 1 silhouette or smaller. finishes at start of users next turn.